Difference between revisions of "LlGetRegionFPS"

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|caveats=
|caveats=
*Region FPS is currently capped at 45.0 frames per second, so this function never returns greater than 45.0
*Region FPS is currently capped at 45.0 frames per second, so this function never returns greater than 45.0
|examples=<lsl>
|examples=<source lang="lsl2">
// The beginnings of a region-info script.
// The beginnings of a region-info script.
string region;
string region;
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     }
     }
}
}
</lsl>
</source>
|helpers
|helpers
|also_header
|also_header

Latest revision as of 01:46, 22 January 2015

Summary

Function: float llGetRegionFPS( );
0.0 Forced Delay
10.0 Energy

Returns a float that is the mean region frames per second.

Caveats

  • Region FPS is currently capped at 45.0 frames per second, so this function never returns greater than 45.0

Examples

// The beginnings of a region-info script.
string region;
string sim;

default
{
    state_entry()
    {
        llSetTimerEvent(1.0);
    }

    timer()
    {
        string here = llGetRegionName();
        if(region != here)
        {
            sim = llGetSimulatorHostname();
            region = here;
        }
        llSetText(
                "   REGION NAME : " + region + 
              "\n  SIM HOSTNAME : " + sim + 
              "\nTIME DIALATION : " + (string)llGetRegionTimeDilation() +
              "\n    REGION FPS : " + (string)llGetRegionFPS(),
            <0,1,0>, 1.0);
    }
}

See Also

Functions

•  llGetSimulatorHostname Gets the hostname of the server
•  llGetRegionTimeDilation Gets the region time dilation

Deep Notes

Signature

function float llGetRegionFPS();