Difference between revisions of "Skunk Money"
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Hank Ramos (talk | contribs) (Created page with '{{LSL Header}} This is the engine of the Skunk Money machine. There are scripts in each "tile" and in the numerical display... == Skunk Money Engine == <lsl>//Skunk Money Engi...') |
m (<lsl> tag to <source>) |
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Line 4: | Line 4: | ||
== Skunk Money Engine == | == Skunk Money Engine == | ||
< | <source lang="lsl2">//Skunk Money Engine | ||
//by Hank Ramos | //by Hank Ramos | ||
Line 702: | Line 702: | ||
} | } | ||
} | } | ||
</ | </source> | ||
== Settings Notecard == | == Settings Notecard == | ||
This is just a notecard with settings, this is not a script... | This is just a notecard with settings, this is not a script... | ||
< | <source lang="lsl2">#Skunk Money Settings Notecard | ||
#All lines that begin with "#" are comments, and are ignored. | #All lines that begin with "#" are comments, and are ignored. | ||
#Do not change the order of the settings in this card. | #Do not change the order of the settings in this card. | ||
Line 752: | Line 752: | ||
#Cannot be less than L$500 | #Cannot be less than L$500 | ||
750 | 750 | ||
</ | </source> | ||
== Game Tile Script == | == Game Tile Script == | ||
This is the script in each individual game tile on the screen... | This is the script in each individual game tile on the screen... | ||
< | <source lang="lsl2">//Game Tile | ||
//by Hank Ramos | //by Hank Ramos | ||
Line 923: | Line 923: | ||
} | } | ||
} | } | ||
</ | </source> | ||
== Cash Out Button == | == Cash Out Button == | ||
Just the script in that button... | Just the script in that button... | ||
< | <source lang="lsl2">//Cash Out Button | ||
//by Hank Ramos | //by Hank Ramos | ||
Line 1,004: | Line 1,004: | ||
} | } | ||
</ | </source> | ||
== Price Display == | == Price Display == | ||
The script in the price display... | The script in the price display... | ||
< | <source lang="lsl2">//Price Display | ||
//by Hank Ramos | //by Hank Ramos | ||
Line 1,046: | Line 1,046: | ||
} | } | ||
} | } | ||
</ | </source> |
Latest revision as of 08:09, 25 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
This is the engine of the Skunk Money machine. There are scripts in each "tile" and in the numerical display...
Skunk Money Engine
//Skunk Money Engine
//by Hank Ramos
//Constants
integer SEND_PLAYER_ID = 962214;
integer GAME_RUNNING = 953365;
integer GAME_DISABLED = 953366;
integer PAYOUT_SET = 253340;
integer PAYOUT_SEND = 358763;
integer SYSTEM_RESET = 853324;
integer TILE_ALL_SET = 122545;
integer PAYOUT_BUTTON = 632587;
integer ID_REQUEST = 856621;
integer ID_SEND = 856621;
integer TILE_RANDOMIZE = 721002;
integer JACKPOT_SET = 3665222;
integer DISPLAY_POT = 5321447;
integer DISPLAY_PRICE = 6324419;
integer SET_STATS = 8665329;
integer RETRIEVE_STATS = 8662211;
//Default Options
//In case Settings Notecard is missing
integer demoMode = TRUE; //True will refund all money paid in, and will pay no money out.
