Difference between revisions of "Template:LSL Function/inventory"
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{{#vardefine:p_{{{1|none}}}_desc|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the prim's {{LSLGC|Inventory|inventory}}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|,| or}} {{HoverLink|UUID|Universally Unique IDentifier}}{{#if:{{{type|}}}| of a {{{type}}}}}}}{{#if:{{{empty|}}}| or an empty string{{#ifeq:{{{empty}}}|*|| {{{empty}}}}}}}{{#var:p_{{{1|none}}}_desc}}}} | {{#vardefine:p_{{{1|none}}}_desc|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the prim's {{LSLGC|Inventory|inventory}}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|,| or}} {{HoverLink|UUID|Universally Unique IDentifier}}{{#if:{{{type|}}}| of a {{{type}}}}}}}{{#if:{{{empty|}}}| or an empty string{{#ifeq:{{{empty}}}|*|| {{{empty}}}}}}}{{#var:p_{{{1|none}}}_desc}}}} | ||
{{#vardefine:p_{{{1|none}}}_hover|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the prim's inventory{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{ | {{#vardefine:p_{{{1|none}}}_hover|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the prim's inventory{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|,| or}} UUID{{#if:{{{type|}}}| of a {{{type_hover|{{{type}}}}}}}}}}{{#if:{{{empty|}}}| or an empty string{{#ifeq:{{{empty}}}|*|| {{{empty_hover|{{{empty}}}}}}}}}}{{#var:p_{{{1|none}}}_hover}}}} | ||
{{#vardefine:caveats{{#var:direction}}|{{#if:{{#if:{{{no_caveat|}}}||{{{1|}}}}}|{{#var:caveats{{#var:direction}}}} | {{#vardefine:caveats{{#var:direction}}|{{#if:{{#if:{{{no_caveat|}}}||{{{1|}}}}}|{{#var:caveats{{#var:direction}}}} |
Revision as of 08:35, 30 May 2012
Press this link after making a change, so it becomes displayed.
#var | value |
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caveats |
|
p_ta_desc | a sound in the prim's inventory or UUID of a sound |
p_ta_hover | a sound in the prim's inventory or UUID of a sound |
#var | value |
---|---|
caveats |
|
p_ta_desc | a sound in the prim's inventory |
p_ta_hover | a sound in the prim's inventory |