Difference between revisions of "CHARACTER TYPE A"
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Kireji Haiku (talk | contribs) m (according to Pathfinding/Alpha_release_notes it humanoids for CHARACTER_TYPE_A) |
Kireji Haiku (talk | contribs) m (added reference to CHARACTER_TYPE) |
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|examples | |examples | ||
|constants= | |constants= | ||
{{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE}}|3={{#var:comment}}}} | |||
{{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE_B}}|3={{#var:comment}}}} | {{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE_B}}|3={{#var:comment}}}} | ||
{{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE_C}}|3={{#var:comment}}}} | {{LSL DefineRow|1=|2={{LSL Const|CHARACTER_TYPE_C}}|3={{#var:comment}}}} |
Revision as of 09:00, 9 October 2012
Template:LSL Constant/Pathfinding Character
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Description
Constant: integer CHARACTER_TYPE_A = 0;The integer constant CHARACTER_TYPE_A has the value 0
Used for character types that you prefer move in a way consistent with humanoids.
Caveats
Related Articles
Constants
• | CHARACTER_TYPE | |||
• | CHARACTER_TYPE_B | |||
• | CHARACTER_TYPE_C | |||
• | CHARACTER_TYPE_D | |||
• | CHARACTER_TYPE_NONE |