Difference between revisions of "Compiling the viewer (MSVS2005)"
(ares, openjpeg) |
Rand Linden (talk | contribs) |
||
(38 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Warning|These instructions will not work with newer versions of the viewer. See [[Microsoft Windows Builds]] for building the latest version of the viewer.}} | ||
{{Multi-lang}} | |||
{{CompileNav}} | {{CompileNav}} | ||
__TOC__ | |||
This page explains how to compile the Second Life Viewer on Microsoft Windows. | |||
There are several options for the build (compile) environment. | |||
Currently, only the 32-bit binary is tested. There are attempts to produce a 64-bit Windows executable. If you did this, please write your experience on [[Talk:Microsoft Windows Builds|the discussion page]] (regardless of whether it was successful or not!) | |||
== Choosing and preparing a compiler == | |||
= | === Linden-supported compilers === | ||
Supported compiler: '''Visual Studio .NET 2005 Professional''' | |||
You need to setup the compiler and Microsoft Development tools as follows: | You need to setup the compiler and Microsoft Development tools as follows: | ||
* Visual Studio | * Setup [[Microsoft Visual Studio]] | ||
=== Community experimental compilers === | |||
If you don't have Visual Studio .NET 2005 Professional, you may wish to try one of the following alternatives. | |||
* | |||
* Visual C++ 2005 Express ([[Microsoft Visual Studio|instructions]], but the screenshots for [[Compiling the Viewer (MSVS2008)|VS2008]] are worth a glance too) | |||
* Visual Studio 2008 ([[Compiling the Viewer (MSVS2008)|instructions]]) | |||
* Visual C++ 2008 Express ([[Compiling the Viewer (MSVS2008)|instructions]]) | |||
{{KBwarning|Boost support with Visual Studio 2008 is problematic as of this writing. Check {{jira|VWR-9541}} before continuing on this path.}} | |||
{{KBcaution|Make sure you install to paths without spaces in it.}} | |||
== Getting other | == Getting other development tools == | ||
< | You will need to install the following tools to compile the Viewer: | ||
< | * '''UniCode NSIS''' ([http://code.google.com/p/unsis/downloads/list download Unicode NSIS]) | ||
< | ** This is the package installer used to build <code>Setup.exe</code>. ''<b>Note:</b> NSIS is now hosted by Google Code (linked above). Previously at: http://www.scratchpaper.com/home/downloads.'' --[[User:Jenn Linden|Jenn Linden]] 21:56, 25 October 2010 (UTC) | ||
** NSIS must be installed to the default location for your windows install, i.e. "Program Files" | |||
* '''CMake''' ([http://www.cmake.org/HTML/Download.html download CMake]) | |||
** Use the latest point version for Cmake 2.6. As of this writing, the latest version is 2.6.4. <b>Note</b>: There are many known issues with CMake 2.6.0 and 2.6.1 in conjunction with building the Second Life Viewer. CMake 2.4.8 is supported for compiling the 1.21 version of the Second Life Viewer, but 2.6.2 is likely to become the new minimum requirement in the near future. | |||
* '''Cygwin''' ([http://www.cygwin.com/ download Cygwin]) | |||
** When you run the cygwin setup utility make sure you have selected to install '''patchutils''', '''flex''', '''bison''', and '''zlib-devel'''(all located under "devel"), '''openssh''' (located under "Net"), which are not part of the default install. (If you missed one of these, the easiest thing to do is to re-run the entire installation.) | |||
** '''NOTE:''' '''DO NOT''' use the Cygwin version of CMake or Python. The Build will fail. (CMake specifically excludes the Cygwin version of Python, in the <code>Python.cmake</code> file) | |||
* '''Python''' (download either [http://www.python.org/download/ Python.org Standard Python] or [http://www.activestate.com/Products/ActivePython/?mp=1 ActivePython] | |||
** 2.4.3 is the minimum required version. | |||
** Use version v2.5 preferably. If you use a version newer than 2.5, you may need to change the <code>Python.cmake</code> file. See the [[Talk:CMake#CMake_and_Python_2.6|CMake discussion]] for details (this change was necessary as of 1.21-r99587 source branch). ) | |||
* '''The Windows Platform SDK''' | |||
