Difference between revisions of "3D Radar"
(→Scan Ball Script: - Fixed broken and badly implemented if statement before running llDie() on the scan ball.) |
(→Scan Ball Script: Improved readability and removed some redundant code) |
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</lsl> | </lsl> | ||
string avName; | string avName; | ||
integer avDistance; | integer avDistance; | ||
Line 94: | Line 82: | ||
vector avPos; | vector avPos; | ||
vector rPos; | vector rPos; | ||
default { | key owner; | ||
state_entry() { | |||
llSetObjectName("scan ball"); | default | ||
{ | |||
state_entry() | |||
{ | |||
llSetObjectName("scan ball"); //Renames the object to "scan ball" | |||
owner = llGetOwner(); // Lets check to see what the key of the owner of the object is and save it for later | |||
} | } | ||
on_rez(integer start_param) { | |||
on_rez(integer start_param) | |||
{ | |||
rPos = llGetPos(); | rPos = llGetPos(); | ||
key_chan = start_param; | key_chan = start_param; | ||
Line 104: | Line 100: | ||
avListen = llListen(key_chan, "", "", ""); | avListen = llListen(key_chan, "", "", ""); | ||
} | } | ||
listen(integer c, string n, key id, string msg) { | |||
if (c == die_chan && msg == "die" | listen(integer c, string n, key id, string msg) | ||
{ | |||
if (c == die_chan && msg == "die" && owner == llDetectedOwner(0)) //Lets check to see if the message we heard matches all the criteria for the kill command (Right channel, right message and from radar owned by same owner) | |||
{ | |||
llDie(); | |||
} | } | ||
else { | |||
else | |||
{ | |||
avKey = (key) msg; | avKey = (key) msg; | ||
avName = llKey2Name(avKey); | avName = llKey2Name(avKey); | ||
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} | } | ||
} | } | ||
sensor(integer n) { | |||
sensor(integer n) | |||
{ | |||
avPos = llDetectedPos(0); | avPos = llDetectedPos(0); | ||
vector avDivPos = (avPos - rPos) / (96 / 1); //Scan range/Radius of large sphere | vector avDivPos = (avPos - rPos) / (96 / 1); //Scan range/Radius of large sphere | ||
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llSetText(avName + "[" + (string) avDistance + "]", <1, 1, 1 >, 1); | llSetText(avName + "[" + (string) avDistance + "]", <1, 1, 1 >, 1); | ||
} | } | ||
no_sensor() { | |||
no_sensor() | |||
{ | |||
llRegionSay(key_rem_chan, avKey); | llRegionSay(key_rem_chan, avKey); | ||
llDie(); | llDie(); | ||
} | } | ||
} | } | ||
Revision as of 08:19, 5 August 2014
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- Click Here To see my page and more of my scripts
Scripts have been corrected and working properly now
Rezzes a ball for each avatar in range. Each ball tracks it's on AV and displays distance.
Scanner/Rezzer Script
Place this script in a prim along with the scan ball. When touched it will scan the surrounding area and rezz a ball for each avatar.
Suggestion: Create a sphere with a diameter of 2 meters. Set transparency about 60. Create another sphere about 0.05 diameter, color a dark color and put it in the center of the large prim. Select small prim 1st and then large prim and link them. This will give you a center point to reference. The scan ball script is set to scan for it's avatar to a range of 96 meters.
This formula: vector avDivPos = (avPos - rPos) * 0.010417; Takes the (avatars position - position of scanner) & multiplies by (radius of the distance you want the balls to go(2 meter sphere = 1 meter radius)/scan range(96meters)):
1/96 = approximately 0.010417.
<lsl> ////////////////////////////////////////////////////////////////////////////////////////////////////// // 3D Radar 2.5 // "Oct 15 2008", "18:43:28" // Creator: Jesse Barnett // Released into the Public Domain //////////////////////////////////////////////////////////////////////////////////////////////////////
integer Scan = TRUE; string avKey; integer list_pos; list key_list; integer key_chan; //Key channel is generated randomly and passed to the scan ball integer die_chan = -9423753; //Hey pick your own channels and be sure to paste them into //the scan balls too! integer key_rem_chan = -49222879; default { state_entry() { llSetObjectName("3D Radar"); } touch_start(integer total_number) { if (Scan) { llSensorRepeat("", "", AGENT, 96, PI, 1); key_list =[]; llListen(key_rem_chan, "", "", ""); llOwnerSay("on"); Scan = FALSE; } else { llSensorRemove(); llRegionSay(die_chan, "die"); llOwnerSay("off"); Scan = TRUE; } } sensor(integer iNum) { integer p = 0; for (p = 0; p < iNum; ++p) { avKey = llDetectedKey(p); list_pos = llListFindList(key_list, (list)avKey); if (list_pos == -1) { key_list += (list) avKey; key_chan = (integer) llFrand(-1000000) - 1000000; llRezObject("scan ball", llGetPos(), ZERO_VECTOR, ZERO_ROTATION, key_chan); llSleep(.25); llRegionSay(key_chan, avKey); } } } listen(integer c, string name, key id, string msg) { integer r = llListFindList(key_list,[(key)msg]); key_list = llDeleteSubList(key_list, r, r); } }
</lsl> string avName; integer avDistance; key avKey; integer avListen; integer key_chan; integer die_chan = -9423753; integer key_rem_chan = -49222879; vector avPos; vector rPos; key owner;
default {
state_entry() { llSetObjectName("scan ball"); //Renames the object to "scan ball" owner = llGetOwner(); // Lets check to see what the key of the owner of the object is and save it for later }
on_rez(integer start_param) { rPos = llGetPos(); key_chan = start_param; llListen(die_chan, "", "", ""); avListen = llListen(key_chan, "", "", ""); }
listen(integer c, string n, key id, string msg) { if (c == die_chan && msg == "die" && owner == llDetectedOwner(0)) //Lets check to see if the message we heard matches all the criteria for the kill command (Right channel, right message and from radar owned by same owner) { llDie(); }
else { avKey = (key) msg; avName = llKey2Name(avKey); llSensorRepeat("", avKey, AGENT, 96, PI, 1.0); llListenRemove(avListen); } }
sensor(integer n) { avPos = llDetectedPos(0); vector avDivPos = (avPos - rPos) / (96 / 1); //Scan range/Radius of large sphere avDistance = (integer) llVecDist(rPos, llDetectedPos(0)); llSetPos(rPos + avDivPos); llSetText(avName + "[" + (string) avDistance + "]", <1, 1, 1 >, 1); }
no_sensor() { llRegionSay(key_rem_chan, avKey); llDie(); } }