Difference between revisions of "Beta Server Office Hours/Minutes/2010-08-05"
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= Agenda = | = Agenda = | ||
* Updates | |||
** HTTP Textures is fully rolled to the grid. | |||
*** Thoughts? | |||
** 1.42.0 is on ADITI now | |||
*** Who has poked at it? | |||
** Who poked at TCMalloc? | |||
*** https://wiki.secondlife.com/wiki/TCMalloc_Beta | |||
** How you can best help QA and Dev at LL. | |||
*** What we need when getting bug reports. | |||
* Releases | |||
* Any other business | |||
** We love you qarl. | |||
= Resolved Items = | = Resolved Items = | ||
Line 9: | Line 21: | ||
= Transcript = | = Transcript = | ||
Transcript of [[User:Oskar_Linden|Oskar Linden]]'s Beta Server Office Hour for | Transcript of [[User:Oskar_Linden|Oskar Linden]]'s Beta Server Office Hour for August 5th, 2010: | ||
* [14:58] [[User:SHAMUS Carter|SHAMUS Carter]]: hi oskjar | * [14:58] [[User:SHAMUS Carter|SHAMUS Carter]]: hi oskjar | ||
* [14:58] [[User:Oskar Linden|Oskar Linden]]: hmm | * [14:58] [[User:Oskar Linden|Oskar Linden]]: hmm |
Latest revision as of 17:27, 12 August 2010
This meeting was held on August 5th, 2010
Agenda
- Updates
- HTTP Textures is fully rolled to the grid.
- Thoughts?
- 1.42.0 is on ADITI now
- Who has poked at it?
- Who poked at TCMalloc?
- How you can best help QA and Dev at LL.
- What we need when getting bug reports.
- HTTP Textures is fully rolled to the grid.
- Releases
- Any other business
- We love you qarl.
Resolved Items
Meeting Minutes
Transcript
Transcript of Oskar Linden's Beta Server Office Hour for August 5th, 2010:
- [14:58] SHAMUS Carter: hi oskjar
- [14:58] Oskar Linden: hmm
- [14:58] Oskar Linden: 80's day?
- [14:58] Moundsa Mayo: I didn't get that memo
- [14:58] SHAMUS Carter: good after noon
- [14:59] Oskar Lindenri: Ashton: hey oskar
- [14:59] Unable to: load gesture Enus Linden!.
- [14:59] Unable to: load gesture Hug! <3.
- [14:59] Unable to: load gesture nyanya.
- [14:59] Oskar Lindenri: Ashton: hey maestro, nice landing ;)
- [14:59] Maestro Linden: thanks :)
- [14:59] Xigerot Madrigal: this place has changed
- [14:59] Xigerot Madrigal: since ive been to meetings
- [14:59] Oskar Linden: why is it so loud here?
- [15:00] Moy Loon: Can you return this noisy junk Oskar?
- [15:00] Oskar Lindenri: Ashton: euhm.. is it your avi thats broken or ...
- [15:00] Moy Loon: Or even all of the junk? ;)
- [15:00] Entering god: mode, level 200
- [15:00] Oskar Lindenri: Ashton: got sound muted, dont hear SL :p
- [15:00] SHAMUS Carter: ok witch mole left a hover board out
- [15:00] Eddi Decosta: hi moon!
- [15:00] Oskar Linden: i picked the wrong day to use vwr 2
- [15:00] Eddi Decosta: welcome back
- [15:00] Moon Metty: hi :)
- [15:00] Oskar Linden: *sigh*
- [15:01] SHAMUS Carter: oh?
- [15:01] Moundsa Mayo: I'm not going to say: "That's every day" B^D
- [15:01] Oskar Linden: where the F are ebacons?
- [15:01] Moy Loon: ctrl+alt+shift+n
- [15:01] Oskar Lindenri: Ashton: oh oskar, could you update my inventory please? :)
- [15:01] Moundsa Mayo: And can I have a pony?
- [15:01] Oskar Linden: I can't even find what is making the noise
- [15:01] Moy Loon: This thing
- [15:01] Oskar Lindenri: Ashton: hey monty
- [15:02] Moundsa Mayo: And free ice cream?
- [15:02] SHAMUS Carter: the bacon in 2.1 is baried in a sub menu hiden for use
- [15:02] Monty Linden: hello peeps
- [15:02] Moy Loon: Hey!
- [15:02] Eddi Decosta: hmmm, Oskar do you have a coffee for me ?
- [15:02] Oskar Lindenri: Ashton: hey simon
- [15:02] Eddi Decosta: loll why?
- [15:02] Kitto Flora: Hoverboard 2009 is making the noise
- [15:02] SHAMUS Carter: yep
- [15:03] Moundsa Mayo: I made candied bacon for a party last week. Everyone said they wouldn't like it. 3 pounds, and there was NONE left to take home B^(
- [15:03] Kitto Flora: This thing
- [15:03] SHAMUS Carter: Abnor Mole made one noisyt toy
- [15:03] Moundsa Mayo: Abnor Mole's?