list payouts = [0, 1, -50, -25, -20, -10, -5, -2, -1, 1, 2, 5, 10, 20, 25, 50];
integer gameCost = 25; //Cost to play the Game
float jackpotOdds = 0.05; //% of the time to show progressive tile
integer jackpotInitialValue = 10; //Vale of Progressive Jackpot when reset or after win
integer jackpotWinIncrement = 1; //Amount Progressive Jackpot is incremented upon a winning pot
integer jackpotLoseIncrement = 5; //Amount Progressive Jackpot is incrmeneted upon a losing pot
integer maxLosses = 500; //Maximum amount of money this machine will lose before shutting down
integer commissionVersion = FALSE; //If true, L$1/L$2 of all money deposited is paid to Hank Ramos
//Variables
key playerID;
string playerName;
integer currentPayout;
integer payoutCount;
integer jackpotPayout;
integer moneyIn;
integer moneyOut;
integer timesPlayed;
integer highestJackpot;
integer highestPayout;
string highestPayoutName;
integer count;
integer lineCount;
key readKey;
integer dialogChatChannel;
integer dialogListen;
integer imCounter;
key ownerID;
integer commissionHigh;
integer commissionPaid;
dispStats()
{
llOwnerSay("========================================");
llOwnerSay("Skunk Money Stats");
llOwnerSay("-----------------");
llOwnerSay("Plays: " + (string)timesPlayed);
llOwnerSay("Highest Jackpot: L$" + (string)highestJackpot);
llOwnerSay("Highest Payout: L$" + (string)highestPayout + " to " + highestPayoutName);
llOwnerSay("L$ Collected: L$" + (string)moneyIn);
llOwnerSay("L$ Dispensed: L$" + (string)moneyOut);
if (commissionVersion)
{
llOwnerSay("L$ Commission (included in L$ Dispensed): L$" + (string)commissionPaid);
}
llOwnerSay("Memory Free: " + (string)llGetFreeMemory() + " bytes");
llOwnerSay("========================================");
}
setStats()
{
list statValues;
string csvList;
//Parse Stats
statValues += timesPlayed;
statValues += highestJackpot;
statValues += highestPayout;
statValues += highestPayoutName;
statValues += moneyIn;
statValues += moneyOut;
statValues += commissionPaid;
statValues += jackpotPayout;
csvList = llDumpList2String(statValues, ",");
llMessageLinked(LINK_ALL_OTHERS, SET_STATS, csvList, NULL_KEY);
}
checkCommands(key id, string message)
{
if (message == "Stats")
{
//Display stats only for the owner
dispStats();
}
if (message == "Reset JPot")
{
jackpotPayout = jackpotInitialValue;
setStats();
llMessageLinked(LINK_ALL_OTHERS, JACKPOT_SET, (string)jackpotPayout, NULL_KEY);
llOwnerSay("Jackpot Reset.");
}
if (message == "Reset Stats")
{
moneyIn = 0;
moneyOut = 0;
timesPlayed = 0;
highestJackpot = 0;
highestPayout = 0;
commissionPaid = 0;
highestPayoutName = "Nobody";
setStats();
llOwnerSay("Stats Reset.");
}
if (message == "Reset Script")
{
llOwnerSay("Resetting Script...");
llResetScript();
}
if (message == "Play Free")
{
playerID = id;
playerName = llKey2Name(playerID);
moneyIn += gameCost;
state playing;
}
}
default
{
state_entry()
{
integer x;
ownerID = llGetOwner();
llSetTexture("4fedf47c-aeda-77d1-a9f2-59e4fc2d809b", 3);
for (x = 0; x < llGetInventoryNumber(INVENTORY_SOUND); x++)
{
llPreloadSound(llGetInventoryName(INVENTORY_SOUND, x));
}
state loadSettings;
}
}
state resetAll
{
state_entry()
{
if (llGetOwner() != ownerID)
{
jackpotPayout = jackpotInitialValue;
moneyIn = 0;
moneyOut = 0;
timesPlayed = 0;
highestJackpot = 0;
highestPayout = 0;
commissionPaid = 0;
