Difference between revisions of "Assembly Programming Language"

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{{LSL Header}}
(http://www.gnu.org/copyleft/fdl.html) in the spirit of which this script is GPL'd. Copyright (C) 2008 Xaviar Czervik
(http://www.gnu.org/copyleft/fdl.html) in the spirit of which this script is GPL'd. Copyright (C) 2008 Xaviar Czervik


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This compiles an assembly-like programming language, and runs it. Unlike most assembly code, which is fast, this is very, very, slow. You can't do anything you couldn't do in a tenth the number of lines of LSL, so there are no advantages to using it (besides having fun).
This compiles an assembly-like programming language, and runs it. Unlike most assembly code, which is fast, this is very, very, slow. You can't do anything you couldn't do in a tenth the number of lines of LSL, so there are no advantages to using it (besides having fun).


Most of the things I did are really bizarre, and I did it for the sole reason of trying to do something amusing.


I'll try to explain quickly...


<lsl>
There are three registers, 0, 1, and 2. You can save values to 0 and 1. After functions are ran, they put the result into registry 2.
 
Below are a list of functions.
<pre>
st0 - Stores the value to registry 0.
st1 - Stores the value to registry 1.
ty0 - Sets the type of registry 0, "str", "int" or "flo".
ty1 - Sets the type of registry 1, "str", "int" or "flo".
sv0 - Saves registry 0 to the memory address specified.
sv1 - Saves registry 0 to the memory address specified.
sv2 - Saves registry 0 to the memory address specified.
ld0 - Load the data from the memory address into registry 0.
ld1 - Load the data from the memory address into registry 1.
jmp - Jump to a line number.
jil - Jump to a line number if registry 0 is less than registry 1.
jle - Jump to a line number if registry 0 is less than or equal to registry 1.
jie - Jump to a line number if registry 0 is equal to registry 1.
add - Adds registry 0 and 1, and stores the value into registry 2.
sub - Subtracts registry 0 and 1, and stores the value into registry 2.
say - Says registry 1 out loud.
inp - Waits for user input (chat).
rnd - Generates a random number between registry 0 and 1 (inclusive).
rem - Comment.
</pre>
 
One thing I didn't realize until after I wrote the compiler-type-thing, is that if you use negative numbers as the memory address to save the registries to, you can overwrite the program. This means you can make a self-modifying program fairly easily. You can also read lines of the program by loading a negative number. This works because I load the program into a list, and the variables go after the list, so -1 is the last line of the program, -2 is the second-to-last, etc.
 
Create a box, and drop this script in it. Then create a note called "prog" and write the program in it. Some example programs follow this script.
<source lang="lsl2">
list memory;
list memory;
integer lastProgLine;
integer lastProgLine;
Line 188: Line 220:
             err(i, "Invalid command '" + command + "'.");
             err(i, "Invalid command '" + command + "'.");
         }
         }
        //llOwnerSay("Line " + (string)i + ": " + l);
        //llOwnerSay("Command: '" + command + "'.");
        //llOwnerSay(type0 + " " + reg0);
        //llOwnerSay(type1 + " " + reg1);
        //llOwnerSay(type2 + " " + reg2);
        //llOwnerSay(llList2CSV(llList2List(memory, lastProgLine, -1)));
         i++;
         i++;
     }
     }
Line 203: Line 229:
     }
     }
}
}
</lsl>
</source>
 
 
Some example programs...
 
