Difference between revisions of "Template:LSL Constants/Object Details"
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(The new PRIM_EQUIVALENCE and *_COST flags are live.) |
m (lazy - signature) |
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{{{!}} class="sortable" {{Prettytable|style=margin-top:0;}} | {{LSL Signature/Add| | ||
{{LSL Const/Signature|OBJECT_SERVER_COST|integer|14|c=Gets the server cost of the object.}} | |||
{{LSL Const/Signature|OBJECT_STREAMING_COST|integer|15|c=Gets the streaming (download) cost of the object.}} | |||
{{LSL Const/Signature|OBJECT_PHYSICS_COST|integer|16|c=Gets the physics cost of the object.}} | |||
}}{{{!}} class="sortable" {{Prettytable|style=margin-top:0;}} | |||
{{!}}-{{Hl2}} | {{!}}-{{Hl2}} | ||
! {{!}} Flags | ! {{!}} Flags |
Revision as of 13:36, 11 January 2012
Flags | Description | Max Length | Return | Alternatives | Local | |
---|---|---|---|---|---|---|
OBJECT_NAME | 1 | Gets the prim's name. | 63 Characters | string | llGetObjectName | |
OBJECT_DESC | 2 | Gets the prim's description. If id is an avatar, an empty string is returned. |
127 Characters | string | llGetObjectDesc | |
OBJECT_POS | 3 | Gets the prim's position in region coordinates. If id is an avatar outside the region (see above), this position is relative to the region the script is running in. |
(37 Characters) | vector | llGetPos | |
OBJECT_ROT | 4 | Gets the prim's rotation. | (48 Characters) | rotation | llGetRot | |
OBJECT_VELOCITY | 5 | Gets the object's velocity. | (36 Characters) | vector | llGetVel | |
OBJECT_OWNER | 6 | Gets an object's owner key. If id is an avatar, that avatar's key is returned (which is the same as id). If id is group-owned, a NULL_KEY is returned. |
(36 Characters) | key | llGetOwner | |
OBJECT_GROUP | 7 | Gets the prim's group key. If id is an avatar, a NULL_KEY is returned. |
(36 Characters) | key | Group | |
OBJECT_CREATOR | 8 | Gets the prim's creator key. If id is an avatar, a NULL_KEY is returned. |
(36 Characters) | key | Creator | llGetCreator |
OBJECT_RUNNING_SCRIPT_COUNT | 9 | Gets the number of running scripts attached to the object or agent. | (11 Characters) | integer | llGetScriptState | |
OBJECT_TOTAL_SCRIPT_COUNT | 10 | Gets the number of scripts, both running and stopped, attached to the object or agent. | (11 Characters) | integer | llGetInventoryNumber | |
OBJECT_SCRIPT_MEMORY | 11 | Gets the total amount of script memory allocated to the object or agent, in bytes. | (11 Characters) | integer | ||
OBJECT_SCRIPT_TIME | 12 | Gets the total amount of average script CPU time used by the object or agent, in seconds. | (15 Characters) | float | Top Scripts | |
OBJECT_PRIM_EQUIVALENCE | 13 | Gets the prim equivalence of the object. | (11 Characters) | integer | Calculating land impact | |
OBJECT_SERVER_COST | 14 | Gets the server cost of the object. | (15 Characters) | float | Server cost | |
OBJECT_STREAMING_COST | 15 | Gets the streaming (download) cost of the object. | (15 Characters) | float | Streaming (download) cost | |
OBJECT_PHYSICS_COST | 16 | Gets the physics cost of the object. | (15 Characters) | float | Physics cost | |
Max Lengths in parentheses represent how many characters required when it is typecast to a string. |