Difference between revisions of "Template:LSL Function/inventory/ru"

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{{:DEBUG_CHANNEL}}
{{:DEBUG_CHANNEL}}


{{#vardefine:p_{{{1|none}}}_desc|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} в {{LSLGC|Inventory|инвентаре}} примитива{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|,|или}} {{HoverLink|UUID|Ключ-идентификатор}} {{#if:{{{type|}}}|  {{{type}}}}}}}{{#if:{{{empty|}}}| или пустая строка{{#ifeq:{{{empty}}}|*|| {{{empty}}}}}}}{{#var:p_{{{1|none}}}_desc}}}}
{{#vardefine:p_{{{1|none}}}_desc|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} в {{LSLGC|Inventory|инвентаре}} примитива {{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|,|или}} {{HoverLink|UUID|Ключ-идентификатор}} {{#if:{{{type|}}}|  {{{type}}}}}}}{{#if:{{{empty|}}}| или пустая строка{{#ifeq:{{{empty}}}|*|| {{{empty}}}}}}}{{#var:p_{{{1|none}}}_desc}}}}


{{#vardefine:p_{{{1|none}}}_hover|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the prim's inventory{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|,| or}} UUID{{#if:{{{type|}}}| of a {{{type_hover|{{{type}}}}}}}}}}{{#if:{{{empty|}}}| or an empty string{{#ifeq:{{{empty}}}|*|| {{{empty_hover|{{{empty}}}}}}}}}}{{#var:p_{{{1|none}}}_hover}}}}
{{#vardefine:p_{{{1|none}}}_hover|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the prim's inventory{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|,| or}} UUID{{#if:{{{type|}}}| of a {{{type_hover|{{{type}}}}}}}}}}{{#if:{{{empty|}}}| or an empty string{{#ifeq:{{{empty}}}|*|| {{{empty_hover|{{{empty}}}}}}}}}}{{#var:p_{{{1|none}}}_hover}}}}

Revision as of 00:08, 24 August 2012

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{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=true}} в инвентаре примитива или UUID soundsound}} {{||}} }}
#var value
caveats
  • If ta is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If ta is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
p_ta_desc sound
p_ta_hover a sound in the prim's inventory or UUID of a sound
{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=false}} в инвентаре примитива sound}} {{||}} }}
#var value
caveats
  • If ta is missing from the prim's inventory or it is not a sound then an error is shouted on DEBUG_CHANNEL.
p_ta_desc sound
p_ta_hover a sound in the prim's inventory
{{{{FULLPAGENAMEE}}|ta|type=landmark|uuid=true|empty=(for teleporting within the same region)}} в инвентаре примитива , UUID landmarkили пустая строка (for teleporting within the same region)landmark}} {{||}} }}
#var value
caveats
  • If ta is not an empty string and...
    • ta is missing from the prim's inventory and it is not a UUID or it is not a landmark then an error is shouted on DEBUG_CHANNEL.
  • If ta is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
p_ta_desc landmark
p_ta_hover a landmark in the prim's inventory, UUID of a landmark or an empty string (for teleporting within the same region)