Difference between revisions of "Template:LSL Constants/Object Details"
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(Kelly informed me that OBJECT_PRIM_EQUIVALENCE isn't yet supported, but should be added officially soon.) |
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{{!}}{{LSL Const|OBJECT_PRIM_EQUIVALENCE|integer|13|c=Gets the prim equivalence of the object.}} | {{!}}{{LSL Const|OBJECT_PRIM_EQUIVALENCE|integer|13|c=Gets the prim equivalence of the object.}} | ||
{{!}}{{#var:value}} | {{!}}{{#var:value}} | ||
{{!}} | {{!}}'''Pre-release documentation'''<br/>Gets the prim equivalence of the object. | ||
{{!}}(11 Characters) | {{!}}(11 Characters) | ||
{{!}}[[integer]] | {{!}}[[integer]] | ||
{{!}}[http://community.secondlife.com/t5/English-Knowledge-Base/Calculating-land-impact/ta-p/974163 Calculating land impact] | |||
{{!}} | {{!}} | ||
{{!}}- | |||
{{!}}{{LSL Const|OBJECT_STREAMING_COST|integer||c=Gets the streaming (download) cost of the object.}} | |||
{{!}}{{#var:value}} | |||
{{!}}'''Pre-release documentation'''<br/>Gets the [[Mesh/Mesh_Streaming_Cost|streaming (download) cost]] of the object. | |||
{{!}}(11 Characters) | |||
{{!}}[[integer]] | |||
{{!}}[[Mesh/Mesh_Streaming_Cost|Streaming (download) cost]] | |||
{{!}} | |||
{{!}}- | |||
{{!}}{{LSL Const|OBJECT_PHYSICS_COST|integer||c=Gets the physics cost of the object.}} | |||
{{!}}{{#var:value}} | |||
{{!}}'''Pre-release documentation'''<br/>Gets the [[Mesh/Mesh_physics|physics cost]] of the object. | |||
{{!}}(11 Characters) | |||
{{!}}[[integer]] | |||
{{!}}[[Mesh/Mesh_physics|Physics cost]] | |||
{{!}} | |||
{{!}}- | |||
{{!}}{{LSL Const|SERVER_COST|integer||c=Gets the server cost of the object.}} | |||
{{!}}{{#var:value}} | |||
{{!}}'''Pre-release documentation'''<br/>Gets the [[Mesh/Mesh_Server_Weight|server cost]] of the object. | |||
{{!}}(11 Characters) | |||
{{!}}[[integer]] | |||
{{!}}[[Mesh/Mesh_Server_Weight|Server cost]] | |||
{{!}} | {{!}} | ||
{{!}}- class="sortbottom" | {{!}}- class="sortbottom" |
Revision as of 09:24, 19 October 2011
Flags | Description | Max Length | Return | Alternatives | Local | |
---|---|---|---|---|---|---|
OBJECT_NAME | 1 | Gets the prim's name. | 63 Characters | string | llGetObjectName | |
OBJECT_DESC | 2 | Gets the prim's description. If id is an avatar, an empty string is returned. |
127 Characters | string | llGetObjectDesc | |
OBJECT_POS | 3 | Gets the prim's position in region coordinates. If id is an avatar outside the region (see above), this position is relative to the region the script is running in. |
(37 Characters) | vector | llGetPos | |
OBJECT_ROT | 4 | Gets the prim's rotation. | (48 Characters) | rotation | llGetRot | |
OBJECT_VELOCITY | 5 | Gets the object's velocity. | (36 Characters) | vector | llGetVel | |
OBJECT_OWNER | 6 | Gets an object's owner key. If id is an avatar, that avatar's key is returned (which is the same as id). If id is group-owned, a NULL_KEY is returned. |
(36 Characters) | key | llGetOwner | |
OBJECT_GROUP | 7 | Gets the prim's group key. If id is an avatar, a NULL_KEY is returned. |
(36 Characters) | key | Group | |
OBJECT_CREATOR | 8 | Gets the prim's creator key. If id is an avatar, a NULL_KEY is returned. |
(36 Characters) | key | Creator | llGetCreator |
OBJECT_RUNNING_SCRIPT_COUNT | 9 | Gets the number of running scripts attached to the object or agent. | (11 Characters) | integer | llGetScriptState | |
OBJECT_TOTAL_SCRIPT_COUNT | 10 | Gets the number of scripts, both running and stopped, attached to the object or agent. | (11 Characters) | integer | llGetInventoryNumber | |
OBJECT_SCRIPT_MEMORY | 11 | Gets the total amount of script memory allocated to the object or agent, in bytes. | (11 Characters) | integer | ||
OBJECT_SCRIPT_TIME | 12 | Gets the total amount of average script CPU time used by the object or agent, in seconds. | (15 Characters) | float | Top Scripts | |
OBJECT_PRIM_EQUIVALENCE | 13 | Pre-release documentation Gets the prim equivalence of the object. |
(11 Characters) | integer | Calculating land impact | |
OBJECT_STREAMING_COST | Pre-release documentation Gets the streaming (download) cost of the object. |
(11 Characters) | integer | Streaming (download) cost | ||
OBJECT_PHYSICS_COST | Pre-release documentation Gets the physics cost of the object. |
(11 Characters) | integer | Physics cost | ||
SERVER_COST | Pre-release documentation Gets the server cost of the object. |
(11 Characters) | integer | Server cost | ||
Max Lengths in parentheses represent how many characters required when it is typecast to a string. |