Difference between revisions of "LlKey2Name"

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{{LSL_Function/object|id|prim or avatar|sim=*}}{{LSL_Function
{{LSL_Function
|inject-2={{Issues/SVC-215}}{{Issues/SVC-4170}}{{Issues/SVC-3935}}{{LSL_Function/uuid|id|sim=*|group=}}
|func_id=210|func_sleep=0.0|func_energy=10.0
|func_id=210|func_sleep=0.0|func_energy=10.0
|sort=Key2Name|func=llKey2Name
|sort=Key2Name|func=llKey2Name
|return_type=string|p1_type=key|p1_name=id
|return_type=string|p1_type=key|p1_name=id
|func_footnote=If '''id''' is not in the sim and has not been in it recently, an empty string is returned.
|func_footnote={{LSLP|id}} must specify a valid rezzed prim or avatar key, present in or otherwise known to the sim in which the script is running, otherwise an empty string is returned. In the case of an avatar, this function will still return a valid name if the avatar is a child agent of the sim (i.e., in an adjacent sim, but presently able to see into the one the script is in), or for a short period after the avatar leaves the sim (specifically, when the client completely disconnects from the sim, either as a main or child agent).<br /><br />
Keys of inventory items will not work; in the case of these, use [[llGetInventoryName]] instead.
|func_desc
|func_desc
|return_text=that is the name of the prim / avatar '''id'''.
|return_text=that is the {{LSLGC|Avatar/Name|legacy name}} of the prim or avatar specified by {{LSLP|id}}.
|spec
|spec
|caveats=*It is difficult to tell the difference between an object that has a name that is an empty string and an object that is not in the sim.
|caveats=* It is difficult to tell the difference between a prim that has a name that is an empty string and a prim that is not in the sim, or because an invalid key was specified. Use [[llGetObjectDetails]] to avoid this problem.
* If the avatar is not in online and in the sim the script is running you must use dataserver and [[llRequestAgentData]] to get the avatars name from a key
* To get around the "avatar must be present" limitation, you can use the [[llRequestAgentData]] function and the [[dataserver]] event to obtain the avatar's name from a key.
* The opposite function ([[llName2Key]]) can be used to find the user key associated with an avatar in the same region. To find the user key of an avatar anywhere on the grid, use [[llRequestUserKey]], which triggers a [[dataserver]] event.
* If an avatar is "ghosted" (which occasionally happens due to a longstanding server bug), an empty string is returned even though the avatar is seemingly present and shows up in [[llSensor]] and the [[Mini-Map]].  This fact can be used as the basis of a [[Ghost Detector]] script.
* Unlike the related functions [[llGetUsername]] and [[llRequestUsername]], this function returns a 'nice' name in proper case and - if applicable - with a space, e.g. "Peter Stindberg", instead of "peter.stindberg" (or "Josh" instead of "josh.resident") as returned by the other two functions.
|constants
|constants
|examples=<lsl>// Best viewed in Chat History (ctrl-h)
|examples=
<syntaxhighlight lang="lsl2">
// Best viewed in Chat History (ctrl-h)
 
default
default
{
{
     collision_start(integer a)
     collision_start(integer num_detected)
     {
     {
         llSay(0, "llKey2Name: " + llKey2Name(llDetectedKey(0)) +
        key id = llDetectedKey(0);
              "\nllDetectedName: " + llDetectedName(0));
        string name = llKey2Name(id);
 
        string detectedName = llDetectedName(0);
 
         llSay(0, "llKey2Name: " + name
            + "\nllDetectedName: " + detectedName);
     }
     }
}</lsl>
 
    touch_start(integer num_detected)
    {
        key id = llDetectedKey(0);
        string name = llKey2Name(id);
 
        string detectedName = llDetectedName(0);
 
        llSay(0, "llKey2Name: " + name
            + "\nllDetectedName: " + detectedName);
    }
}
</syntaxhighlight>
|helpers
|helpers
|also_functions=
|also_functions=
{{LSL DefineRow||[[llGetUsername]]}}
{{LSL DefineRow||[[llGetDisplayName]]}}
{{LSL DefineRow||[[llGetObjectDetails]]}}
{{LSL DefineRow||[[llGetObjectDetails]]}}
{{LSL DefineRow||[[llRequestAgentData]]|Uses the [[dataserver]] to request avatar information}}
|also_events
|also_events
|also_articles=
|also_articles=
{{LSL DefineRow||[[Prim Attribute Overloading]]}}
{{LSL DefineRow||[[Prim Attribute Overloading]]}}
|also_tests
|also_tests
|notes
|notes='''World Wide Web Consortium'''
|permission
*[[N2K]] - Independent of databases or bots, this uses the [http://cgi.w3.org/cgi-bin/html2txt W3C html2text] to convert the viewer search to text and extract the key from Second Life's own services.
|negative_index
'''Active Name2Key Databases:'''
*[http://w-hat.com/name2key W-Hat name2key] (last names replaced with the ''Resident'' word for the {{LSLGC|Username|Usernames}})
*[http://kdc.ethernia.net/sys/name2key.php KDC name2key]
 
