Difference between revisions of "LlCos"

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{{LSL_Function
{{LSL_Function
|inject-2={{LSL_Function/angle|theta}}
|sort=Cos|func=llCos
|sort=Cos|func=llCos
|func_id=1|func_sleep=0.0|func_energy=10.0
|func_id=1|func_sleep=0.0|func_energy=10.0
|func_footnote
|func_footnote
|p1_type=float|p1_name=theta|p1_desc=angle expressed in radians.
|p1_type=float|p1_name=theta
|return_type=float
|return_type=float
|return_text=that is the cosine of {{LSLP|theta}}.
|return_text=that is the cosine of {{LSLP|theta}}.

Revision as of 10:14, 13 June 2012

Summary

Function: float llCos( float theta );
0.0 Forced Delay
10.0 Energy

Returns a float that is the cosine of theta.

• float theta angle expressed in radians

Examples

<lsl>// Touch the object with this script in it to see the cosine of random numbers! default {

   touch_start(integer num)
   {
       float r = llFrand(TWO_PI);
       llOwnerSay("The cosine of " + (string)r + " in radians or " + (string)(r * RAD_TO_DEG) + " in degrees is " + (string)llCos(r));
   }
}</lsl>

See Also

Functions

• llSin llAsin sine & inverse Sine
•  llAcos inverse cosine
• llTan llAtan2 tangent & inverse tangent

Deep Notes

Signature

function float llCos( float theta );