** Get the latest version (as of 23 March 2010) here: [http://www.microsoft.com/downloads/en/confirmation.aspx?familyId=c17ba869-9671-4330-a63e-1fd44e0e2505&displayLang=en Windows SDK for Windows Server 2008 and .NET Framework 3.5 SP1] (If you use the web installer, you can choose only the "Development Tools" and "Samples Win32", which is referenced by viewer-development source, to cut the download size significantly. Watch those version descriptions closely. v6.1 seems to work fine but v7.0, when combined with the components above, results in linking errors stating libraries are corrupted.) | |||
* '''DirectX SDK''' | |||
** Get the latest version (as of 7 June 2010) here: [http://www.microsoft.com/downloads/en/details.aspx?displaylang=en&FamilyID=3021d52b-514e-41d3-ad02-438a3ba730ba DirectX SDK (June 2010)] | |||
Verify that Cygwin, CMake, and Python are in the windows "PATH". | |||
== Downloading Source Code == | |||
{{KBcaution|Make sure you install to paths without spaces in it.}} | |||
You can download the Viewer source code on the [[source downloads]] page. You can also use a [[version control repository]]. If you're just starting out, it's probably best to get the latest Release version, rather than a Release Candidate, because the Release Candidates get updated quite often. But if you would rather work with the latest code, go for the [[version control repository]] "trunk". Don't forget to also download the artwork and library bundles relevant to the repository branch you're using as explained in [[Version_control_repository#Artwork_and_Library_Bundles|Artwork and Library Bundles]]. | |||
If you're downloading from the [[source downloads]] page, there are three packages to get: the source package, the artwork package, and the library package. In versions 1.20 and earlier, Linden packaged the library binaries in the Libs package. For 1.21 and beyond, the CMake <code>develop.py</code> script now downloads '''most''' of the libraries that were previously in the libs zip file. This saves developers who are tracking trunk from constantly downloading them every update and only downloads updated libraries. As of this writing, there are some pieces packages that still require downloading, so be sure to grab the library and artwork bundles from the [[source downloads]] page. | |||
'''WARNING:''' | '''WARNING:''' | ||
* If the directory path you keep the SL source in has a space in it, the batch file that copies message_template.msg will fail. So, if you unzip or checkout the source tree into, e.g., | * If the directory path you keep the SL source in has a space in it, the batch file that copies <code>message_template.msg</code> will fail. So, if you unzip or checkout the source tree into, e.g., <code>C:\Projects\Dir with space in name\Etc\linden</code>, it won't work! | ||
* You should also avoid using non-ASCII (national) characters in the paths, although some localized versions of the tool puts some as a default... | * You should also avoid using non-ASCII (national) characters in the paths, although some localized versions of the tool puts some as a default... | ||
* Unzip or checkout your source tree into a directory that has as short full pathname as possible, since long paths cause some unexpected trouble during the build. | * Unzip or checkout your source tree into a directory that has as short full pathname as possible, since long paths cause some unexpected trouble during the build. | ||
In other words, the easiest way to get this working is to get ''source'', ''artwork'' and '' | In other words, the easiest way to get this working is to get '''source''', '''artwork''', and '''libs''' from the [[source downloads]] page and unpack them all into the same directory/folder, which ideally would be a folder in (or near) the root directory with a short name like <code>sl_1_21_6</code>. | ||
< | |||
< | |||
= Installing | == Installing libraries == | ||
SL Viewer depends on some third party libraries. Some of them are open source, some others are not. | SL Viewer depends on some third party libraries. Some of them are open source, some others are not. | ||
