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| {{LSL Header}} | | {{LSL Header}} |
| | Thinker | Trouble-shooter | Problem-Solver |
| | ---- |
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| | | {{visl |
| | | |name=DoteDote Edison |
| Not a Wiki pro, so using this page to figure out how to format properly.
| | |Greeters= |
| | | |Helpers=* |
| ====Example Scripts for the Examples page once it's formatted:==== | | |Instructors= |
| =====Toggle On/Off via State=====
| | |Mentors=* |
| An example script showing how [[state]] changes can be a useful method to switch between two script modes, in this case, On or Off. When the script first runs, it begins in the '''default''' state and the [[state_entry]] event is executed. When a user interacts with the object by touch, the script switches to the '''on''' state. The '''on''' state executes its state_entry event, then waits for a user touch to trigger a state change back to the '''default''' state.
| | |LSL= |
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| | |i18n= |
| <pre><lsl>
| | |l10n= |
| // Toggle On-Off via State
| | |SL4B= |
| | | |}} |
| default {
| | {{skills |
| state_entry() {
| | |Builder=* |
| // run this code when entering the default state
| | |Scripter=* |
| // displays red "OFF" as floating text above the prim
| | |}} |
| llSetText("OFF", <1,0,0>, 1.0);
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| }
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| touch_start(integer num_detected) {
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| // when touched, switch to state named 'on'
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| state on;
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| }
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| } | |
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| state on {
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| state_entry() {
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| // run this code when entering state 'on'
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| // displays green "ON" as floating text above the prim
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| llSetText("ON", <0,1,0>, 1.0);
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| }
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| touch_start(integer num_detected) {
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| // when touched, switch to the default state
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| state default;
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| }
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| } | |
| </lsl></pre>
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Thinker | Trouble-shooter | Problem-Solver