Difference between revisions of "LlGetDisplayName"
m |
|||
Line 11: | Line 11: | ||
|caveats=* To get around the "avatar must be present" limitation, you can use the [[llRequestDisplayName]] function and the [[dataserver]] event to obtain the avatar's display name from a key. | |caveats=* To get around the "avatar must be present" limitation, you can use the [[llRequestDisplayName]] function and the [[dataserver]] event to obtain the avatar's display name from a key. | ||
* There is no opposite function ([[llDisplayName2Key]]) available since display names are non-unique | * There is no opposite function ([[llDisplayName2Key]]) available since display names are non-unique | ||
* | * An empty string is returned if the region is unable to return display names. This can happen even if display names are enabled on the region, especially the first time a given key is checked. At least one retry may be advisable. Do not rely on this function to verify avatar presence. | ||
|constants | |constants | ||
|examples=<lsl>// Best viewed in Chat History (ctrl-h) | |examples=<lsl>// Best viewed in Chat History (ctrl-h) |
Revision as of 12:12, 1 November 2010
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Pre-release Documentation Warning! | |
This function is not available yet. This documentation was written prior to its final release so it may not match the final implementation.It is slated for release in Server DisplayNames. |
Security Warning! | |
It is a terrible idea to tie any security measures to display names. Don't do it. |
Summary
Function: string llGetDisplayName( key id );NNN | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a string that is the non-unique display name of the avatar specified by id.
• key | id | – | avatar UUID that is in the same region |
id must specify a valid avatar key, present in or otherwise known to the sim in which the script is running, otherwise an empty string is returned. This function will still return a valid display name if the avatar is a child agent of the sim (i.e., in an adjacent sim, but presently able to see into the one the script is in), or for a short period after the avatar leaves the sim (specifically, when the client completely disconnects from the sim, either as a main or child agent).
Caveats
- To get around the "avatar must be present" limitation, you can use the llRequestDisplayName function and the dataserver event to obtain the avatar's display name from a key.
- There is no opposite function (llDisplayName2Key) available since display names are non-unique
- An empty string is returned if the region is unable to return display names. This can happen even if display names are enabled on the region, especially the first time a given key is checked. At least one retry may be advisable. Do not rely on this function to verify avatar presence.
Examples
<lsl>// Best viewed in Chat History (ctrl-h) default {
collision_start(integer a)//Announce who collided { llSay(0, "llGetDisplayName: " + llGetDisplayName(llDetectedKey(0)) + "\nllDetectedName: " + llDetectedName(0)); } touch_start(integer a) { llSay(0,"llGetDisplayName: " + llGetDisplayName(llDetectedKey(0)) + "\nllDetectedName: " + llDetectedName(0)); }}</lsl>
See Also
Functions
• | llGetUsername | |||
• | llRequestDisplayName | – | Uses the dataserver to request avatar information |