== Open | === Open source libraries === | ||
As of Viewer version 1.21, all open source libraries are automatically downloaded as part of the build script invoked by <code>develop.py</code>, unless you choose to configure a standalone build. | |||
< | |||
< | |||
== Proprietary | === Proprietary libraries === | ||
Linden Lab does not provide proprietary libraries. You will need to follow the instructions here under to acquire and copy them to your source tree. | |||
It's probably a good idea to build an empty directory tree for those files, copy the relevant proprietary files there and, once done, copy the whole to your source tree (like <code>XCOPY OLIB SL_1_16_0_5 /S</code>). The reason is that these steps are cumbersome and will have to be repeated for each new release (at least if you keep the source for each release in its own folder). If you do not want to do this, you can just as well copy the files directly into the linden source paths. | |||
rem OLIBS.CMD to build a folder tree for 3rd party libraries and includes | rem OLIBS.CMD to build a folder tree for 3rd party libraries and includes | ||
Line 89: | Line 94: | ||
md olibs\linden\indra | md olibs\linden\indra | ||
md olibs\linden\indra\newview | md olibs\linden\indra\newview | ||
==== | ==== Fmod ==== | ||
* | * Download & extract [http://www.fmod.org/files/fmod3/fmodapi375win.zip FMOD3.75 API for Windows]. (later versions, like FMOD Ex, are incompatible). | ||
* | * Copy <code>fmodapi375win\api\inc\fmod.h</code> to <code>linden\libraries\include</code> | ||
* | * Copy <code>fmodapi375win\api\inc\fmod_errors.h</code> to <code>linden\libraries\include</code> | ||
* | * Copy <code>fmodapi375win\api\inc\fmoddyn.h</code> to <code>linden\libraries\include</code> | ||
* | * Copy <code>fmodapi375win\api\lib\fmodvc.lib</code> to <code>linden\libraries\i686-win32\lib_release</code> and to <code>linden\libraries\i686-win32\lib_debug</code> | ||
* | (If using cmake, copy <code>fmodapi375win\api\lib\fmodvc.lib</code> to <code>linden\libraries\i686-win32\lib\release</code> and to <code>linden\libraries\i686-win32\lib\debug</code>) | ||
* copy | * Copy <code>fmodapi375win\api\fmod.dll</code> to <code>linden\libraries\i686-win32\lib\release</code> and <code>linden\libraries\i686-win32\lib\debug</code> | ||
* copy | |||
Note to Snowstorm users: if you are building using the Mercurial repository [https://bitbucket.org/lindenlab/viewer-development lindenlab/viewer-development], these steps have been simplified and cleaned up. In particular, there's no need to drop anything under <code>linden\indra</code> anymore, all the files are under <code>linden\libraries</code> like for other 3rd party libraries. The <code>fmodvc.lib</code> however needs to be renamed <code>fmod.lib</code>. The new instructions are: | |||
< | * Download & extract [http://www.fmod.org/files/fmod3/fmodapi375win.zip FMOD3.75 API for Windows] | ||
* From <code>fmodapi375win\api\inc\</code>, copy <code>fmod.h</code> and <code>fmod_errors.h</code> to <code>linden\libraries\include</code> | |||
* From <code>fmodapi375win\api\lib</code>, choose the relevant <code>.lib</code> that correspond to your environment (e.g. <code>fmodvc.lib</code> for Visual Studio), rename it <code>fmod.lib</code> and copy it to <code>linden\libraries\i686-win32\lib\release</code> and <code>linden\libraries\i686-win32\lib\debug</code> | |||
* From <code>fmodapi375win\api</code> copy <code>fmod.dll</code> to <code>linden\libraries\i686-win32\lib\release</code> and <code>linden\libraries\i686-win32\lib\debug</code> | |||
==== Quicktime ==== | |||
Currently - as of version 1.21 - CMake requires Quicktime to be installed. | |||
'''Note:''' This download requires a registration at the Apple Quicktime website and take a bit of time. You can avoid using QuickTime if you want, see [[Compiling_older_Viewers_(1.20_and_earlier_with_MSVS)#QuickTime_removal|this]] for details. Remember that your Viewer '''can't play in-world movies''' if you do so. | |||