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Oskar Linden: i can't even see it
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Kitto Flora: See me?
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] Hoverboard 2009: Touch me for you own copy of this board
- [15:03] SHAMUS Carter: click hehe
- [15:03] Oskar Linden: where are beacons in vwr2?
- [15:03] Moy Loon: Just return 'Ericc Carters stuff
- [15:03] Moy Loon: ctrl+alt+shift+n
- [15:04] SHAMUS Carter: try
- [15:04] SHAMUS Carter: Thank You!!
- [15:04] Oskar Linden: and here I am trying to actually use vwr 2
- [15:04] Liisa Runo: give the client 2 or 3 years, it will be fine :P
- [15:04] Oskar Linden: that'll learn me
- [15:04] Moundsa Mayo: We feel your pain.
- [15:04] Ellla McMahon: World > Show
- [15:04] Monty Linden: well there's your problem
- [15:04] Oskar Lindenri: Ashton: oh hi moon :)
- [15:04] Oskar Linden: that could not have been more frustrating
- [15:04] SHAMUS Carter: yes we feel yor pain
- [15:04] Oskar Linden: FFS
- [15:04] Ellla McMahon: World > Show
- [15:04] SHAMUS Carter: 2.0 is a paita to use
- [15:05] Oskar Linden: change for change sake
- [15:05] Oskar Linden: yay
- [15:05] Oskar Linden: ftw
- [15:05] Oskar Linden: ok ok ok. do not get me started
- [15:05] Moundsa Mayo: Marketing driving engineering.
- [15:05] Oskar Lindenri: Ashton: lol
- [15:05] XLR8RRICK Hudson: lol
- [15:05] SHAMUS Carter: yep
- [15:05] SHAMUS Carter: so http textures the good the bad the ugly?
- [15:06] Oskar Lindenri: Ashton: hey saij
- [15:06] Oskar LindenOskar: Linden takes 10 deep breaths
- [15:06] Kaluura Boa: The good, it's fast
- [15:06] XLR8RRICK Hudson: and passes out
- [15:06] Kitto Flora: What ya huffin?
- [15:06] Oskar LindenOskar: Linden is trying to clear his cache of vwr 2 karma
- [15:06] XLR8RRICK Hudson: Everything is Fine
- [15:06] Oskar Linden: let's start this all over again
- [15:07] Oskar Linden: hi\
- [15:07] SHAMUS Carter: so far so good
- [15:07] Oskar Lindenri: Ashton: just mute sound, problem solved :p
- [15:07] XLR8RRICK Hudson: There are no Problems only Opportunities to fix things
- [15:07] Oskar Linden: welcome to Thursday
- [15:07] Oskar Lindenri: Ashton: *listens to dire Straits*
- [15:07] Oskar Linden: beta server oh yay!!!
- [15:07] Oskar Linden: the agenda is here
- [15:07] Oskar Linden: https://wiki.secondlife.com/wiki/Beta_Server_Office_Hours#Agenda
- [15:07] Fayble Menatep: Hello :)
- [15:07] Xigerot Madrigal: here is what I think about http textures
- [15:07] Xigerot Madrigal: INFO: LLTextureFetchWorker::doWork: HTTP GET failed for: [1] Status: 500 Reason: Try:1/4
- [15:07] Xigerot Madrigal: they fail.
- [15:07] Base Diavolo: holy crap i got more lag than a welcome area and lower fps
- [15:07] Oskar Linden: stop requesting non existent textures
- [15:07] Jonathan Yap: Xigerot, you have to upgrade your viewer
- [15:08] Fayble Menatep: hee hee
- [15:08] Xigerot Madrigal: Status: 500
- [15:08] Moy Loon: lol peoples bakes
- [15:08] Jonathan Yap: Are you on Snowglobe?
- [15:08] Oskar Linden: https://wiki.secondlife.com/wiki/Beta_Server_Office_Hours#Agenda
- [15:08] Base Diavolo: 2.0
- [15:08] Oskar Linden: did I paste that yet
- [15:08] Jonathan Yap: SG 1.5 has very recent fixes
- [15:08] Oskar Linden: 2.0 has bugs
- [15:08] Kitto Flora: Yes
- [15:08] Oskar Linden: I made that clear
- [15:08] Oskar Linden: in many places
- [15:08] Base Diavolo: 2.0 is pure doodoo
- [15:08] Oskar Linden: I said user vwr 2.1
- [15:08] Base Diavolo: i couldnt get the DL
- [15:08] Base Diavolo: no link on DL page >:B
- [15:08] Moy Loon: I cannot get 2.1 to compile
- [15:08] Oskar Linden: if you can't follow instructions...
