Difference between revisions of "Category:LSL Parameters/anim state"

From Second Life Wiki
Jump to navigation Jump to search
m (Created page with "{{LSL Parameter Category|anim_state|Animation/Override}} {{LSL Animation States}}")
 
m
 
Line 1: Line 1:
{{LSL Parameter Category|anim_state|Animation/Override}}
{{LSL Parameter Category|anim_state|Animation/Override}}Acceptable values are a subset of those returned by [[llGetAnimation]].
{{LSL Animation States}}
{{LSL Animation States}}

Latest revision as of 21:53, 25 March 2013

These functions and constants all have a parameter named anim_state. They fall into the following categories:

Acceptable values are a subset of those returned by llGetAnimation.

Value Type Description Default
"Crouching" State crouch
"CrouchWalking" State crouchwalk
"Falling Down" State falldown
"Flying" State fly
"FlyingSlow" State Transition between hovering and forward flight. flyslow
"Hovering" State hover
"Hovering Down" State hover_down
"Hovering Up" State hover_up
"Jumping" State While still in the air during a jump. jump
"Landing" Transition When landing from a jump. land
"PreJumping" Transition At the beginning of a jump. prejump
"Running" State run
"Sitting" State Sitting on an object (and linked to it). sit
"Sitting on Ground" State Sitting, but not linked to an object.[1] sit_ground_constrained
"Standing" State stand
"Standing Up" Transition After falling a great distance. Sometimes referred to as Hard Landing. standup
"Striding" State When the avatar is stuck on the edge of an object or on top of another avatar. stride
"Soft Landing" Transition After falling a small distance. soft_land
"Taking Off" State hover_up
"Turning Left" State turnleft
"Turning Right" State turnright
"Walking" State walk

Pages in category "LSL Parameters/anim state"

The following 3 pages are in this category, out of 3 total.