Guess the number
<pre>
ty0 str
ty1 str
st0 This is a demo of the assembly-like programming language by Xaviar Czervik.
say
st0 This is an examle guess-the-number game.
say
ty0 int
ty1 int
st0 0
st1 100
sv0 0
sv1 1
ty0 str
ty1 str
st0 I am thinking of a number between
ld1 0
add
sv2 2
ld0 2
st1  and
add
sv2 2
ld0 2
ld1 1
add
sv2 2
ld0 2
st1 . Guess what it is.
add
sv2 2
ld0 2
say
ty0 int
ty1 int
ld0 0
ld1 1
rnd
sv2 3
st0 1
sv0 4
ty0 str
st0
sv0 5
inp
ty0 int
ty1 int
sv2 5
ld0 3
ld1 5
jie 97
jle 74
ty0 str
ty1 str
ld0 5
st1  is too low. Guess again. You are on guess #
add
sv2 6
ty0 int
ty1 int
ld0 4
st1 1
add
sv2 4
ty0 str
ty1 str
ld0 6
ld1 4
add
sv2 6
ld0 6
st1 .
add
say
jmp 40
ty0 str
ty1 str
ld0 5
st1  is too high. Guess again. You are on guess #
add
sv2 6
ty0 int
ty1 int
ld0 4
st1 1
add
sv2 4
ty0 str
ty1 str
ld0 6
ld1 4
add
sv2 6
ld0 6
st1 .
add
say
jmp 40
ty0 str
ty1 str
ld0 5
st1  is correct! It took you
add
sv2 6
ty0 int
ty1 int
ld0 4
st1 1
add
sv2 4
ty0 str
ty1 str
ld0 6
ld1 4
add
sv2 6
ld0 6
st1  guesses to get my number.
add
sv2 7
ld0 7
say
</pre>
 
Hello world (of sorts)
<pre>ty0 int
st0 0
ty1 int
st1 5
jle 6
jmp 100
sv0 0
ty0 str
st0 Hello World. On line:
ld1 0
add
sv2 1
ld0 1
say
ty0 int
ld0 0
ty1 int
st0 1
add
sv2 2
ld0 2
jmp 2
</pre>
 
Get user input
<pre>ty0 int
st0 0
ty1 int
st1 3
jle 6
jmp 100
sv0 0
ty0 str
st0 Please say something.
say
inp
sv2 1
ty1 str
ld1 1
st0 You said: "
add
sv2 2
ld0 2
st1 " on input number
add
sv2 2
ld0 2
ld1 0
add
sv2 2
ld0 2
st1 .
add
sv2 2
ld0 2
say
ty0 int
ld0 0
ty1 int
st1 1
add
sv2 3
ld0 3
jmp 2
</pre>
 
[[Category:LSL Library]]

Latest revision as of 18:20, 24 January 2015

(http://www.gnu.org/copyleft/fdl.html) in the spirit of which this script is GPL'd. Copyright (C) 2008 Xaviar Czervik

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

This compiles an assembly-like programming language, and runs it. Unlike most assembly code, which is fast, this is very, very, slow. You can't do anything you couldn't do in a tenth the number of lines of LSL, so there are no advantages to using it (besides having fun).

Most of the things I did are really bizarre, and I did it for the sole reason of trying to do something amusing.

I'll try to explain quickly...

There are three registers, 0, 1, and 2. You can save values to 0 and 1. After functions are ran, they put the result into registry 2.

Below are a list of functions.

st0 - Stores the value to registry 0.
st1 - Stores the value to registry 1.
ty0 - Sets the type of registry 0, "str", "int" or "flo".
ty1 - Sets the type of registry 1, "str", "int" or "flo".
sv0 - Saves registry 0 to the memory address specified.
sv1 - Saves registry 0 to the memory address specified.
sv2 - Saves registry 0 to the memory address specified.
ld0 - Load the data from the memory address into registry 0.
ld1 - Load the data from the memory address into registry 1.
jmp - Jump to a line number.
jil - Jump to a line number if registry 0 is less than registry 1.
jle - Jump to a line number if registry 0 is less than or equal to registry 1.
jie - Jump to a line number if registry 0 is equal to registry 1.
add - Adds registry 0 and 1, and stores the value into registry 2.
sub - Subtracts registry 0 and 1, and stores the value into registry 2.
say - Says registry 1 out loud.
inp - Waits for user input (chat).
rnd - Generates a random number between registry 0 and 1 (inclusive).
rem - Comment.

One thing I didn't realize until after I wrote the compiler-type-thing, is that if you use negative numbers as the memory address to save the registries to, you can overwrite the program. This means you can make a self-modifying program fairly easily. You can also read lines of the program by loading a negative number. This works because I load the program into a list, and the variables go after the list, so -1 is the last line of the program, -2 is the second-to-last, etc.