- [15:08] Moy Loon: The google breakcrap thing breaks crap
- [15:08] Base Diavolo: i had to reinstall today cause i had a double friends list
- [15:09] Base Diavolo: and opening friends list was crashing me
- [15:10] SHAMUS Carter: rember the mettign are mainly about server issues not client issues
- [15:10] Moy Loon: All issues ;)
- [15:10] Base Diavolo: aye, i wasnt trying to override it. just statement of exaperation for the most part.
- [15:10] Base Diavolo: narf
- [15:10] SHAMUS Carter: ok snowglone 1.40 is broked with http texturesd
- [15:11] Moy Loon: I don't think snow '1.4' works with http textures, But 1.5 does
- [15:11] Jonathan Yap: SG 1.4 is about to come out with those fixes, but in the meantime try SG 1.5
- [15:11] Maestro Linden: maybe that's why I heard that snowglobe 1.4doesn't support http textures..
- [15:11] Oskar Linden: there you go
- [15:11] Oskar Linden: get a viewer that supports it and try again
- [15:11] Oskar Linden: the rollout has gone quite smoothly
- [15:12] Oskar Lindenri: Ashton: thats good news then
- [15:12] Bronson Blackadder: so far it works a treat
- [15:12] Rex Cronon: hello everybody
- [15:12] Oskar Linden: hi rex
- [15:12] SHAMUS Carter: Yus ! amazign how well a simple confiuge file update goes
- [15:12] Oskar Lindenri: Ashton: hey rex
- [15:12] Base Diavolo: ohh..i misworded that BTW...the viewer download for 2.1 beta is gone because 2.0 standard download IS 2.1 now.
- [15:12] Rex Cronon: hi oskar, ouri
- [15:12] Rex Cronon: youri*
- [15:12] SLTris 2D: 1.6: Reading notecard LangEN
- [15:13] Moon Metty: i see you partly invisible Maestro (on 1.23.5)
- [15:13] Oskar LindenOskar: Linden makes a note to never use vwr 2 for important meetings like this. sorry guys. I still can't find anything
- [15:13] SHAMUS Carter: same here maestro
- [15:13] Maestro Linden: yeah, that's my alpha mask
- [15:13] Base Diavolo: >.<
- [15:14] Kitto Flora: Maestro is holey
- [15:14] Maestro Linden: it's supposed to look that way =P
- [15:14] SHAMUS Carter: hehe
- [15:14] Maestro Linden: 1/2 invisible
- [15:14] Moon Metty: that's ok lol
- [15:14] Jonathan Yap: [2]
- [15:14] Eddi Decosta: yeah 704 in score
- [15:14] Base Diavolo: [3]
- [15:14] Base Diavolo: thats all i could find for help for 2.0 that amde sense
- [15:14] Rex Cronon: make sure u r around when viewer 3 is being worked on, oskar:)
- [15:14] Base Diavolo: made as well*
- [15:15] Kitto Flora: Oskar: Whats the status on fixing the various new bugs in 1.40/1.42?
- [15:15] Moon Metty: [4]
- [15:15] Jonathan Yap: Oskar, do a quick viewer change
- [15:15] Oskar Linden: the status? kitto?
- [15:15] Oskar Linden: 1.42 is on aditi now
- [15:15] Oskar Linden: you are looking at it
- [15:16] Kitto Flora: status: pertaing to the current situation of a subjet, improvements, discoveries, failures...
- [15:16] Oskar Linden: this is what we'll be shipping barring any unforeseen issues
- [15:16] Oskar Lindenri: Ashton: ugh, cold tea again... lol
- [15:17] Kitto Flora: Oskar: Do you have a filter on the word 'bugs'?
- [15:17] Oskar Linden: so who has poked at 1.42 server?
- [15:17] Kitto FloraKitto: Flora has
- [15:17] Base Diavolo: only in the most minute way
- [15:17] Moy Loon: I don't know what's new in it, to poke around with
- [15:17] Maestro Linden: so the main changes are object rezzing, region crossing (both avatars and objects), and avatar texture baking
- [15:17] Base Diavolo: bullets still fly like bullets
- [15:18] FireFox Breed: Is there anything in the 1.42 when it comes to sim owners to mess with the temp object rez q settings?
- [15:18] Moon Metty: i did some common things on 1.42
- [15:18] Maestro Linden: there are also several 1.40 crasher bugfixes
- [15:18] Liisa RunoLiisa: Runo has (but only a lil, to make sure good haxes still work) no release notes, no idea what to test to be usefull)
- [15:18] Jonathan Yap: The release notes are blank--what should people be looking for?
- [15:18] Moy Loon: Oh yeah, I forgot about the multithreadded rezing/derezzing
- [15:18] Maestro Linden: Jonathon: the things I just listed, really
- [15:19] Oskar Linden: that's about it
- [15:19] Oskar Lindenri: Ashton: wb simon
- [15:19] Maestro Linden: we also added some performance monitoring tools to the simulator, for measuring details about sim performance
- [15:19] Oskar Linden: 1.42 is really light
- [15:19] Maestro Linden: but that's not something you can see ;)
- [15:20] Xigerot Madrigal: could we ever see it? :P
- [15:20] Moundsa Mayo: I've seen occcasional trains flaoting into the air a fewmeters on region crossings. Not consistent.
