Difference between revisions of "LlResetTime"

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|helpers
|helpers
|also_functions=*{{LSLG|llGetTime}}
|also_functions={{LSL DefineRow||[[llGetTime]]|}}
*{{LSLG|llGetAndResetTime}}
{{LSL DefineRow||[[llGetAndResetTime]]|}}
|also
|also
|notes
|notes
|cat1=Time
|cat1=Time
|cat2
|cat2=Script
|cat3
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Revision as of 19:05, 1 March 2007

Summary

Function: llResetTime( );
0.0 Forced Delay
10.0 Energy

Sets the script's running time to zero.

Caveats

  • Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc.
    • Not reliable for long term monitoring of a script's run time.

Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time;
        time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Functions

•  llGetTime
•  llGetAndResetTime

Deep Notes

Signature

function void llResetTime();