Create a box, and drop this script in it. Then create a note called "prog" and write the program in it. Some example programs follow this script.

list memory;
integer lastProgLine;

string reg0;
string type0;
string reg1;
string type1;
string reg2;
string type2;

integer lstn;

integer i;

err(integer li, string s) {
    llOwnerSay("Error on line " + (string)li + ": " + s);
    llResetScript();
}

save(string val, integer loc) {
    integer add = lastProgLine + (integer)loc;
    if (add < llGetListLength(memory)) {
        memory = llListReplaceList(memory, [val], add, add);
    } else {
        integer i = 0;
        while (i < add-llGetListLength(memory)) {
            memory += "";
            i++;
        }
        memory += val;
    }
}

default {
    touch_start(integer a) {
        llGetNotecardLine("Prog", lastProgLine);
    }
    changed(integer a) {
        if (a & CHANGED_INVENTORY) {
            llResetScript();
        }
    }
    dataserver(key qid, string data) {
        if (data == EOF) {
            state run;
        }
        memory += data;
        llGetNotecardLine("Prog", (lastProgLine += 1));
    }
}

state run {
    changed(integer a) {
        if (a & CHANGED_INVENTORY) {
            llResetScript();
        }
    }
    state_entry() {
        i = 0;
        llSetTimerEvent(.001);
    }
    timer() {
        if (i >= lastProgLine) {
            llResetScript();
        }
        
        string l = llList2String(memory, i);
        string command;
        string action;
        if (llSubStringIndex(l, " ") != -1) {
            list line = [llGetSubString(l, 0, llSubStringIndex(l, " ")-1), llGetSubString(l, llSubStringIndex(l, " ")+1, -1)];
            command = llList2String(line, 0);
            action = llList2String(line, 1);
        } else {
            command = l;
        }
        if (command == "ty0") {
            if (!(action == "str" || action == "int" || action == "flo")) {
                err(i,  "Invalid registry type.");
            }
            type0 = action;
        } else if (command == "ty1") {
            if (!(action == "str" || action == "int")) {
                err(i,  "Invalid registry type.");
            }
            type1 = action;
        } else if (command == "ty2") {
            err(i,  "Registry two can not be set.");
        } else if (command == "st0") {
            if (type0 == "") {
                err(i, "Registry type has not been defined.");
            }
            reg0 = action;
        } else if (command == "st1") {
            if (type1 == "") {
                err(i, "Registry type has not been defined.");
            }
            reg1 = action;
        } else if (command == "st2") {
            err(i,  "Registry two can not be set.");
        } else if (command == "jmp") {
            i = (integer)action - 1;
        } else if (command == "jil") {
            if (type0 == "str" || type1 == "str") {
                err(i,  "Registries may not be of type str to compare.");
            }
            if ((float)reg0 < (float)reg1)
                i = (integer)action - 1;
        } else if (command == "jle") {
            if (type0 == "str" || type1 == "str") {
                err(i,  "Registries may not be of type str to compare.");
            }
            if ((float)reg0 <= (float)reg1)
                i = (integer)action - 1;
        } else if (command == "jie") {
            if (type0 == type1) {
                if (reg0 == reg1)
                    i = (integer)action - 1;
            }
        } else if (command == "add") {
            if (type0 == "str" || type1 == "str") {
                type2 = "str";
                reg2 = reg0 + reg1;
            } else if (type0 == "int" && type1 == "int") {
                type2 = "int";
                reg2 = (string)((integer)reg0 + (integer)reg1);
            } else if (type0 == "flo" && type1 == "flo") {
                type2 = "int";
                reg2 = (string)((float)reg0 + (float)reg1);
            } else if (type0 == "flo" && type1 == "int") {
                type2 = "int";
                reg2 = (string)((float)reg0 + (integer)reg1);
            } else if (type0 == "int" && type1 == "flo") {
                type2 = "int";
                reg2 = (string)((integer)reg0 + (float)reg1);
            } else {
                err(i, "Registry type mismatch or invalid.");
            }
        } else if (command == "sub") {
            if (type0 == "int" && type1 == "int") {
                type2 = "int";
                reg2 = (string)((integer)reg0 - (integer)reg1);
            } else {
                err(i, "Registry type mismatch or invalid.");
            }
        } else if (command == "ld0") {
            if (type0 == "") {
                err(i, "Registry type has not been defined.");
            }
            reg0 = llList2String(memory, lastProgLine + (integer)action);
        } else if (command == "ld1") {
            if (type1 == "") {
                err(i, "Registry type has not been defined.");
            }
            reg1 = llList2String(memory, lastProgLine + (integer)action);
        } else if (command == "ld2") {
            err(i, "Cannot load data into registry two.");
        } else if (command == "sv0") {
            save(reg0, (integer)action);
        } else if (command == "sv1") {
            save(reg1, (integer)action);
        } else if (command == "sv2") {
            save(reg2, (integer)action);
        } else if (command == "say") {
            llSay(0, reg0);
        } else if (command == "inp") {
            llSetTimerEvent(0);
            lstn = llListen(0, "", "", "");
        } else if (command == "rnd") {
            if (type0 == "float" || type1 == "float") {
                type2 = "flo";
                reg2 = (string)(llFrand((float)reg1-(float)reg0)+(float)reg0);
            } else if (type1 == "int" && type0 == "int") {
                type2 = "int";
                reg2 = (string)((integer)llFrand((float)reg1-(float)reg0+1)+(integer)reg0);
            }
        } else if (command == "rem") {
        } else {
            err(i, "Invalid command '" + command + "'.");
        }
        i++;
    }
    listen(integer i, string n, key id, string m) {
        llListenRemove(lstn);
        type2 = "str";
        reg2 = m;
        llSetTimerEvent(.0001);
    }
}


Some example programs...

Guess the number

ty0 str
ty1 str
st0 This is a demo of the assembly-like programming language by Xaviar Czervik.
say
st0 This is an examle guess-the-number game.
say
ty0 int
ty1 int
st0 0
st1 100
sv0 0
sv1 1
ty0 str
ty1 str
st0 I am thinking of a number between 
ld1 0
add
sv2 2
ld0 2
st1  and 
add
sv2 2
ld0 2
ld1 1
add
sv2 2
ld0 2
st1 . Guess what it is.
add
sv2 2
ld0 2
say
ty0 int
ty1 int
ld0 0
ld1 1
rnd
sv2 3
st0 1
sv0 4
ty0 str
st0 
sv0 5
inp
ty0 int
ty1 int
sv2 5
ld0 3
ld1 5
jie 97
jle 74
ty0 str
ty1 str
ld0 5
st1  is too low. Guess again. You are on guess #
add
sv2 6
ty0 int
ty1 int
ld0 4
st1 1
add
sv2 4
ty0 str
ty1 str
ld0 6
ld1 4
add
sv2 6
ld0 6
st1 .
add
say
jmp 40
ty0 str
ty1 str
ld0 5
st1  is too high. Guess again. You are on guess #
add
sv2 6
ty0 int
ty1 int
ld0 4
st1 1
add
sv2 4
ty0 str
ty1 str
ld0 6
ld1 4
add
sv2 6
ld0 6
st1 .
add
say
jmp 40
ty0 str
ty1 str
ld0 5
st1  is correct! It took you 
add
sv2 6
ty0 int
ty1 int
ld0 4
st1 1
add
sv2 4
ty0 str
ty1 str
ld0 6
ld1 4
add
sv2 6
ld0 6
st1  guesses to get my number.
add
sv2 7
ld0 7
say

Hello world (of sorts)

ty0 int
st0 0
ty1 int
st1 5
jle 6
jmp 100
sv0 0
ty0 str
st0 Hello World. On line: 
ld1 0
add
sv2 1
ld0 1
say
ty0 int
ld0 0
ty1 int
st0 1
add
sv2 2
ld0 2
jmp 2

Get user input

ty0 int
st0 0
ty1 int
st1 3
jle 6
jmp 100
sv0 0
ty0 str
st0 Please say something.
say
inp
sv2 1
ty1 str
ld1 1
st0 You said: "
add
sv2 2
ld0 2
st1 " on input number 
add
sv2 2
ld0 2
ld1 0
add
sv2 2
ld0 2
st1 .
add
sv2 2
ld0 2
say
ty0 int
ld0 0
ty1 int
st1 1
add
sv2 3
ld0 3
jmp 2