- [15:20] Maestro Linden: but that should help us identify slowdowns in the simulator and improve performance in the long run
- [15:20] Oskar Linden: I'm not asking you guys to do functional regression
- [15:20] Oskar Linden: we're already doing that
- [15:20] Oskar Linden: I need you to point out the shit that breaks that we can't see
- [15:20] Oskar Linden: that is how you guys have helped the most
- [15:20] Moundsa Mayo: They end up back on track, so no big deal.
- [15:21] Maestro Linden: avatar baking is now using the UploadBakedTexture cap, which seems to work a lot better than the old method
- [15:21] Fayble Menatep: what about other prims that don't return no matter what the permissions are? Would that be a bug?
- [15:21] Kitto Flora: Its the same as 1.40, for what breaks.. the problems in 1.40 are still in 1.42
- [15:21] XLR8RRICK Hudson: xstrom is missing from action.
- [15:21] Moy Loon: Mmm
- [15:21] Oskar Linden: if it is reproducible Fayble
- [15:21] Jonathan Yap: What viewer(s) support that new avatar baking ?
- [15:21] Oskar Linden: pre-existing problems don't get as much attention as new problems
- [15:21] Rex Cronon: last week xstorm had problems with his computer
- [15:21] SHAMUS Carter: new backing method?
- [15:22] Kitto Flora: these problems were new in 1.40
- [15:22] Maestro Linden: right now only 2 bugs are reported in pjira against 1.42, and both of those bugs existed since ancient times: https://jira.secondlife.com/secure/IssueNavigator.jspa?mode=hide&requestId=13023
- [15:22] Oskar Lindenri: Ashton: think xstorm is on vacation rather at this time
- [15:22] Fayble Menatep: that is what is happening, not sure how its being reproduced in Spirit Fens...
- [15:22] Oskar Lindenri: Ashton: its the season
- [15:22] FireFox Breed: link doe snot work
- [15:22] XLR8RRICK Hudson: We have up to 5 ms Spare Time here
- [15:22] SHAMUS Carter: ah it's a sec jira
- [15:22] Maestro Linden: hmm it's just some filter for SVC bugs with affects version including 1.42
- [15:23] Rex Cronon: u can delete ghost prim using scripts as long as u can edit it, sellect it, and drop a ill script in it:)
- [15:23] Rex Cronon: drop a lsl*
- [15:23] Kitto Flora: SVC-5880 was new in 1.40 and is reported as a bug in 1.42 as well.
- [15:23] Issue Helper: [#SVC-5880
- http://jira.secondlife.com/browse/svc-5880
- [15:24] Maestro Linden: needs to be updated I guess
- [15:24] Fayble Menatep: The prims belong to others, i may even be a ghost prim issue, hencen i can't find them anywhere lol
- [15:24] Oskar Linden: Kitto, that issue might not be addressed soon
- [15:24] SHAMUS Carter: rex a ghosted prim cant been edited as it's is not viable to the clinet at all other then an invisable colision geomtry
- [15:24] Oskar Linden: there are long term plans to fix vehicles in sl by redoing all the havok related functions
- [15:25] Simon Linden: There also have been only two crashes in this latest version that was rolled out a few days ago, so please try and break it in the sandboxes
- [15:25] Oskar Linden: but until then, you might just have to find a way to fix it yourself
- [15:25] Rex Cronon: i have seen ghost prims that owner can select and edit, but nothing happens
- [15:25] Kitto Flora: Its now breaking content on the main grid, Oskar. Owner is annoyed (to put it politely)
- [15:25] Fayble Menatep: coool Oskar,that will be nice
- [15:25] Oskar Linden: how do other trains work?
- [15:25] SHAMUS Carter: i have not had any issues then again i dont usew phsycs for trains
- [15:26] Base Diavolo: Sandbox name Simon?
- [15:26] Simon Linden: Falcon has been looking into that prim-edge collision problem. I think he's trying to get a bug fix from Havok
- [15:26] SHAMUS Carter: as historicly npv has been more relible
- [15:26] Moundsa Mayo: Collision guided ones have to slow down to stay on curves depending on radius.
- [15:26] Kitto Flora: Like any bug, this problem affects only certain combinations of prims and situations. So some engines will work, some will have problems
- [15:26] Simon Linden: Base - really anything on Aditi with 1.42.0.207690 is fine
- [15:26] Base Diavolo: cool
- [15:26] FireFox Breed: when it comes to this issue https://jira.secondlife.com/browse/SVC-5927 has there been any progress on it in the new coming server patch?
- [15:26] Issue Helper: [#SVC-5927
- http://jira.secondlife.com/browse/svc-5927
- [15:27] SHAMUS Carter: thank your for finaly alowign true 32 prim vechiles ;-)
- [15:27] SHAMUS Carter: they work great
- [15:27] Kitto Flora: 32 prim physicals have been allowed for .. a year?
- [15:27] Moundsa Mayo: Second that!
- [15:28] Base Diavolo: but when an Av sits it...an extra prim is added
- [15:28] SHAMUS Carter: no kitto 31 prim vechiles
- [15:28] Maestro Linden: I haven't heard anything further about a long term fix for svc-5927
- [15:28] Issue Helper: [#SVC-5927
- http://jira.secondlife.com/browse/svc-5927
- [15:28] SHAMUS Carter: we filny have 32
- [15:28] Kitto Flora: whe nan av sits it becomes one of the prims
- [15:28] Base Diavolo: so theorietically it had to be 31 for one av to sit.....30 for 2 and so on and so forth
- [15:28] Kitto Flora: 32 prim physicals have been allowed for .. a year
- [15:29] Maestro Linden: the solution might be some estate-level setting to not have bullets queued (and let griefers lag/crash your sim more easily)
- [15:29] Base Diavolo: thats a very good idea
- [15:29] Moy Loon: More estate options would be nice, I can't stand alot of the restrictions that just get in the way of things
- [15:29] Fayble Menatep: /nod
- [15:29] FireFox Breed: is there anything that could be done, as in setting up a test area to help with the issue? the issue is casuing quite a problem for the sl combat community. if there could be a option to turn the whole queing thing off it would ne nice
- [15:29] SHAMUS Carter: so bye bye mainland wepon sims?
- [15:29] Oskar Lindenri: Ashton: agreed meastro
- [15:30] Oskar Linden: there are a lot of things planned for giving estate managers more control over their regions
- [15:30] Oskar Linden: they're coming... but not very soon
- [15:30] Moy Loon: That sounds awesome Oskar
- [15:30] Oskar Linden: by not soon I mean like not next week or month
- [15:30] Rex Cronon: what issue, firefox?
- [15:30] Moy Loon: =p
- [15:30] FireFox Breed: https://jira.secondlife.com/browse/SVC-5927
- [15:30] Issue Helper: [#SVC-5927
- http://jira.secondlife.com/browse/svc-5927
- [15:30] Rex Cronon: oh. that one:(
- [15:31] Liisa Runo: please dont forget mainland... it is the heart of SL. the true SL, islands are barely part of the grid
- [15:31] FireFox Breed: quite honistly when we are tring to do combat and bullets fail to rez for 40+ seconds.... i get the urge to ask the other side to start up bad compony 2 and fight on there
- [15:31] SHAMUS Carter: the mainliand is the hart beat
- [15:31] Oskar Linden: true... the mainland thing is harder to figure out since landowners dont get EM rights
- [15:31] XLR8RRICK Hudson: I love Mainland
- [15:31] SHAMUS Carter: i love exploring mainlkand by train plane car boat
- [15:32] Fayble Menatep: Mainland ftw!
- [15:32] Maestro Linden: somebody will surely drop a note when we're ready for more svc5927 testing
- [15:32] Moy Loon: I thought if you own 100% of a sim, you can get EM on it?
- [15:32] SHAMUS Carter: we realy need beter vechil preformance
- [15:32] Oskar Linden: so if someone owns 100% of a sim on mainland they still can't access what an EM can
- [15:32] Oskar Linden: I didn't think so Moy
- [15:32] Oskar Linden: since mainland is one estate
- [15:32] Moy Loon: Oh, Must have been yesteryears or something
- [15:32] SHAMUS Carter: will scv-22 ever be fixed?
- [15:32] SHAMUS Carter: svc-22
- [15:32] Issue Helper: [#SVC-22
- http://jira.secondlife.com/browse/svc-22
- [15:32] FireFox Breed: is there any timeone on when more testing on 5927 will happen?
- [15:33] Oskar Linden: maybe
- [15:33] FireFox Breed: timeline*
- [15:33] Oskar Linden: i don't know firefox
- [15:33] FireFox BreedFireFox: Breed nods
- [15:33] Kitto Flora: Parcel full is a problem - have to beat on the parcel owner to clean up
- [15:34] Liisa Runo: temp vehicles help on the full parcel issue
- [15:34] Eddi Decosta: hmm, i need to know about that phantomatic prims when an prims is between 2 region , that thingcould be fixed or not realy?
- [15:34] Oskar Linden: i don't know eddi
- [15:34] Kitto Flora: no-entry - too bad. Its no-entry. Putting a road or railway into a no-entry parcel is a design error
- [15:34] FireFox Breed: also that bring up another squestion. is it still possable to have a sim rolled back to 1.38?
- [15:34] Eddi Decosta: cause , to do a bridge its verry difficult
- [15:35] Oskar Linden: no firefox
- [15:35] Kitto Flora: Eddi: It sound like you need to learn how to build border crossing structures.
- [15:35] SHAMUS Carter: kitto it's lag that cause you to drift into the no entry parcles as you try to say on the protectedc lnad
- [15:36] SHAMUS Carter: the protected land is very naro
- [15:36] Kitto Flora: Shamus: yeah - well if its lag, nothing else will fix the situation.
- [15:36] SHAMUS Carter: and people often have there parcls set obnously
- [15:36] Kitto Flora: lag - no cpu cycle=no way to run code to correct the situation
- [15:37] SHAMUS Carter: true
- [15:37] Kitto Flora: Put a wall on your side of the no-entry parcel
- [15:37] Oskar Linden: so anyways
- [15:37] SHAMUS Carter: and ban orbs gerr
- [15:37] RedMokum Bravin: Can't put a wall on protected water ways.
- [15:37] Oskar Linden: moving to the topic of tcmalloc
- [15:37] Oskar Linden: :-)
- [15:37] SHAMUS Carter: yes tcmalloc
- [15:38] Oskar Linden: anyone go out and poke at the tcmalloc regions?
- [15:38] Flynn Tigerpaw: yup
- [15:38] Kitto Flora: I ran a LOT of trains in the TCmalloc test sim - they all ran ok.. but there was little else in the sim
- [15:38] SHAMUS CarterSHAMUS: Carter has not visited them yet
- [15:38] Oskar Linden: thanks kitto
- [15:38] SHAMUS Carter: plans to do a lot of point around with his tardis and emdash
- [15:39] Kitto Flora: 4 trains each with 1 engine + 12 carriages = 52 vehicles
- [15:39] Flynn Tigerpaw: i discovered taking an object frozen by grey goo fence loses the object
- [15:39] Flynn Tigerpaw: but I guess thats been around
- [15:39] Kitto Flora: Needs testing with 20+ Avs in the region too
- [15:39] SHAMUS Carter: oh whats with the 3 objects named object in the libary on aditi?
- [15:39] Maestro Linden: flynn: yeah, I saw the same thing on 1.38. it's likey pretty classic behavior
- [15:40] Oskar Linden: no idea Shamus :-)
- [15:40] Kitto Flora: Thats incase you run out of objects ;)
- [15:40] Base Diavolo: lol
- [15:40] Maestro Linden: I also see "test" in the top level of Library
- [15:40] SHAMUS Carter: Attempt to rez an object failed.
- [15:40] SHAMUS Carter: hehe
- [15:40] Oskar Linden: someone might have been tweaking the library on here
- [15:41] Kitto Flora: If you cant pass the test then you cant get into the library
- [15:41] Maestro Linden: better here than agni :)
- [15:41] Oskar Linden: heh
- [15:41] Oskar Linden: yeah
- [15:41] SHAMUS Carter: true
- [15:41] Base Diavolo: beach ball is one of them
- [15:41] Oskar Linden: so I wanted to talk for a minute about how you guys can best help us out
- [15:41] Base Diavolo: beach ball has been replaced by object
- [15:41] SHAMUS Carter: oh?
- [15:41] Oskar Linden: without going into details you've all seen the news and you know how constrained resources are here
- [15:42] Base Diavolo: parrot too
- [15:42] Ima Mechanique: what news?
- [15:42] Oskar Linden: so the role you play in the quality process is more important than ever before
- [15:42] SHAMUS Carter: dont tell me the lindes have been replacing libray itens it ip replacments ;-)
- [15:42] Moy Loon: I will miss Qarl :(
- [15:42] SHAMUS Carter: pore qarl
- [15:42] Base Diavolo: does that mean mesh is dead?
- [15:42] Oskar Lindenri: Ashton: we all miss him Moy
- [15:42] Oskar Linden: given that qa resources internally are stretched quite thin your help is greatly appreciated
- [15:43] Rex Cronon: what about qarl, moy?
- [15:43] Maestro Linden: definitely
- [15:43] Oskar Linden: that brings me to the topic of bugs
- [15:43] Oskar Linden: and filing jiras
- [15:43] Oskar Lindenri: Ashton: qarl is dead
- [15:43] SHAMUS Carter: qarl got the can
- [15:43] Moy Loon: Hasn't 'Runitai Linden' been in charge of mesh since always though?
- [15:43] Oskar Linden: and I know most of you really hate doing that
- [15:43] Oskar Lindenri: Ashton: well... he got fired
- [15:43] Oskar Linden: it's not my most enjoyable taks either
- [15:43] Eddi Decosta: maestro , its bad :(
- [15:43] XLR8RRICK Hudson: Moment of silence for Qarl
- [15:44] Oskar Linden: yes. i will miss qarl as well
- [15:44] Moon Metty: filing SVC jiras is not so bad with Maestro around :)
- [15:44] Eddi Decosta: do you know any thing for flexy prims on sculpty?
- [15:44] SHAMUS Carter: not likly to happen
- [15:44] Moy Loon: I worked on flexi sculpties a few years ago
- [15:44] Moy Loon: [5]
- [15:44] Oskar Linden: here's the thing. I take your reports very seriously
- [15:44] Oskar Lindenri: Ashton: we kinda could preotest by getting rid of all sculpties, to honor him
- [15:44] SHAMUS Carter: most is to cpu intencive
- [15:44] Liisa Runo: about Qarl: [6]
- [15:44] Oskar Linden: and either i Investigate issues you report or have someone else do it
- [15:44] Oskar Linden: maestro does a lot
- [15:44] Oskar Linden: 9 times out of 10 there is no issue there
- [15:44] SHAMUS Carter: omg noo sl need it's sculptys
- [15:45] Oskar Linden: and it takes a lot of our time to diagnose that
- [15:45] SHAMUS Carter: i could not stand sl with out qauls work on the sculpted prims
- [15:45] Oskar Linden: I know it takes more time on your part to file jiras and do research
- [15:45] Oskar Linden: but it helps us immensely
- [15:46] Eddi Decosta: hmm, SHAMUS right but some viewer crash on sculpty load ..
- [15:46] Moon Metty: ok Oskar
- [15:46] Monty Linden: maestro's on your jira's before you've finished entering them...
- [15:46] Maestro Linden: or sometimes there really is an issue somewhere, but the original report doesn't quite pinpoint where the failure lies
- [15:46] Moon Metty: indeed Monty, lol
- [15:46] Oskar Linden: here is what helps us
- [15:46] Maestro Linden: heh
- [15:46] Oskar Linden: please file a jira
- [15:46] Oskar Linden: be as detailed as possible
- [15:46] Oskar Linden: outline expected results
- [15:46] Oskar Linden: outline actual results
- [15:47] Oskar Linden: add repro steps
- [15:47] Eddi Decosta: Oskars, about sculpty crash?
- [15:47] Oskar Linden: us having issue causing bugs are better than issues
- [15:47] Rex Cronon: when jira4 gets here, nobodoy know what jiras will be ported. seems to be a kind of useless if u write jiras that get lost in transition:(
- [15:47] Oskar Linden: if you see an item that has a bug it doesn't help us unless you know how to make that tiem have a bug
- [15:47] Oskar Linden: the difference is key there
- [15:48] Oskar Linden: support can handle the bugged items :-D
- [15:48] Eddi Decosta: cause, its like a viewer kill, on loading textures for the sculpty *
- [15:48] Moy Loon: 90% of the jiras could stand being lost, as they're just generitards whining about how their inv isn't loading, or clothings won't bake
- [15:48] Oskar Linden: I want to know how the items came to be bugged if you see what I mean
- [15:48] Oskar Linden: eddi you know I don't handle viewer bugs
- [15:48] Rex Cronon: how do bugged sculpties behave?
- [15:49] Kitto Flora: Eddi, maybe you should take that problem to the Viewr metings, not th esimulator meets
- [15:49] SHAMUS Carter: yes oskar is incharg od server stuff nto client suff
- [15:49] Eddi Decosta: on snowglobe 2.1 , 1.5 and emerald viewer ..
- [15:49] Oskar Linden: so yeah. that's all I had to say about filing bugs. please do the investigative work on your end and it saves time on our end... time we just don't have anymore
- [15:50] Eddi Decosta: i get some freez on original viwer 2.1 but its acceptabl
- [15:50] Oskar Linden: I had a LOT of people reporting http textures issues this week. I took a lot of time diagnosing those issues
- [15:50] SHAMUS CarterSHAMUS: Carter has nevber had a single issue with sculpte prims
- [15:50] Oskar Linden: and they were all issues on ADITI after I had explained to use AGNI
- [15:50] Oskar Linden: small mistake, but wasted many hours on my part
- [15:50] SHAMUS Carter: the bigest issue with http textures is acidently having imagepipelineusehttp set treu on a client thaty dose not fully suport them
- [15:51] Moon Metty: that happens Oskar
- [15:51] Moon Metty: there will always be noise
- [15:51] Oskar Linden: i know shamus
- [15:51] Moon Metty: it takes time to filter it out, it's the way it is
- [15:51] Oskar Linden: but now that http tex is on all those vwrs can fix their bugs :-D
- [15:51] SHAMUS Carter: yep
- [15:52] Liisa Runo: exept mainsteam viewer... (1.23)
- [15:52] Jonathan Yap: Oskar, is some Linden going to write up and post a blog entry about http textures -- people might be inclined to update their viewer if they knew of this
- [15:52] SHAMUS Carter: true 1.23 is left to die a dslow p[ainfull dearth
- [15:52] Moy Loon: Mmm
- [15:53] Oskar Linden: sadly yes. 1.23 gets less and elss relevent every day
- [15:53] XLR8RRICK Hudson: Isnt it logical to have all viewers use HTTP Textures for a better resource unloading
- [15:53] Oskar Linden: I'llsee Jonathan
- [15:53] Kaluura Boa: Include SnowGlobe in the possible viewers... Not only V2
- [15:53] Oskars Drag: Kart 1.2: 2.162964
- [15:54] SHAMUS Carter: yes the logical upgread for people who still like 1.23 is to upgread to snowglobe
- [15:54] Oskar Linden: so 7 minutes left
- [15:54] Flynn Tigerpaw: what sort of things does everyone do to sims to try and break them?
- [15:54] Fayble Menatep: :)
- [15:54] Flynn Tigerpaw: Looking for more ideas
- [15:54] Base Diavolo: hit it with a BIG hammer...
- [15:55] Moy Loon: Depends on how you want to break them
- [15:55] Base Diavolo: and maybe a few bajillion prims <.<
- [15:55] Fayble Menatep: yep
- [15:55] This object: is not for sale.
- [15:55] SHAMUS CarterSHAMUS: Carter pokes at sim with a small tooth pick and it crumbles
- [15:55] Liisa Runo: only takes one script to bring it down, and only takes 1 prim with no script to crash it
- [15:55] SHAMUS Carter: lol
- [15:55] Base Diavolo: lol
- [15:55] Base Diavolo: xD
- [15:55] Moy Loon: Send in a few packets with garbage values, That tends to break sims
- [15:56] Oskar Linden: :-)
- [15:56] SHAMUS Carter: yes there very tempermental when it come to input output
- [15:56] Moundsa Mayo: Are those in the Library, Liisa?
- [15:56] Liisa Runo: no
- [15:56] Oskar Linden: so I will call this meeting short at 3:59 and leave the last minute a minute of silence for Qarl
- [15:57] Moon Metty: ok
- [15:57] Kaluura Boa: Errr... He's not really dead... Just gone...
- [15:57] Rex Cronon: my best wishes to him
- [15:57] Fayble Menatep: {whew}
- [15:57] SHAMUS CarterSHAMUS: Carter bows his head at the fallen linden
- [15:57] Oskar Lindenri: Ashton: dead
- [15:57] Oskar Linden: thanks for coming to this meeting everyone
- [15:57] Oskar Linden: it went fast
- [15:58] Oskar Lindenri: AshtonYouri Ashton bows head for Qarl
- [15:58] Jonathan Yap: Thank you Oskar
- [15:58] Base Diavolo: tyty for havin us
- [15:58] Eddi Decosta: thanks!!! :)))
- [15:58] SHAMUS Carter: speakign of lindes is babageg well
- [15:58] Moon Metty: thank you too Oskar :)
- [15:58] Fayble Menatep: thank you :)
- [15:58] Moundsa Mayo: Thanks Oskar, Maestro, Simon, Monty. And Qarl!!
- [15:58] Oskar Linden: faster since I spent the first 10 minutes hitting my head against the wall
- [15:58] Psi Merlin: Thanks Oskar
- [15:58] Eddi Decosta: your meeting are very appreciated :D
- [15:58] Base Diavolo: lol
- [15:58] Base Diavolo: hey Oskar
- [15:58] Simon Linden: Thanks everyone for comin
- [15:58] Ima Mechanique: thanks Oskar
- [15:58] Jonathan Yap: Is Babbage still in SF?
- [15:58] rsd58 Congrejo: cya
- [15:58] Base Diavolo: dont use V2 for important *CENSORED*
- [15:58] Fayble Menatep: bye bye :)
- [15:58] Ima Mechanique: bye all
- [15:58] Base Diavolo: lol
- [15:58] SHAMUS Carter: •*•.. HahahaA •*•..
- [15:58] Maestro Linden: Babbage is doing well
- [15:58] SHAMUS Carter: so true base
- [15:58] Maestro Linden: he has some plans for 1.44 :)
- [15:58] Rex Cronon: tc all those leaving
- [15:58] Simon Linden: FYI I think aditi is about to get a new version after this meeting
- [15:58] Oskar Lindenri: Ashton: thanks Lindens for the OH
- [15:58] Base Diavolo: aye
- [15:58] Moy Loon: Mmm
- [15:58] Maestro Linden: thanks for coming!
- [15:59] Oskar Lindenri: Ashton: see you next week
- [15:59] Fayble Menatep: i learned a lot thanks
- [15:59] SHAMUS Carter: Thank You!!
- [15:59] Oskar Linden: have a good week guys. poke 1.42 this weekend
- [15:59] SHAMUS Carter: for havign up oskar
- [15:59] Fayble Menatep: Template:Hugs to all}
- [15:59] Oskar Linden: just do your usual
- [15:59] XLR8RRICK Hudson: Be well all Bye Bye
- [15:59] Rex Cronon: u 2 oskar
- [15:59] Oskar Linden: l8r)
- [15:59] Rex Cronon: tc everybody and have fun:)
- [15:59] Oskar Linden: and now silence for qarl! :-) qarl you will be missed