'''Dead Name2Key Databases:'''
*[http://kubwa.net/index.php?cmd=name2key Kubwa name2key] (Bot based name2key Database; Supports: {{LSLGC|Legacy Name|Legacy}} and {{LSLGC|Username}} formats; Shows related names; SSL support.) <font color=red>(Appears to be gone as of Apr 2013 [Reports Error 404])</font>
*<s>http://wiki.apez.biz/Development (web-service API functions getAvatarKey and getAvatarName)</s> <font color=red>(Apez seems to be gone ? - May 2011)</font>
*<s>http://www.libsecondlife.org/protocol/index.php/Name2key</s><font color=red>(Appears to be gone as of Apr 2008, but search for name2key on that site for more information)</font>
*<s>http://www.ulrikasheim.org/tools/name2key.html</s><font color=red>(Appears to be gone as of Apr 2008)</font>
*<s>[http://www.db4mv.info DB4MV name2key] (Name2Key Database for Avatars ({{LSLGC|Legacy Name|Legacy Names}},{{LSLGC|Username|Usernames}}, and {{LSLGC|Display Name|Display Names}}, GroupNames and Keys, LSL API)</s><font color=red>(Currently listed as non-existant by host)</font>
 
'''Name2Key Libraries:'''
*[[Name2Key_in_LSL]]
*[[User:Ugleh_Ulrik/Name2Key|Ugleh Ulrik's Name2Key PHP script]]
*[[Failsafename2key|Failsafe name2key script]]
|cat1=Avatar
|cat1=Avatar
|cat2=Prim
|cat2=Prim
|cat3=Key
|cat3=Key
|cat4
|cat4=Avatar/Name
|cat5=Legacy Name
|haiku={{Haiku|Numbers in machines,|Faceless, inhuman, sterile.|Bleak identities.}}
|history={{LSL Added|0.4.0|remote=http://secondlife.wikia.com/wiki/Version_0.4.0#Scripting}}
}}
}}

Latest revision as of 10:05, 8 December 2023

Summary

Function: string llKey2Name( key id );
0.0 Forced Delay
10.0 Energy

Returns a string that is the legacy name of the prim or avatar specified by id.

• key id avatar or prim UUID that is in the same region

id must specify a valid rezzed prim or avatar key, present in or otherwise known to the sim in which the script is running, otherwise an empty string is returned. In the case of an avatar, this function will still return a valid name if the avatar is a child agent of the sim (i.e., in an adjacent sim, but presently able to see into the one the script is in), or for a short period after the avatar leaves the sim (specifically, when the client completely disconnects from the sim, either as a main or child agent).

Keys of inventory items will not work; in the case of these, use llGetInventoryName instead.

Caveats

  • It is difficult to tell the difference between a prim that has a name that is an empty string and a prim that is not in the sim, or because an invalid key was specified. Use llGetObjectDetails to avoid this problem.
  • To get around the "avatar must be present" limitation, you can use the llRequestAgentData function and the dataserver event to obtain the avatar's name from a key.
  • The opposite function (llName2Key) can be used to find the user key associated with an avatar in the same region. To find the user key of an avatar anywhere on the grid, use llRequestUserKey, which triggers a dataserver event.
  • If an avatar is "ghosted" (which occasionally happens due to a longstanding server bug), an empty string is returned even though the avatar is seemingly present and shows up in llSensor and the Mini-Map. This fact can be used as the basis of a Ghost Detector script.
  • Unlike the related functions llGetUsername and llRequestUsername, this function returns a 'nice' name in proper case and - if applicable - with a space, e.g. "Peter Stindberg", instead of "peter.stindberg" (or "Josh" instead of "josh.resident") as returned by the other two functions.

Examples

// Best viewed in Chat History (ctrl-h)

default
{
    collision_start(integer num_detected)
    {
        key id = llDetectedKey(0);
        string name = llKey2Name(id);

        string detectedName = llDetectedName(0);

        llSay(0, "llKey2Name: " + name
            + "\nllDetectedName: " + detectedName);
    }

    touch_start(integer num_detected)
    {
        key id = llDetectedKey(0);
        string name = llKey2Name(id);

        string detectedName = llDetectedName(0);

        llSay(0, "llKey2Name: " + name
            + "\nllDetectedName: " + detectedName);
    }
}

Notes

World Wide Web Consortium

  • N2K - Independent of databases or bots, this uses the W3C html2text to convert the viewer search to text and extract the key from Second Life's own services.

Active Name2Key Databases:

Dead Name2Key Databases:

Name2Key Libraries:

See Also

Functions

•  llGetUsername
•  llGetDisplayName
•  llGetObjectDetails
•  llRequestAgentData Uses the dataserver to request avatar information

Articles

•  Prim Attribute Overloading

Deep Notes

History

Footnotes

  1. ^ Early release notes were not very accurate or thorough, they sometimes included information about features added in previous releases or failed to include information about features added in that release.

Signature

function string llKey2Name( key id );

Haiku

Numbers in machines,
Faceless, inhuman, sterile.
Bleak identities.