highestPayoutName = "Nobody";
llMessageLinked(LINK_ALL_OTHERS, JACKPOT_SET, (string)jackpotPayout, NULL_KEY);
setStats();
llOwnerSay("Reset For New Owner.");
}
llResetScript();
}
}
state loadSettings
{
state_entry()
{
integer found = FALSE;
integer x;
count = 0;
lineCount = 0;
for (x=0; x < llGetInventoryNumber(INVENTORY_NOTECARD); x += 1)
{
if (llGetInventoryName(INVENTORY_NOTECARD, x) == "Settings")
{
found = TRUE;
}
}
if (found)
{
llOwnerSay("Reading Settings Notecard...");
readKey = llGetNotecardLine("Settings", lineCount);
}
else
{
llOwnerSay("Settings Notecard Not Found, using default values...");
state initialize;
}
}
dataserver(key requested, string data)
{
integer integerData;
float floatData;
if (requested == readKey)
{
if (data != EOF)
{
if ((llSubStringIndex(data, "#") != 0) && (data != "") && (data != " "))
{
integerData = (integer)data;
floatData = (float)data;
if (count == 0)
{
demoMode = TRUE;
count = 1;
}
if (count == 1)
{
if ((integerData == 25) || (integerData == 10))
{
gameCost = integerData;
}
}
if (count == 2)
{
if (gameCost == 25)
{
payouts = [0, -50, -25, -20, -10, -5, -2, -1, 1, 2, 5, 10, 20, 25, 50];
if (integerData == 0)
{
payouts += -10;
}
else if (integerData == 1)
{
payouts += -5;
}
else if (integerData == 2)
{
payouts += -1;
}
else if (integerData == 3)
{
payouts += 1;
}
else if (integerData == 4)
{
payouts += 2;
}
else if (integerData == 5)
{
payouts += 5;
}
else if (integerData == 6)
{
payouts += 10;
}
else if (integerData == 7)
{
payouts += 20;
}
}
else
{
payouts = [0, -20, -10, -5, -5, -2, -2, -1, 1, 2, 2, 5, 5, 10, 20];
if (integerData == 0)
{
payouts += -10;
}
else if (integerData == 1)
{
payouts += -5;
}
else if (integerData == 2)
{
payouts += -2;
}
else if (integerData == 3)
{
payouts += -1;
}
else if (integerData == 4)
{
payouts += 1;
}
else if (integerData == 5)
{
payouts += 2;
}
else if (integerData == 6)
{
payouts += 5;
}
else if (integerData == 7)
{
payouts += 10;
}
}
}
if (count == 3)
{
if ((floatData >= 0.004999)&&(floatData <= 5.000001))
{
jackpotOdds = floatData;
}
}
if (count == 4)
{
if (integerData >= 10)
{
jackpotInitialValue = integerData;
}
}
if (count == 5)
{
if (integerData >= 0)
{
jackpotWinIncrement = integerData;
}
}
if (count == 6)
{
if (integerData >= 1)
{
jackpotLoseIncrement = integerData;
}
}
if (count == 7)
{
if (integerData >= 1)
{
maxLosses = integerData;
}
}
count += 1;
}
lineCount += 1;
readKey = llGetNotecardLine("Settings", lineCount);
}
else
{
llOwnerSay("========================================");
llOwnerSay("Settings are loaded");
llOwnerSay("-------------------");
state initialize;
}
}
}
state_exit()
{
if (demoMode)
{
llOwnerSay("DemoMode: TRUE");
}
else
{
llOwnerSay("DemoMode: FALSE");
}
llOwnerSay("GameCost: L$" + (string)gameCost);
llOwnerSay("Payouts: L$" + llDumpList2String(payouts, ",L$"));
llOwnerSay("JackpotOdds: " + (string)jackpotOdds);
llOwnerSay("JackpotWinIncrement: L$" + (string)jackpotWinIncrement);
llOwnerSay("JackpotLoseIncrement: L$" + (string)jackpotLoseIncrement);
llOwnerSay("MaxLosses: L$" + (string)maxLosses);
llOwnerSay("========================================");
llSetPayPrice(PAY_HIDE, [gameCost, PAY_HIDE, PAY_HIDE, PAY_HIDE]);
}
}
state initialize
{
state_entry()
{
float payback;
integer x;
llOwnerSay("Initializing...");
count = 0;
jackpotPayout = jackpotInitialValue;
highestJackpot = jackpotPayout;
