Difference between revisions of "3D Radar"
(→Scan Ball Script: Improved readability and removed some redundant code) |
m (Undo revision 1192566 by Terk Resident (Talk) - Derp, accidentally wiped a section) |
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</lsl> | </lsl> | ||
==Scan Ball Script== | |||
Place this script in a prim and then place the prim into the inventory of the Scanner/Rezzer. It will automatically name itself. | |||
Suggestion; Create a sphere prim of 0.05 diameter with glow set about .80. | |||
<lsl> | |||
////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
// 3D Radar 2.5 | |||
// "Oct 15 2008", "18:44:36" | |||
// Creator: Jesse Barnett | |||
// Released into the Public Domain | |||
////////////////////////////////////////////////////////////////////////////////////////////////////// | |||
string avName; | string avName; | ||
integer avDistance; | integer avDistance; | ||
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vector avPos; | vector avPos; | ||
vector rPos; | vector rPos; | ||
default { | |||
state_entry() { | |||
default | llSetObjectName("scan ball"); | ||
{ | |||
state_entry() | |||
llSetObjectName("scan ball"); | |||
} | } | ||
on_rez(integer start_param) { | |||
on_rez(integer start_param) | |||
rPos = llGetPos(); | rPos = llGetPos(); | ||
key_chan = start_param; | key_chan = start_param; | ||
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avListen = llListen(key_chan, "", "", ""); | avListen = llListen(key_chan, "", "", ""); | ||
} | } | ||
listen(integer c, string n, key id, string msg) { | |||
listen(integer c, string n, key id, string msg) | if (c == die_chan && msg == "die") { | ||
key owner = llGetOwner(); | |||
if (c == die_chan && msg == "die" | if (owner == llDetectedOwner(0)) { | ||
llDie(); | |||
} | |||
} | } | ||
else { | |||
else | |||
avKey = (key) msg; | avKey = (key) msg; | ||
avName = llKey2Name(avKey); | avName = llKey2Name(avKey); | ||
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} | } | ||
} | } | ||
sensor(integer n) { | |||
sensor(integer n) | |||
avPos = llDetectedPos(0); | avPos = llDetectedPos(0); | ||
vector avDivPos = (avPos - rPos) / (96 / 1); //Scan range/Radius of large sphere | vector avDivPos = (avPos - rPos) / (96 / 1); //Scan range/Radius of large sphere | ||
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llSetText(avName + "[" + (string) avDistance + "]", <1, 1, 1 >, 1); | llSetText(avName + "[" + (string) avDistance + "]", <1, 1, 1 >, 1); | ||
} | } | ||
no_sensor() { | |||
no_sensor() | |||
llRegionSay(key_rem_chan, avKey); | llRegionSay(key_rem_chan, avKey); | ||
llDie(); | llDie(); | ||
} | } | ||
} | } | ||
</lsl> | |||
{{LSLC|Library|3D Radar}} |
Revision as of 08:20, 5 August 2014
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
- Click Here To see my page and more of my scripts
Scripts have been corrected and working properly now
Rezzes a ball for each avatar in range. Each ball tracks it's on AV and displays distance.
Scanner/Rezzer Script
Place this script in a prim along with the scan ball. When touched it will scan the surrounding area and rezz a ball for each avatar.
Suggestion: Create a sphere with a diameter of 2 meters. Set transparency about 60. Create another sphere about 0.05 diameter, color a dark color and put it in the center of the large prim. Select small prim 1st and then large prim and link them. This will give you a center point to reference. The scan ball script is set to scan for it's avatar to a range of 96 meters.
This formula: vector avDivPos = (avPos - rPos) * 0.010417; Takes the (avatars position - position of scanner) & multiplies by (radius of the distance you want the balls to go(2 meter sphere = 1 meter radius)/scan range(96meters)):
1/96 = approximately 0.010417.
<lsl> ////////////////////////////////////////////////////////////////////////////////////////////////////// // 3D Radar 2.5 // "Oct 15 2008", "18:43:28" // Creator: Jesse Barnett // Released into the Public Domain //////////////////////////////////////////////////////////////////////////////////////////////////////
integer Scan = TRUE; string avKey; integer list_pos; list key_list; integer key_chan; //Key channel is generated randomly and passed to the scan ball integer die_chan = -9423753; //Hey pick your own channels and be sure to paste them into //the scan balls too! integer key_rem_chan = -49222879; default { state_entry() { llSetObjectName("3D Radar"); } touch_start(integer total_number) { if (Scan) { llSensorRepeat("", "", AGENT, 96, PI, 1); key_list =[]; llListen(key_rem_chan, "", "", ""); llOwnerSay("on"); Scan = FALSE; } else { llSensorRemove(); llRegionSay(die_chan, "die"); llOwnerSay("off"); Scan = TRUE; } } sensor(integer iNum) { integer p = 0; for (p = 0; p < iNum; ++p) { avKey = llDetectedKey(p); list_pos = llListFindList(key_list, (list)avKey); if (list_pos == -1) { key_list += (list) avKey; key_chan = (integer) llFrand(-1000000) - 1000000; llRezObject("scan ball", llGetPos(), ZERO_VECTOR, ZERO_ROTATION, key_chan); llSleep(.25); llRegionSay(key_chan, avKey); } } } listen(integer c, string name, key id, string msg) { integer r = llListFindList(key_list,[(key)msg]); key_list = llDeleteSubList(key_list, r, r); } }
</lsl>
Scan Ball Script
Place this script in a prim and then place the prim into the inventory of the Scanner/Rezzer. It will automatically name itself.
Suggestion; Create a sphere prim of 0.05 diameter with glow set about .80. <lsl> ////////////////////////////////////////////////////////////////////////////////////////////////////// // 3D Radar 2.5 // "Oct 15 2008", "18:44:36" // Creator: Jesse Barnett // Released into the Public Domain //////////////////////////////////////////////////////////////////////////////////////////////////////
string avName; integer avDistance; key avKey; integer avListen; integer key_chan; integer die_chan = -9423753; integer key_rem_chan = -49222879; vector avPos; vector rPos; default { state_entry() { llSetObjectName("scan ball"); } on_rez(integer start_param) { rPos = llGetPos(); key_chan = start_param; llListen(die_chan, "", "", ""); avListen = llListen(key_chan, "", "", ""); } listen(integer c, string n, key id, string msg) { if (c == die_chan && msg == "die") { key owner = llGetOwner();
if (owner == llDetectedOwner(0)) {
llDie(); } } else { avKey = (key) msg; avName = llKey2Name(avKey); llSensorRepeat("", avKey, AGENT, 96, PI, 1.0); llListenRemove(avListen); } } sensor(integer n) { avPos = llDetectedPos(0); vector avDivPos = (avPos - rPos) / (96 / 1); //Scan range/Radius of large sphere avDistance = (integer) llVecDist(rPos, llDetectedPos(0)); llSetPos(rPos + avDivPos); llSetText(avName + "[" + (string) avDistance + "]", <1, 1, 1 >, 1); } no_sensor() { llRegionSay(key_rem_chan, avKey); llDie(); } } </lsl>