Difference between revisions of "3D Radar"

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(→‎Scan Ball Script: - Fixed broken and badly implemented if statement before running llDie() on the scan ball.)
(→‎Scan Ball Script: Improved readability and removed some redundant code)
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</lsl>
</lsl>
==Scan Ball Script==
Place this script in a prim and then place the prim into the inventory of the Scanner/Rezzer. It will automatically name itself.
Suggestion; Create a sphere prim of 0.05 diameter with glow set about .80.
<lsl>
//////////////////////////////////////////////////////////////////////////////////////////////////////
// 3D Radar 2.5
// "Oct 15 2008", "18:44:36"
// Creator: Jesse Barnett
// Released into the Public Domain
//////////////////////////////////////////////////////////////////////////////////////////////////////
string avName;
string avName;
integer avDistance;
integer avDistance;
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vector avPos;
vector avPos;
vector rPos;
vector rPos;
default {
key owner;
state_entry() {
llSetObjectName("scan ball");
default
{
 
state_entry()
{
llSetObjectName("scan ball"); //Renames the object to "scan ball"
owner = llGetOwner(); // Lets check to see what the key of the owner of the object is and save it for later
}
}
on_rez(integer start_param) {
 
on_rez(integer start_param)
{
rPos = llGetPos();
rPos = llGetPos();
key_chan = start_param;
key_chan = start_param;
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avListen = llListen(key_chan, "", "", "");
avListen = llListen(key_chan, "", "", "");
}
}
listen(integer c, string n, key id, string msg) {
 
if (c == die_chan && msg == "die") {
listen(integer c, string n, key id, string msg)
key owner = llGetOwner();
{
  if (owner == llDetectedOwner(0)) {
if (c == die_chan && msg == "die" && owner == llDetectedOwner(0)) //Lets check to see if the message we heard matches all the criteria for the kill command (Right channel, right message and from radar owned by same owner)
llDie();
{
}
llDie();
}
}
else {
else
{
avKey = (key) msg;
avKey = (key) msg;
avName = llKey2Name(avKey);
avName = llKey2Name(avKey);
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}
}
}
}
sensor(integer n) {
sensor(integer n)
{
avPos = llDetectedPos(0);
avPos = llDetectedPos(0);
vector avDivPos = (avPos - rPos) / (96 / 1); //Scan range/Radius of large sphere
vector avDivPos = (avPos - rPos) / (96 / 1); //Scan range/Radius of large sphere
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llSetText(avName + "[" + (string) avDistance + "]", <1, 1, 1 >, 1);
llSetText(avName + "[" + (string) avDistance + "]", <1, 1, 1 >, 1);
}
}
no_sensor() {
no_sensor()
{
llRegionSay(key_rem_chan, avKey);
llRegionSay(key_rem_chan, avKey);
llDie();
llDie();
}
}
}
}
</lsl>
{{LSLC|Library|3D Radar}}

Revision as of 08:19, 5 August 2014


Scripts have been corrected and working properly now

Rezzes a ball for each avatar in range. Each ball tracks it's on AV and displays distance.

Scanner/Rezzer Script

Place this script in a prim along with the scan ball. When touched it will scan the surrounding area and rezz a ball for each avatar.

Suggestion: Create a sphere with a diameter of 2 meters. Set transparency about 60. Create another sphere about 0.05 diameter, color a dark color and put it in the center of the large prim. Select small prim 1st and then large prim and link them. This will give you a center point to reference. The scan ball script is set to scan for it's avatar to a range of 96 meters.

This formula: vector avDivPos = (avPos - rPos) * 0.010417; Takes the (avatars position - position of scanner) & multiplies by (radius of the distance you want the balls to go(2 meter sphere = 1 meter radius)/scan range(96meters)):

1/96 = approximately 0.010417.

<lsl> ////////////////////////////////////////////////////////////////////////////////////////////////////// // 3D Radar 2.5 // "Oct 15 2008", "18:43:28" // Creator: Jesse Barnett // Released into the Public Domain //////////////////////////////////////////////////////////////////////////////////////////////////////

integer Scan = TRUE; string avKey; integer list_pos; list key_list; integer key_chan; //Key channel is generated randomly and passed to the scan ball integer die_chan = -9423753; //Hey pick your own channels and be sure to paste them into //the scan balls too! integer key_rem_chan = -49222879; default { state_entry() { llSetObjectName("3D Radar"); } touch_start(integer total_number) { if (Scan) { llSensorRepeat("", "", AGENT, 96, PI, 1); key_list =[]; llListen(key_rem_chan, "", "", ""); llOwnerSay("on"); Scan = FALSE; } else { llSensorRemove(); llRegionSay(die_chan, "die"); llOwnerSay("off"); Scan = TRUE; } } sensor(integer iNum) { integer p = 0; for (p = 0; p < iNum; ++p) { avKey = llDetectedKey(p); list_pos = llListFindList(key_list, (list)avKey); if (list_pos == -1) { key_list += (list) avKey; key_chan = (integer) llFrand(-1000000) - 1000000; llRezObject("scan ball", llGetPos(), ZERO_VECTOR, ZERO_ROTATION, key_chan); llSleep(.25); llRegionSay(key_chan, avKey); } } } listen(integer c, string name, key id, string msg) { integer r = llListFindList(key_list,[(key)msg]); key_list = llDeleteSubList(key_list, r, r); } }

</lsl> string avName; integer avDistance; key avKey; integer avListen; integer key_chan; integer die_chan = -9423753; integer key_rem_chan = -49222879; vector avPos; vector rPos; key owner;

default {

state_entry() { llSetObjectName("scan ball"); //Renames the object to "scan ball" owner = llGetOwner(); // Lets check to see what the key of the owner of the object is and save it for later }

on_rez(integer start_param) { rPos = llGetPos(); key_chan = start_param; llListen(die_chan, "", "", ""); avListen = llListen(key_chan, "", "", ""); }

listen(integer c, string n, key id, string msg) { if (c == die_chan && msg == "die" && owner == llDetectedOwner(0)) //Lets check to see if the message we heard matches all the criteria for the kill command (Right channel, right message and from radar owned by same owner) { llDie(); }

else { avKey = (key) msg; avName = llKey2Name(avKey); llSensorRepeat("", avKey, AGENT, 96, PI, 1.0); llListenRemove(avListen); } }

sensor(integer n) { avPos = llDetectedPos(0); vector avDivPos = (avPos - rPos) / (96 / 1); //Scan range/Radius of large sphere avDistance = (integer) llVecDist(rPos, llDetectedPos(0)); llSetPos(rPos + avDivPos); llSetText(avName + "[" + (string) avDistance + "]", <1, 1, 1 >, 1); }

no_sensor() { llRegionSay(key_rem_chan, avKey); llDie(); } }