* Download & install the [http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wo/11.1.17.2.1.3.3.1.0.1.1.0.3.11.3.3.1#main Quicktime SDK for Windows] | |||
* Copy <code>QuicktimeSDK\Libraries\QTMLClient.lib</code> to <code>linden\libraries\i686-win32\lib_release</code> and to <code>linden\libraries\i686-win32\lib_debug</code>. | |||
(If using CMake, copy <code>QuicktimeSDK\Libraries\QTMLClient.lib</code> to <code>linden\libraries\i686-win32\lib\release</code> and to <code>linden\libraries\i686-win32\lib\debug</code> instead) | |||
* Copy the contents of <code>QuicktimeSDK\CIncludes</code> into <code>linden\libraries\i686-win32\include\quicktime</code>. | |||
== Building the Viewer == | |||
At this point, you should be ready to use [[CMake]] to build the Visual Studio solution for the project. | |||
'''NOTE''': CMake is only supported for Viewer versions 1.21 and beyond. | |||
Before you first run a build, you'll need to configure things. It is recommended that you use the <code>develop.py</code> script that will create a default configuration for you. | |||
You must make sure that cmake is registered in the Windows environment or you will get strange errors from <code>develop.py</code>. To ensure everything is correct, right click My Computer -> Properties -> Advanced -> Environment Variables -> Inside System Variables, choose PATH (case insensitive) and click Edit. Now in the value field, go to the end of the value and add a semicolon (<code>;</code>), and then the folder containing the CMake binaries (example: <code>C:\Program Files\CMake 2.8\bin</code>). This might already have been set by the CMake installer. | |||
< | |||
From the command line, navigate to the <code>indra</code> folder of your source tree and run: | |||
< | |||
< | |||
python develop.py | |||
CMake will pick the most recent version of Visual Studio we support. If you want to specify the version of Visual Studio to use. | |||
* VisualStudio 2005: | |||
python develop.py -G VC80 | |||
* VisualStudio 2008: | |||
python develop.py -G VC90 | |||
'''NOTE:''' The above commands will configure a "non-standalone" version of the source code tree. This means that the required third party library packages (as built by Linden Lab) will be downloaded during the CMake process. | |||
=== Finding your build directory === | |||
< | In the CMake world, we keep source and object files separate. The <code>develop.py</code> script did create and populate a build directory for you. It is in one of the following locations: | ||
* VS 2005: <code>indra/build-vc80</code> | |||
* VS 2008: <code>indra/build-vc90</code> | |||
== | === Compiling === | ||
To start a build, do one of the following: | |||
* Run <code>python develop.py build</code> from the <code>indra</code> directory. | |||
** '''NOTE FOR VS 2008 USERS:''' This command will not work, since it will only look for VS 2005. Instead, run the command <code>python develop.py -G VC90 build</code> | |||
* Load the Visual Studio solution into your IDE. For MSVS VC++: | |||
** Use "File -> Open -> Project/Solution", and open the <code>linden/indra/build-VC80/SecondLife.sln</code> solution file | |||
*** '''NOTE FOR VS 2008 USERS:''' Even though a build-VC90 was created in the above steps, <code>developer.py</code> places the VS 2008 solution/project files in the <code>indra</code> directory. Don't move them to <code>build-VC90</code> - the paths in the project files are relative to the <code>indra</code> directory. | |||
** In the MSVS toolbar, just to the right of the triangular "Start Debugging" arrow, is a text box whose tooltip is "Solution Configurations". Select RelWithDebugInfo. | |||
** If ALL_BUILD is not set as your StartUp Project (the StartUp Project is displayed in bold font), right-click on ALL_BUILD and choose "Set as StartUp Project". | |||
** Right-click on ALL_BUILD and choose "Properties". In "Configuration Properties -> Debugging", find "Working Directory" and navigate to <code>linden\indra\newview</code>. | |||
** (For Snowglobe 1.x) In the Solution Explorer pane, right-click on the project named "prepare" and select Project Only -> Build Only prepare. This downloads and installs precompiled libraries and only needs to be done when the source tree is clean or if libraries in the list included in the source tree get updated. Running this when not required is brief and causes no harm. | |||
** Build -> Build Solution (F7) | |||
** Debug -> "Start Debugging" or "Start without debugging". | |||
** MSVC might not be able to find the executable. If not, point it to <code>linden\indra\build-VC80\newview\relwithdebinfo\secondlife-bin.exe</code>, and try again. | |||
** You may see an error due to not being able to find <code>fmod.dll</code>. If so, find a copy (remember, you copied this in a step above) and copy it into <code>indra\build-VC80\newview\relwithdebinfo</code>. Try again. | |||
** You may see an error due to not finding <code>llkdu.dll</code>. If so, find it in the normal installed version (make sure it's the same version as your source) and copy it into <code>indra\build-VC80\newview\relwithdebinfo</code>. Try again. | |||
** Good luck! | |||
=== Where's the built Viewer? === | |||
On Windows, the built Viewer ought to run from VS2005. | |||
To run outside MS VS, see Discussion tab: | |||
[[Talk:Microsoft_Windows_Builds#Running_viewer_outside_of_MS_VS]] | |||
=== Build instructions for 1.20 and earlier === | |||
See [[Compiling older Viewers (1.20 and earlier with MSVS)]] if you'd like to compile a version of the Viewer older than 1.20. | |||
== What to do if it doesn't work for you == | |||
* | * Ask for help on [[IRC]] ([irc://irc.freenode.net/opensl #opensl on freenode]) | ||
* Find someone on the [[OpenSource-Dev|OpenSource-Dev mailing list]] | |||
* Fix it: [[Modifying CMake Files]] (and please, submit a patch!) | |||
* | |||
* | |||
Please also see the (user contributed) instructions at [[User:Michelle2_Zenovka/cmake]] | |||
[[Category:Compiling viewer]] | |||
Latest revision as of 09:25, 19 August 2011
These instructions will not work with newer versions of the viewer. See Microsoft Windows Builds for building the latest version of the viewer.
This page explains how to compile the Second Life Viewer on Microsoft Windows. There are several options for the build (compile) environment.
Currently, only the 32-bit binary is tested. There are attempts to produce a 64-bit Windows executable. If you did this, please write your experience on the discussion page (regardless of whether it was successful or not!)
Choosing and preparing a compiler
Linden-supported compilers
Supported compiler: Visual Studio .NET 2005 Professional
You need to setup the compiler and Microsoft Development tools as follows:
- Setup Microsoft Visual Studio
Community experimental compilers
If you don't have Visual Studio .NET 2005 Professional, you may wish to try one of the following alternatives.
- Visual C++ 2005 Express (instructions, but the screenshots for VS2008 are worth a glance too)
- Visual Studio 2008 (instructions)
- Visual C++ 2008 Express (instructions)
Warning: Boost support with Visual Studio 2008 is problematic as of this writing. Check VWR-9541 before continuing on this path. |
Important: Make sure you install to paths without spaces in it. |
Getting other development tools
You will need to install the following tools to compile the Viewer:
- UniCode NSIS (download Unicode NSIS)
- This is the package installer used to build
Setup.exe
. Note: NSIS is now hosted by Google Code (linked above). Previously at: http://www.scratchpaper.com/home/downloads. --Jenn Linden 21:56, 25 October 2010 (UTC) - NSIS must be installed to the default location for your windows install, i.e. "Program Files"
- This is the package installer used to build
- CMake (download CMake)
- Use the latest point version for Cmake 2.6. As of this writing, the latest version is 2.6.4. Note: There are many known issues with CMake 2.6.0 and 2.6.1 in conjunction with building the Second Life Viewer. CMake 2.4.8 is supported for compiling the 1.21 version of the Second Life Viewer, but 2.6.2 is likely to become the new minimum requirement in the near future.
