Difference between revisions of "Template:LSL Function/link"
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{{#vardefine:spec| | {{#vardefine:spec| | ||
<h3>Link Numbers</h3> | <h3>Link Numbers</h3> | ||
Each prim that makes up an object has an address, a link number. To access a specific prim in the object, the prim's link number must be known. In addition to prims | Each prim that makes up an object has an address, a link number. To access a specific prim in the object, the prim's link number must be known. In addition to prims having link numbers, avatars seated upon the object do as well. | ||
* If an object consists of only one prim, and there are no avatars seated upon it, the (root) prim's link number is zero. | * If an object consists of only one prim, and there are no avatars seated upon it, the (root) prim's link number is zero. | ||
* However, if the object is made up of multiple prims or there is an avatar seated upon the object, the root prim's link number is one. | * However, if the object is made up of multiple prims or there is an avatar seated upon the object, the root prim's link number is one. | ||
When an avatar sits on an object, it is added to the end of the link set and will have the largest link number. In addition to this, while an avatar is seated upon an object, the object is unable to link or unlink prims without unseating the avatars first. | |||
{{{!}} class="collapsible collapsed" style="background-color:transparent;" | {{{!}} class="collapsible collapsed" style="background-color:transparent;" | ||
{{!}} style="font-size:120%; font-weight:bold; white-space:nowrap" {{!}} Counting Prims & Avatars | {{!}} style="font-size:120%; font-weight:bold; white-space:nowrap" {{!}} Counting Prims & Avatars |
Revision as of 01:11, 24 December 2010
#var | value | |||||||||||||||||||||||
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p__desc | Link number (0: unlinked, 1: root prim, >1: child prims) or a LINK_* flag | |||||||||||||||||||||||
also_functions |
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constants_nb |
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spec | Link NumbersEach prim that makes up an object has an address, a link number. To access a specific prim in the object, the prim's link number must be known. In addition to prims having link numbers, avatars seated upon the object do as well.
When an avatar sits on an object, it is added to the end of the link set and will have the largest link number. In addition to this, while an avatar is seated upon an object, the object is unable to link or unlink prims without unseating the avatars first.
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