llMessageLinked(LINK_ALL_OTHERS, RETRIEVE_STATS, "", NULL_KEY);
llMessageLinked(LINK_ALL_OTHERS, TILE_ALL_SET, "QuestionMarks", NULL_KEY);
llSleep(2);
llMessageLinked(LINK_ALL_OTHERS, SYSTEM_RESET, "", NULL_KEY);
llMessageLinked(LINK_ALL_OTHERS, JACKPOT_SET, (string)jackpotPayout, NULL_KEY);
if (demoMode)
{
llMessageLinked(LINK_ALL_OTHERS, DISPLAY_PRICE, (string)0, NULL_KEY);
}
else
{
llMessageLinked(LINK_ALL_OTHERS, DISPLAY_PRICE, (string)gameCost, NULL_KEY);
}
}
on_rez(integer start_param)
{
state resetAll;
}
link_message(integer sender_num, integer num, string str, key id)
{
if (num == RETRIEVE_STATS)
{
list statValues = llCSV2List(str);
//Parse Stats
timesPlayed = llList2Integer(statValues, 0);
highestJackpot = llList2Integer(statValues, 1);
highestPayout = llList2Integer(statValues, 2);
highestPayoutName = llList2String (statValues, 3);
moneyIn = llList2Integer(statValues, 4);
moneyOut = llList2Integer(statValues, 5);
commissionPaid = llList2Integer(statValues, 6);
jackpotPayout = llList2Integer(statValues, 7);
if (jackpotPayout < jackpotInitialValue)
{
jackpotPayout = jackpotInitialValue;
}
llMessageLinked(LINK_ALL_OTHERS, JACKPOT_SET, (string)jackpotPayout, NULL_KEY);
dispStats();
}
if (num == ID_REQUEST)
{
llMessageLinked(sender_num, ID_SEND, (string)count, NULL_KEY);
count += 1;
if (count >= 16)
{
state idledemo;
}
}
}
state_exit()
{
llOwnerSay("Initialized Successfully...");
}
}
state broken
{
state_entry()
{
llMessageLinked(LINK_ALL_OTHERS, DISPLAY_PRICE, (string)-1, NULL_KEY);
llSay(0, "Machine Malfunction. Please Contact Owner.");
}
on_rez(integer start_param)
{
state resetAll;
}
touch_start(integer num_detected)
{
integer x;
for (x=0; x < num_detected; x += 1)
{
if (llDetectedKey(x) == ownerID)
{
llSay(0, "Resuming...");
llRequestPermissions(ownerID, PERMISSION_DEBIT);
llSleep(10);
llSay(0, "Resumed.");
maxLosses += 100;
llMessageLinked(LINK_ALL_OTHERS, DISPLAY_PRICE, (string)gameCost, NULL_KEY);
state idledemo;
}
}
llSay(0, "Machine Malfunction. Please Contact Owner.");
llSleep(10);
}
}
state idledemo
{
state_entry()
{
llSetTexture("4fedf47c-aeda-77d1-a9f2-59e4fc2d809b", 3);
if ((moneyOut - moneyIn) > maxLosses)
{
state broken;
}
//Check Debit Permissions
if (!(llGetPermissions() & PERMISSION_DEBIT))
{
//state broken;
}
}
changed(integer change)
{
//Check Debit Permissions
if (!(llGetPermissions() & PERMISSION_DEBIT))
{
//state broken;
}
}
listen(integer channel, string name, key id, string message)
{
llListenRemove(dialogListen);
checkCommands(id, message);
}
on_rez(integer start_param)
{
state resetAll;
}
touch_start(integer total_number)
{
integer x;
for (x=0; x < total_number; x += 1)
{
if (llDetectedKey(x) == ownerID)
{
llListenRemove(dialogListen);
dialogChatChannel = llRound(llFrand(2000000));
dialogListen = llListen(dialogChatChannel, "", ownerID, "");
llDialog(ownerID, "Administrative Options", ["Stats", "Reset Stats", "Reset JPot", "Reset Script", "Play Free"], dialogChatChannel);
return;
}
else
{
playerID = llDetectedKey(x);
playerName = llKey2Name(playerID);
moneyIn += gameCost;
llSay(0, "Welcome to Skunk Money! This game is for amusement purposes only. No real L$ or item of value can be won with this game. Enjoy!");
state playing;
}
}
}
state_exit()
{
llListenRemove(dialogListen);
}
}
state playing
{
state_entry()
{
integer x;
integer sendPayout;
