Difference between revisions of "LSL llResetTime"
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Line 2: | Line 2: | ||
|func_id=83|func_sleep=0.0|func_energy=10.0 | |func_id=83|func_sleep=0.0|func_energy=10.0 | ||
|func=llResetTime | |func=llResetTime | ||
| | |func_desc=Sets the script's running time to zero. | ||
|return_text | |return_text | ||
|spec | |spec |
Revision as of 21:29, 20 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llResetTime( );83 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the script's running time to zero.
Caveats
Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc. Not reliable for long term monitoring of a script's run time.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time; time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }