Difference between revisions of "Dialog Control"
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# Standard dialog with buttons. If there are more than 12 buttons, BACK/NEXT button will be added ''automatically''! In that case, the last button on the list will be used as Close/Cancel button. | # Standard dialog with buttons. If there are more than 12 buttons, BACK/NEXT button will be added ''automatically''! In that case, the last button on the list will be used as Close/Cancel button. | ||
#* '''dialog'''(key id, string message, list buttons, list returns); | #* '''dialog'''(key id, string message, list buttons, list returns); | ||
# Standard dialog with an input box | |||
#* '''dialogTextbox'''(key id, string message); | |||
# To recall last dialog (only work if a dialog has been called before): | # To recall last dialog (only work if a dialog has been called before): | ||
#* '''dialogReshow'''(); | #* '''dialogReshow'''(); |
Revision as of 07:36, 25 February 2011
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Functions List
Basic Dialog Functionalities
- Standard dialog with buttons. If there are more than 12 buttons, BACK/NEXT button will be added automatically! In that case, the last button on the list will be used as Close/Cancel button.
- dialog(key id, string message, list buttons, list returns);
- Standard dialog with an input box
- dialogTextbox(key id, string message);
- To recall last dialog (only work if a dialog has been called before):
- dialogReshow();
- To cancel current dialog; Currently displayed dialog will give no response when clicked.
- dialogCancel();
Menus Control
- Initialize menus control using:
- llMessageLinked(LINK_THIS, lnkMenuClear, "", NULL_KEY);
- Using "packDialogMessage" function to generate new menu, and add it to menus list:
- llMessageLinked(LINK_THIS, lnkMenuAdd, packDialogMessage(....), "MenuName");
- While "MenuName" is the name of this menu, ie: MainMenu
- To make a dialog button show a sub-menu, use following as return value of the button:
- MENU_<name>
- Replace "<name>" with the actual name of the added menu (without parenthesis).
- Repeat (2) and (3) for all menus you want
- To show a menu, use:
- llMessageLinked(LINK_THIS, lnkMenuShow, "MenuName", llGetOwner());
- Where "MenuName" is the name of menu to show. To show last-used menu, leave this field empty.
- Dialog will return value the same way as usual call to Nargus Dialog Module script.
Sample Scripts
- OnTouchSelectTexture (Tiyuk Quellmalz)
If anyone uses this module, please IM Nargus Asturias, I'd love to hear what you think.
Scripts
- Dialog Control v1.8 (with built-in Dialog Menus Control)
- Dialog Control (legacy) (Legacy version; do not have built-in menus control)
- Dialog Menus Control (Legacy version; Need Dialog Control (legacy) for the script to work)
Basic Usage Examples
Dialog Usage
<lsl> // READ ME: // To see this sample in action; // Put "Nargus Dialog Control" along with this script in a prim and touch.
// ********** DIALOG FUNCTIONS ********** // Dialog constants integer lnkDialog = 14001; integer lnkDialogResponse = 14002; integer lnkDialogTimeOut = 14003;
integer lnkDialogReshow = 14011; integer lnkDialogCancel = 14012;
string seperator = "||"; integer dialogTimeOut = 0;
string packDialogMessage(string message, list buttons, list returns){
string packed_message = message + seperator + (string)dialogTimeOut; integer i; integer count = llGetListLength(buttons); for(i=0; i<count; i++){ string button = llList2String(buttons, i); if(llStringLength(button) > 24) button = llGetSubString(button, 0, 23); packed_message += seperator + button + seperator + llList2String(returns, i); }
return packed_message;
}
dialogReshow(){llMessageLinked(LINK_THIS, lnkDialogReshow, "", NULL_KEY);} dialogCancel(){
llMessageLinked(LINK_THIS, lnkDialogCancel, "", NULL_KEY); llSleep(1);
}
dialog(key id, string message, list buttons, list returns){
llMessageLinked(LINK_THIS, lnkDialog, packDialogMessage(message, buttons, returns), id);
}
// ********** END DIALOG FUNCTIONS **********
default{
state_entry(){ llSetText("Touch me to show dialog", <1,1,1>, 1); }
link_message(integer sender_num, integer num, string str, key id){ if(num == lnkDialogTimeOut){ llOwnerSay("Menu time-out. Please try again."); state default; }else if(num == lnkDialogResponse){ llWhisper(0, str); } } touch_start(integer num_detected){ dialog(llDetectedKey(0), // Dialog message here "Messages go here", // List of dialog buttons [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, "Close" ],
// List of return value from the buttons, in same order // Note that this value do not need to be the same as button texts [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, "X" ] ); }
} </lsl>
Menus Usage
<lsl> // READ ME: // To see this sample in action; // Put "Nargus Dialog Control v1.80" along with this script // in a prim and touch.
// Dialog constants integer lnkDialog = 14001; integer lnkDialogResponse = 14002; integer lnkDialogTimeOut = 14003;
integer lnkDialogReshow = 14011; integer lnkDialogCancel = 14012;
integer lnkMenuClear = 15001; integer lnkMenuAdd = 15002; integer lnkMenuShow = 15003;
string seperator = "||"; integer dialogTimeOut = 0;
// ********** DIALOG FUNCTIONS ********** string packDialogMessage(string message, list buttons, list returns){
string packed_message = message + seperator + (string)dialogTimeOut; integer i; integer count = llGetListLength(buttons); for(i=0; i<count; i++) packed_message += seperator + llList2String(buttons, i) + seperator + llList2String(returns, i);
return packed_message;
}
dialogReshow(){llMessageLinked(LINK_THIS, lnkDialogReshow, "", NULL_KEY);} dialogCancel(){
llMessageLinked(LINK_THIS, lnkDialogCancel, "", NULL_KEY); llSleep(1);
} // ********** END DIALOG FUNCTIONS **********
default{
state_entry(){ llMessageLinked(LINK_THIS, lnkMenuClear, "", NULL_KEY); llMessageLinked(LINK_THIS, lnkMenuAdd, packDialogMessage( "[ Main Menu ]\n" + "Messages go here", [ "BUTTON_1", "BUTTON_2", "BUTTON_3", "BUTTON_X" ], [ "MENU_SubMenu1", "MENU_SubMenu2", "MENU_SubMenu3", "EXIT" ] ), "MainMenu"); llMessageLinked(LINK_THIS, lnkMenuAdd, packDialogMessage( "[ Sub Menu 1 ]\n" + "Messages go here", [ "SUB_1_1", "SUB_1_2", "SUB_1_3", "MAIN MENU", "SUB_3", "BUTTON_X" ], [ "1.1", "1.2", "1.3", "MENU_MainMenu", "MENU_SubMenu3", "EXIT" ] ), "SubMenu1"); llMessageLinked(LINK_THIS, lnkMenuAdd, packDialogMessage( "[ Sub Menu 2 ]\n" + "Messages go here", [ "SUB_2_1", "SUB_2_2", "SUB_2_3", "MAIN MENU", "SUB_1", "BUTTON_X" ], [ "2.1", "2.2", "2.3", "MENU_MainMenu", "MENU_SubMenu1", "EXIT" ] ), "SubMenu2"); llMessageLinked(LINK_THIS, lnkMenuAdd, packDialogMessage( "[ Sub Menu 3 ]\n" + "Messages go here", [ "SUB_3_1", "SUB_3_2", "SUB_3_3", "MAIN MENU", "SUB_2", "BUTTON_X" ], [ "3.1", "3.2", "3.3", "MENU_MainMenu", "MENU_SubMenu2", "EXIT" ] ), "SubMenu3"); llSetText("Touch me to show menu", <1,1,1>, 1); }
link_message(integer sender_num, integer num, string str, key id){ if(num == lnkDialogTimeOut){ llOwnerSay("Menu time-out. Please try again."); }else if(num == lnkDialogResponse){ llWhisper(0, str); } } touch_start(integer num_detected){ llMessageLinked(LINK_THIS, lnkMenuShow, "", llDetectedOwner(0)); }
} </lsl>