- Cygwin (download Cygwin)
- When you run the cygwin setup utility make sure you have selected to install patchutils, flex, bison, and zlib-devel(all located under "devel"), openssh (located under "Net"), which are not part of the default install. (If you missed one of these, the easiest thing to do is to re-run the entire installation.)
- NOTE: DO NOT use the Cygwin version of CMake or Python. The Build will fail. (CMake specifically excludes the Cygwin version of Python, in the
Python.cmake
file)
- Python (download either Python.org Standard Python or ActivePython
- 2.4.3 is the minimum required version.
- Use version v2.5 preferably. If you use a version newer than 2.5, you may need to change the
Python.cmake
file. See the CMake discussion for details (this change was necessary as of 1.21-r99587 source branch). )
- The Windows Platform SDK
- Get the latest version (as of 23 March 2010) here: Windows SDK for Windows Server 2008 and .NET Framework 3.5 SP1 (If you use the web installer, you can choose only the "Development Tools" and "Samples Win32", which is referenced by viewer-development source, to cut the download size significantly. Watch those version descriptions closely. v6.1 seems to work fine but v7.0, when combined with the components above, results in linking errors stating libraries are corrupted.)
- DirectX SDK
- Get the latest version (as of 7 June 2010) here: DirectX SDK (June 2010)
Verify that Cygwin, CMake, and Python are in the windows "PATH".
Downloading Source Code
Important: Make sure you install to paths without spaces in it. |
You can download the Viewer source code on the source downloads page. You can also use a version control repository. If you're just starting out, it's probably best to get the latest Release version, rather than a Release Candidate, because the Release Candidates get updated quite often. But if you would rather work with the latest code, go for the version control repository "trunk". Don't forget to also download the artwork and library bundles relevant to the repository branch you're using as explained in Artwork and Library Bundles.
If you're downloading from the source downloads page, there are three packages to get: the source package, the artwork package, and the library package. In versions 1.20 and earlier, Linden packaged the library binaries in the Libs package. For 1.21 and beyond, the CMake develop.py
script now downloads most of the libraries that were previously in the libs zip file. This saves developers who are tracking trunk from constantly downloading them every update and only downloads updated libraries. As of this writing, there are some pieces packages that still require downloading, so be sure to grab the library and artwork bundles from the source downloads page.
WARNING:
- If the directory path you keep the SL source in has a space in it, the batch file that copies
message_template.msg
will fail. So, if you unzip or checkout the source tree into, e.g.,C:\Projects\Dir with space in name\Etc\linden
, it won't work! - You should also avoid using non-ASCII (national) characters in the paths, although some localized versions of the tool puts some as a default...
- Unzip or checkout your source tree into a directory that has as short full pathname as possible, since long paths cause some unexpected trouble during the build.
In other words, the easiest way to get this working is to get source, artwork, and libs from the source downloads page and unpack them all into the same directory/folder, which ideally would be a folder in (or near) the root directory with a short name like sl_1_21_6
.
Installing libraries
SL Viewer depends on some third party libraries. Some of them are open source, some others are not.
Open source libraries
As of Viewer version 1.21, all open source libraries are automatically downloaded as part of the build script invoked by develop.py
, unless you choose to configure a standalone build.
Proprietary libraries
Linden Lab does not provide proprietary libraries. You will need to follow the instructions here under to acquire and copy them to your source tree.
