Difference between revisions of "ExtraParams"
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Used in [[ObjectUpdate]] messages, a "ExtraParam" block contains extra data for specialized prims such as lights, sculpted prims, and flexible objects | {{ProtocolNav}}Used in [[ObjectUpdate]] messages, a "ExtraParam" block contains extra data for specialized prims such as lights, sculpted prims, and flexible objects. Support for projected light textures is pending. | ||
{| class="sortable" {{Prettytable}} | {| class="sortable" {{Prettytable}} | ||
Line 5: | Line 5: | ||
! Param | ! Param | ||
! Hex ID | ! Hex ID | ||
! Bytes | |||
! Contents | ! Contents | ||
! LSL Exposure | |||
|- | |- | ||
| Flexible | | [[Flexible]] | ||
| {{LSL Hex|| | | {{LSL Hex|0x10|}} | ||
| U8 tension, U8 drag, | | 16 | ||
| U8 tension, U8 drag, U8 gravity, U8 wind, Vector3 userforce | |||
| [[PRIM_FLEXIBLE]] | |||
|- | |- | ||
| Light | | [[Light]] | ||
| {{LSL Hex|| | | {{LSL Hex|0x20|}} | ||
| 16 | |||
| Color4u color, F32 radius, F32 cutoff, F32 falloff | | Color4u color, F32 radius, F32 cutoff, F32 falloff | ||
| [[PRIM_POINT_LIGHT]] | |||
|- | |- | ||
| Sculpted | | [[Sculpted]] | ||
| {{LSL Hex|| | | {{LSL Hex|0x30|}} | ||
| 17 | |||
| UUID texture, U8 type | | UUID texture, U8 type | ||
| [[PRIM_TYPE_SCULPT]] | |||
|- | |- | ||
| Light Image (pending) | | [[Deferred_Rendering_Test#Deferred_rendering_-_projectors|Light Image (pending)]] | ||
| {{LSL Hex|| | | {{LSL Hex|0x40|}} | ||
| 28 | |||
| UUID texture, Vector3 params (FOV, focus, ambiance) | | UUID texture, Vector3 params (FOV, focus, ambiance) | ||
| {{Jira|SVC-6538}} | |||
|} | |} | ||
[[Category:Messages]] |
Latest revision as of 13:48, 3 December 2010
Used in ObjectUpdate messages, a "ExtraParam" block contains extra data for specialized prims such as lights, sculpted prims, and flexible objects. Support for projected light textures is pending.
Param | Hex ID | Bytes | Contents | LSL Exposure |
---|---|---|---|---|
Flexible | 0x10 | 16 | U8 tension, U8 drag, U8 gravity, U8 wind, Vector3 userforce | PRIM_FLEXIBLE |
Light | 0x20 | 16 | Color4u color, F32 radius, F32 cutoff, F32 falloff | PRIM_POINT_LIGHT |
Sculpted | 0x30 | 17 | UUID texture, U8 type | PRIM_TYPE_SCULPT |
Light Image (pending) | 0x40 | 28 | UUID texture, Vector3 params (FOV, focus, ambiance) | SVC-6538 |