//Initialize and Set Variables
currentPayout = 0;
payoutCount = 0;
timesPlayed += 1;
llMessageLinked(LINK_ALL_OTHERS, DISPLAY_POT, (string)currentPayout, NULL_KEY);
//Setup proximity sensor
llSensorRepeat("", playerID, AGENT, 25, TWO_PI, 30);
//Randomize and Setup Tiles
payouts = llListRandomize(payouts, 1);
llLoopSound("Randomizing", 0.75);
llMessageLinked(LINK_ALL_OTHERS, TILE_RANDOMIZE, "", NULL_KEY);
llMessageLinked(LINK_ALL_OTHERS, SEND_PLAYER_ID, "", playerID);
//Send Payouts to Tiles
for (x=0; x < 16; x += 1)
{
integer sendPayout = llList2Integer(payouts, x);
if (sendPayout == 0)
{
if (llFrand(1) < jackpotOdds)
{
sendPayout = 999999999;
}
}
llMessageLinked(LINK_ALL_OTHERS, PAYOUT_SET + x, (string)sendPayout, NULL_KEY);
}
llSleep(3);
//Start Game
llMessageLinked(LINK_ALL_OTHERS, GAME_RUNNING, "", NULL_KEY);
llStopSound();
}
sensor(integer num_detected)
{
}
no_sensor()
{
llInstantMessage(playerID, "Cashing Out your Payout since you left the vicinity of the game. Thanks for playing!");
state payout;
}
on_rez(integer start_param)
{
state resetAll;
}
link_message(integer sender_num, integer num, string str, key id)
{
integer amount;
if (num == PAYOUT_SEND)
{
amount = (integer)str;
if (amount == 0)
{
//Skunk was selected
currentPayout = 0;
llMessageLinked(LINK_ALL_OTHERS, TILE_ALL_SET, "Skunk", NULL_KEY);
llPlaySound("Loser", 0.75);
llSay(0, "You Found the SKUNK!");
llSleep(3);
state payout;
}
else if (amount == 999999999)
{
//Jackpot was selected
llPlaySound("Jackpot", 0.75);
llSay(0, "You Got the L$" + (string)jackpotPayout + " JACKPOT!");
currentPayout += jackpotPayout;
jackpotPayout = jackpotInitialValue;
llMessageLinked(LINK_ALL_OTHERS, JACKPOT_SET, (string)jackpotPayout, NULL_KEY);
}
else
{
//Play sound for positive and negative amounts
if (amount > 0)
{
llPlaySound("CashRegister", 0.75);
}
else
{
llPlaySound("Buzzer", 0.75);
}
currentPayout += amount;
}
//Kill Game if all are revealed
payoutCount += 1;
if (payoutCount >= 16)
{
state payout;
}
//Update display
llMessageLinked(LINK_ALL_OTHERS, DISPLAY_POT, (string)currentPayout, NULL_KEY);
}
if (num == PAYOUT_BUTTON)
{
state payout;
}
}
state_exit()
{
llSensorRemove();
}
}
state payout
{
on_rez(integer start_param)
{
llResetScript();
}
state_entry()
{
//Shutdown game
llMessageLinked(LINK_ALL_OTHERS, GAME_DISABLED, "", NULL_KEY);
//Payout Money
if (currentPayout > 0)
{
//Customer Won!
llPlaySound("Fanfare", 0.75);
llSay(0, "You Won L$" + (string)currentPayout + "!");
jackpotPayout += jackpotWinIncrement;
llMessageLinked(LINK_ALL_OTHERS, JACKPOT_SET, (string)jackpotPayout, NULL_KEY);
if (!demoMode)
{
//llGiveMoney(playerID, currentPayout);
}
moneyOut += currentPayout;
}
else
{
//Customer Lost
llPlaySound("NoWin", 0.90);
llSay(0, "Sorry, better luck next time...");
jackpotPayout += jackpotLoseIncrement;
llMessageLinked(LINK_ALL_OTHERS, JACKPOT_SET, (string)jackpotPayout, NULL_KEY);
currentPayout = 0;
}
//Process Statistics
if (jackpotPayout > highestJackpot)
{
highestJackpot = jackpotPayout;
}
if (currentPayout > highestPayout)
{
highestPayout = currentPayout;
highestPayoutName = playerName;
}
//Display Winnings then reset
llMessageLinked(LINK_ALL_OTHERS, DISPLAY_POT, (string)currentPayout, NULL_KEY);
currentPayout = 0;
//Reset
setStats();
state idledemo;
}
}
Settings Notecard
This is just a notecard with settings, this is not a script...
