PARCEL COUNT TEMP: Difference between revisions
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m Added note about Temporary Meshes |
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|type=integer | |type=integer | ||
|value=5 | |value=5 | ||
|desc=Used with [[llGetParcelPrimCount]] to get the | |desc=Used with [[llGetParcelPrimCount]] to get the total land impact of {{LSLGC|Temporary|temporary}} objects. | ||
|examples | |examples | ||
|functions= | |functions= | ||
Revision as of 03:10, 23 December 2013
| Category | Description | |
|---|---|---|
| PARCEL_COUNT_TOTAL | 0 | All objects on the parcel(s). Does not include temp on rez objects. |
| PARCEL_COUNT_OWNER | 1 | Objects owned by the parcel owner. |
| PARCEL_COUNT_GROUP | 2 | Objects not owned by the owner, but set to or owned by the group of the parcel. |
| PARCEL_COUNT_OTHER | 3 | Objects not set to group or owned by the owner. |
| PARCEL_COUNT_SELECTED | 4 | All objects selected or sat on. |
| PARCEL_COUNT_TEMP | 5 | All temp on rez objects. |
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Description
Constant: integer PARCEL_COUNT_TEMP = 5;The integer constant PARCEL_COUNT_TEMP has the value 5
Used with llGetParcelPrimCount to get the total land impact of temporary objects.
Caveats
- Meshes are different than ordinary Prims and Sculpts when set Temporary.
They still count against the Parcel and Sim Prim Limits. See: http://wiki.secondlife.com/wiki/Mesh_Prim_Equivalence_test#Temporary_meshes