Difference between revisions of "LlResetTime"
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m (Based on Experiments) |
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**Simulator reset (admin or crash) | **Simulator reset (admin or crash) | ||
**Call to either [[llResetTime]] or [[llGetAndResetTime]] | **Call to either [[llResetTime]] or [[llGetAndResetTime]] | ||
*Script time measures real world time, it is unaffected by time dilation. | ===Mono=== | ||
*Script time measures real world time, it is unaffected by time dilation. | |||
===LSO=== | |||
*Script time doesn't measure real world time, it is affected by time dilation. | |||
|examples= | |examples= | ||
<lsl> | <lsl> |
Revision as of 20:45, 12 September 2012
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llResetTime( );83 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Resets the script-time timer to zero.
Caveats
- Script time resets when...
- Script reset (user or llResetScript or llResetOtherScript)
- Simulator reset (admin or crash)
- Call to either llResetTime or llGetAndResetTime
Mono
- Script time measures real world time, it is unaffected by time dilation.
LSO
- Script time doesn't measure real world time, it is affected by time dilation.
Examples
<lsl> default {
state_entry() { llResetTime(); } touch_start(integer num_touch) { float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); }
}
</lsl>See Also
Functions
• | llGetTime | |||
• | llGetAndResetTime |