It's probably a good idea to build an empty directory tree for those files, copy the relevant proprietary files there and, once done, copy the whole to your source tree (like XCOPY OLIB SL_1_16_0_5 /S
). The reason is that these steps are cumbersome and will have to be repeated for each new release (at least if you keep the source for each release in its own folder). If you do not want to do this, you can just as well copy the files directly into the linden source paths.
rem OLIBS.CMD to build a folder tree for 3rd party libraries and includes md olibs md olibs\linden\ md olibs\linden\libraries md olibs\linden\libraries\include md olibs\linden\libraries\i686-win32 md olibs\linden\libraries\i686-win32\lib_release md olibs\linden\libraries\i686-win32\lib_debug md olibs\linden\libraries\i686-win32\include md olibs\linden\libraries\i686-win32\include\GL md olibs\linden\libraries\i686-win32\include\quicktime md olibs\linden\indra md olibs\linden\indra\newview
Fmod
- Download & extract FMOD3.75 API for Windows. (later versions, like FMOD Ex, are incompatible).
- Copy
fmodapi375win\api\inc\fmod.h
tolinden\libraries\include
- Copy
fmodapi375win\api\inc\fmod_errors.h
tolinden\libraries\include
- Copy
fmodapi375win\api\inc\fmoddyn.h
tolinden\libraries\include
- Copy
fmodapi375win\api\lib\fmodvc.lib
tolinden\libraries\i686-win32\lib_release
and tolinden\libraries\i686-win32\lib_debug
(If using cmake, copy fmodapi375win\api\lib\fmodvc.lib
to linden\libraries\i686-win32\lib\release
and to linden\libraries\i686-win32\lib\debug
)
- Copy
fmodapi375win\api\fmod.dll
tolinden\libraries\i686-win32\lib\release
andlinden\libraries\i686-win32\lib\debug
Note to Snowstorm users: if you are building using the Mercurial repository lindenlab/viewer-development, these steps have been simplified and cleaned up. In particular, there's no need to drop anything under linden\indra
anymore, all the files are under linden\libraries
like for other 3rd party libraries. The fmodvc.lib
however needs to be renamed fmod.lib
. The new instructions are:
- Download & extract FMOD3.75 API for Windows
- From
fmodapi375win\api\inc\
, copyfmod.h
andfmod_errors.h
tolinden\libraries\include
- From
fmodapi375win\api\lib
, choose the relevant.lib
that correspond to your environment (e.g.fmodvc.lib
for Visual Studio), rename itfmod.lib
and copy it tolinden\libraries\i686-win32\lib\release
andlinden\libraries\i686-win32\lib\debug
- From
fmodapi375win\api
copyfmod.dll
tolinden\libraries\i686-win32\lib\release
andlinden\libraries\i686-win32\lib\debug
Quicktime
Currently - as of version 1.21 - CMake requires Quicktime to be installed.
Note: This download requires a registration at the Apple Quicktime website and take a bit of time. You can avoid using QuickTime if you want, see this for details. Remember that your Viewer can't play in-world movies if you do so.
- Download & install the Quicktime SDK for Windows
- Copy
QuicktimeSDK\Libraries\QTMLClient.lib
tolinden\libraries\i686-win32\lib_release
and tolinden\libraries\i686-win32\lib_debug
.
(If using CMake, copy QuicktimeSDK\Libraries\QTMLClient.lib
to linden\libraries\i686-win32\lib\release
and to linden\libraries\i686-win32\lib\debug
instead)
- Copy the contents of
QuicktimeSDK\CIncludes
intolinden\libraries\i686-win32\include\quicktime
.
Building the Viewer
At this point, you should be ready to use CMake to build the Visual Studio solution for the project.
NOTE: CMake is only supported for Viewer versions 1.21 and beyond.
Before you first run a build, you'll need to configure things. It is recommended that you use the develop.py
script that will create a default configuration for you.
You must make sure that cmake is registered in the Windows environment or you will get strange errors from develop.py
. To ensure everything is correct, right click My Computer -> Properties -> Advanced -> Environment Variables -> Inside System Variables, choose PATH (case insensitive) and click Edit. Now in the value field, go to the end of the value and add a semicolon (;
), and then the folder containing the CMake binaries (example: C:\Program Files\CMake 2.8\bin
). This might already have been set by the CMake installer.