#Skunk Money Settings Notecard
#All lines that begin with "#" are comments, and are ignored.
#Do not change the order of the settings in this card.
#Game Cost
#Cost to play the game in L$. Must be either 25 or 10 L$
#Note: this game is for amusement only. This machine does not accept nor payout any real L$ or item of value.
10
#Payout Tightness Setting
#Select a Value between 0 and 7 (Other values will default to 4)
#0 is very Tight and 7 is very Loose.
#Higher values favor the player. Lower values favor the house.
#Refer to the Payout Table Notecard to see payout percentages determined through actual testing.
5
#Jackpot Odds
#% of the time to show jackpot tile, replacing the skunk. This setting will affect the average size of the Jackpot.
#Valid values are 0.005 to 0.5 (0.5% - 5%). Recommend setting to 0.02 (2%)
0.02
#Jackpot Initial Value
#Value of Jackpot when reset or after win.
#Higher settings will increase the payback percentage slightly.
#Recommend setting to 2x the Game Cost
#Cannot be less than 10 L$
50
#Jackpot Increment on Win
#Amount Jackpot is incremented upon a winning pot (<= L$0)
#Recommend setting to 0 for L$10 game and 1 for L$25 game
#Cannot be less than 0 L$
1
#Jackpot Increment on Lose
#Amount Jackpot is incrmeneted upon a losing pot (> L$0)
#Recommend setting to 2 for L$10 game and 5 for L$25 game
#Cannot be less than 1L$
5
#Max Loss
#Maximum amount of L$ money this machine will lose before shutting down.
#When owner clicks the machine, it will reset the max loss. An anti-hacking/anti-exploit preventative measure
#Cannot be less than L$500
750
Game Tile Script
This is the script in each individual game tile on the screen...
//Game Tile
//by Hank Ramos
//Constants
integer SEND_PLAYER_ID = 962214;
integer GAME_RUNNING = 953365;
integer GAME_DISABLED = 953366;
integer PAYOUT_SET = 253340;
integer PAYOUT_SEND = 358763;
integer SYSTEM_RESET = 853324;
integer TILE_ALL_SET = 122545;
integer ID_REQUEST = 856621;
integer ID_SEND = 856621;
integer TILE_RANDOMIZE = 721002;
//Settings
integer tileID = -1;
integer debugMode = FALSE;
//Variables
key playerID;
integer payout;
debug(string debugMSG)
{
if (debugMode)
{
llSay(0, debugMSG);
}
}
revealTile(integer dim)
{
if (dim)
{
llSetColor(<0.1,0.1,0.1>, 3);
}
else
{
llSetColor(<1,1,1>, 3);
}
if (payout == 0)
{
llSetTexture("Skunk", 3);
}
else if (payout == 999999999)
{
llSetTexture("XJackpot", 3);
}
else
{
if (payout > 0)
{
llSetTexture("SM+" + (string)payout, 3);
}
else
{
llSetTexture("SM" + (string)payout, 3);
}
}
}
default
{
state_entry()
{
llSleep(llFrand(5));
llMessageLinked(0, ID_REQUEST, "", NULL_KEY);
}
link_message(integer sender_num, integer num, string str, key id)
{
if (num == ID_SEND)
{
tileID = (integer)str;
llSetTexture(llGetInventoryName(INVENTORY_TEXTURE, tileID), 1);
state disabled;
}
if (num == SYSTEM_RESET)
{
llResetScript();
}
}
}
state enabled
{
state_entry()
{
llSetColor(<1,1,1>, 3);
llSetTexture("QuestionMarks", 3);
}
