Difference between revisions of "LlGetPhysicsMaterial"

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|history=Content taken from [[Release Notes/Second Life Server/11#11.09.23.241511]]''
|history=Content taken from [[Release Notes/Second Life Server/11#11.09.23.241511]]''
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|also_functions=
{{LSL DefineRow|llSetPhysicsMaterial}}
{{LSL DefineRow||[[llSetPhysicsMaterial]]}}
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|also_constants=
<!--{{LSL DefineRow|PRIM_PHYSICS_MATERIAL}}-->
<!--{{LSL DefineRow|PRIM_PHYSICS_MATERIAL}}-->

Revision as of 12:13, 14 March 2012

Summary

Function: list llGetPhysicsMaterial( );

Used to get the physical characteristics of an object.
Returns a list in the form [ float gravity_multiplier, float restitution, float friction, float density ]

• float gravity_multiplier range [-1.0, +28.0], default: 1.0
• float restitution range [0.0, 1.0], default: [0.3, 0.9] [1]
• float friction range [0.0, 255.0], default: [0.2, 0.9][1]
• float density range [1.0, 22587.0] kg/m^3, default: 1000.0

The default values for friction and restitution depend upon the material type.

Caveats

  • A collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine.

Examples

See Also

Functions

•  llSetPhysicsMaterial

Deep Notes

History

Content taken from Release Notes/Second Life Server/11#11.09.23.241511

Footnotes

  1. ^ The default values for friction and restitution depend upon the prim's material.
  2. ^ The ranges in this article are written in Interval Notation.

Signature

function list llGetPhysicsMaterial();