Difference between revisions of "ATTACH CHEST"
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(New page: {{LSL Constant |name=ATTACH_CHEST |type=integer |value=1 |desc |examples |functions= {{LSL DefineRow||llAttachToAvatar|}} {{LSL DefineRow||{{LSLG|llGetAttached}}|Gets the attach point ...) |
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{{LSL Constant | {{LSL Constant/Attachment|ni=*}}{{LSL Constant | ||
|name=ATTACH_CHEST | |name=ATTACH_CHEST | ||
|type=integer | |type=integer | ||
|subtype=attach_point | |||
|value=1 | |value=1 | ||
|desc | |desc | ||
|examples | |examples | ||
|functions | |functions | ||
|events | |events | ||
|cat1=Attachment | |cat1=Attachment |
Latest revision as of 21:21, 23 December 2013
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Description
Constant: integer ATTACH_CHEST = 1;The attach_point integer constant ATTACH_CHEST has the value 1
Caveats
Related Articles
Constants
|
Functions
• | llAttachToAvatar | – | Try to attach the object to an avatar | |
• | llGetAttached | – | Gets the attach point number |
Events
• | attach | – | Triggered when object is attached or detached |