link_message(integer sender_num, integer num, string str, key id)
{
if (num == GAME_DISABLED)
{
revealTile(TRUE);
state disabled;
}
if (num == SYSTEM_RESET)
{
llResetScript();
}
if (num == TILE_ALL_SET)
{
llSetTexture(str, 3);
}
}
touch_start(integer total_number)
{
integer x;
for (x=0; x < total_number; x += 1)
{
if (llDetectedKey(x) == playerID)
{
llMessageLinked(0, PAYOUT_SEND, (string)payout, NULL_KEY);
revealTile(FALSE);
state disabled;
}
}
}
}
state disabled
{
link_message(integer sender_num, integer num, string str, key id)
{
if (num == SEND_PLAYER_ID)
{
playerID = id;
debug("receiving player ID: " + (string)id);
}
if (num == (PAYOUT_SET + tileID))
{
payout = (integer)str;
debug("payout set to " + str);
}
if (num == TILE_RANDOMIZE)
{
llSetTexture("QuestionMarks", 3);
llSetColor(<1,1,1>, 3);
llSetTimerEvent(0.75 + llFrand(0.75));
}
if (num == GAME_RUNNING)
{
debug("game being enabled " + str);
state enabled;
}
if (num == SYSTEM_RESET)
{
llResetScript();
}
if (num == GAME_DISABLED)
{
revealTile(TRUE);
state disabled;
}
if (num == TILE_ALL_SET)
{
llSetTexture(str, 3);
}
}
timer()
{
llSetTexture(llGetInventoryName(INVENTORY_TEXTURE, (integer)llFrand((float)llGetInventoryNumber(INVENTORY_TEXTURE))), 3);
}
state_exit()
{
llSetTimerEvent(0);
}
}
Cash Out Button
Just the script in that button...
//Cash Out Button
//by Hank Ramos
//Constants
integer SEND_PLAYER_ID = 962214;
integer GAME_RUNNING = 953365;
integer GAME_DISABLED = 953366;
integer PAYOUT_SET = 253340;
integer PAYOUT_SEND = 358763;
integer SYSTEM_RESET = 853324;
integer TILE_ALL_SET = 122545;
integer PAYOUT_BUTTON = 632587;
//Variables
key playerID;
default
{
state_entry()
{
llSetTexture("XJackpot", 1);
state disabled;
}
}
state enabled
{
state_entry()
{
llSetColor(<1,0,0>, 3);
}
link_message(integer sender_num, integer num, string str, key id)
{
if (num == GAME_DISABLED)
{
state disabled;
}
if (num == SYSTEM_RESET)
{
llResetScript();
}
}
touch_start(integer total_number)
{
integer x;
for (x=0; x < total_number; x += 1)
{
if (llDetectedKey(x) == playerID)
{
llMessageLinked(LINK_ALL_OTHERS, PAYOUT_BUTTON, "", NULL_KEY);
}
}
}
}
state disabled
{
state_entry()
{
llSetColor(<0.4,0.4,0.4>, 3);
}
link_message(integer sender_num, integer num, string str, key id)
{
if (num == SEND_PLAYER_ID)
{
playerID = id;
}
if (num == SYSTEM_RESET)
{
llResetScript();
}
if (num == GAME_RUNNING)
{
state enabled;
}
}
}
Price Display
The script in the price display...
//Price Display
//by Hank Ramos
//Constants
integer DISPLAY_PRICE = 6324419;
integer SET_STATS = 8665329;
integer RETRIEVE_STATS = 8662211;
default
{
link_message(integer sender_num, integer num, string str, key id)
{
if (num == DISPLAY_PRICE)
{
if (str == "-1")
{
llSetTexture("OutOfService", 3);
}
else if (str == "0")
{
llSetTexture("Free", 3);
}
else
{
llSetTexture("SM+" + str, 3);
}
}
if (num == SET_STATS)
{
llSetObjectDesc(str);
}
if (num == RETRIEVE_STATS)
{
llMessageLinked(sender_num, RETRIEVE_STATS, llGetObjectDesc(), NULL_KEY);
}
}
}