Press
this link after making a change, so it becomes displayed.
{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=true}}
#var
|
value
|
caveats
|
- If ta is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If ta is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
|
p_ta_desc
|
a sound in the inventory of the prim this script is in or a UUID of a sound
|
p_ta_hover
|
a sound in the inventory of the prim this script is in or a UUID of a sound
|
{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=false}}
#var
|
value
|
caveats
|
- If ta is missing from the prim's inventory or it is not a sound then an error is shouted on DEBUG_CHANNEL.
|
p_ta_desc
|
a sound in the inventory of the prim this script is in
|
p_ta_hover
|
a sound in the inventory of the prim this script is in
|
{{{{FULLPAGENAMEE}}|ta|type=landmark|uuid=true|empty=(for teleporting within the same region)}}
#var
|
value
|
caveats
|
- If ta is not an empty string and...
- ta is missing from the prim's inventory and it is not a UUID or it is not a landmark then an error is shouted on DEBUG_CHANNEL.
- If ta is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
|
p_ta_desc
|
a landmark in the inventory of the prim this script is in, a UUID of a landmark or an empty string (for teleporting within the same region)
|
p_ta_hover
|
a landmark in the inventory of the prim this script is in, a UUID of a landmark or an empty string (for teleporting within the same region)
|