From the command line, navigate to the indra
folder of your source tree and run:
python develop.py
CMake will pick the most recent version of Visual Studio we support. If you want to specify the version of Visual Studio to use.
- VisualStudio 2005:
python develop.py -G VC80
- VisualStudio 2008:
python develop.py -G VC90
NOTE: The above commands will configure a "non-standalone" version of the source code tree. This means that the required third party library packages (as built by Linden Lab) will be downloaded during the CMake process.
Finding your build directory
In the CMake world, we keep source and object files separate. The develop.py
script did create and populate a build directory for you. It is in one of the following locations:
- VS 2005:
indra/build-vc80
- VS 2008:
indra/build-vc90
Compiling
To start a build, do one of the following:
- Run
python develop.py build
from theindra
directory.- NOTE FOR VS 2008 USERS: This command will not work, since it will only look for VS 2005. Instead, run the command
python develop.py -G VC90 build
- NOTE FOR VS 2008 USERS: This command will not work, since it will only look for VS 2005. Instead, run the command
- Load the Visual Studio solution into your IDE. For MSVS VC++:
- Use "File -> Open -> Project/Solution", and open the
linden/indra/build-VC80/SecondLife.sln
solution file- NOTE FOR VS 2008 USERS: Even though a build-VC90 was created in the above steps,
developer.py
places the VS 2008 solution/project files in theindra
directory. Don't move them tobuild-VC90
- the paths in the project files are relative to theindra
directory.
- NOTE FOR VS 2008 USERS: Even though a build-VC90 was created in the above steps,
- In the MSVS toolbar, just to the right of the triangular "Start Debugging" arrow, is a text box whose tooltip is "Solution Configurations". Select RelWithDebugInfo.
- If ALL_BUILD is not set as your StartUp Project (the StartUp Project is displayed in bold font), right-click on ALL_BUILD and choose "Set as StartUp Project".
- Right-click on ALL_BUILD and choose "Properties". In "Configuration Properties -> Debugging", find "Working Directory" and navigate to
linden\indra\newview
. - (For Snowglobe 1.x) In the Solution Explorer pane, right-click on the project named "prepare" and select Project Only -> Build Only prepare. This downloads and installs precompiled libraries and only needs to be done when the source tree is clean or if libraries in the list included in the source tree get updated. Running this when not required is brief and causes no harm.
- Build -> Build Solution (F7)
- Debug -> "Start Debugging" or "Start without debugging".
- MSVC might not be able to find the executable. If not, point it to
linden\indra\build-VC80\newview\relwithdebinfo\secondlife-bin.exe
, and try again. - You may see an error due to not being able to find
fmod.dll
. If so, find a copy (remember, you copied this in a step above) and copy it intoindra\build-VC80\newview\relwithdebinfo
. Try again. - You may see an error due to not finding
llkdu.dll
. If so, find it in the normal installed version (make sure it's the same version as your source) and copy it intoindra\build-VC80\newview\relwithdebinfo
. Try again. - Good luck!
- Use "File -> Open -> Project/Solution", and open the
Where's the built Viewer?
On Windows, the built Viewer ought to run from VS2005.
To run outside MS VS, see Discussion tab: Talk:Microsoft_Windows_Builds#Running_viewer_outside_of_MS_VS
Build instructions for 1.20 and earlier
See Compiling older Viewers (1.20 and earlier with MSVS) if you'd like to compile a version of the Viewer older than 1.20.
What to do if it doesn't work for you
- Ask for help on IRC (#opensl on freenode)
- Find someone on the OpenSource-Dev mailing list
- Fix it: Modifying CMake Files (and please, submit a patch!)
Please also see the (user contributed) instructions at User:Michelle2_Zenovka/cmake