If you don't have a ''16:9 aspect ratio'' monitor, you will want to recalculate the lens settings.
'''To recalculate the lens settings:'''
# Visit this website: [https://www.scantips.com/lights/fieldofview.html#top]
# Enter the desired focal length of the lens.
#* '''The desired focal length is also one of the settings we need. (Debug setting: CameraFocalLength)'''
# Scroll down, and select '''Option 1'''.
#* ''Advanced users: You may also want to change the sensor size if you are trying to match footage shot with a specific camera (e.g. a phone camera). See the following website to get some additional values: [https://www.scantips.com/lights/dof2.html#calc Sensor chart]''
# Under '''Option 1''', select the desired Aspect Ratio crop.
# Click '''Recalculate'''.
# Visit this website in a new tab or window: [https://www.omnicalculator.com/conversion/angle-converter]
# Enter the value from the first website called "Angle of View - Diagonal Degrees" in the "deg" field of the second website.
#* '''The value given in the "rad" field is the new value for your FoV (Debug setting: CameraAngle)'''.
# Back on the first website, find the value for "Angle of View - Height Degrees".
#* '''The value in this field is the new value for the [[Depth of field|DoF]] FoV (Debug setting: CameraFieldOfView)'''
Note that when converting a colour from regular LSL space (sRGB) to linear space for use in a light, it's likely quicker and cleaner to use the internal function llsRGB2Linear. This is mostly a function that can be used for fun to manipulate the gamma space of colours.
vectorsrgb_eotf(vectorcolor,floatgamma)//To convert from regular LSL colour to light colour, gamma value should be 2.4{//Conversion from gamma-encoded sRGB space to linear space. Credit: Jenna Huntsman, Christopher J. Howardvectorlow=color/12.92;vectorhigh=<llPow((color.x+0.055)/1.055,gamma),llPow((color.y+0.055)/1.055,gamma),llPow((color.z+0.055)/1.055,gamma)>;returnmix(low,high,step(<0.04045,0.04045,0.04045>,color));}floatmax(floatx,floaty){//Return the higher of 2 given values.if(y>x)returny;returnx;}vectormix(vectorx,vectory,vectort){vectorret;ret.x=x.x*(1-t.x)+y.x*t.x;ret.y=x.y*(1-t.y)+y.y*t.y;ret.z=x.z*(1-t.z)+y.z*t.z;returnret;}vectorstep(vectoredge,vectorx){vectorret=<1,1,1>;if(x.x<edge.x)ret.x=0;if(x.y<edge.y)ret.x=0;if(x.z<edge.z)ret.x=0;returnret;}
Examples
vectorLampCol=<1,0.74510,0.47451>;//3200 kelvinllSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_POINT_LIGHT,1,srgb_eotf(LampCol,2.4),1,20,0,PRIM_GLOW,ALL_SIDES,1,PRIM_COLOR,ALL_SIDES,LampCol,1,PRIM_FULLBRIGHT,ALL_SIDES,1]);//Set light source colour and prim colour to same colour; despite taking different input values.
Random Notes
I be a placeholder. At least for now.
Photo Checklist Page Update
This is some text. I need to do something here.
Lens Settings
The table below contains settings for simulating various real-life lenses within Second Life. These settings will change the camera's Field of View (FoV), as well as Depth of field (DoF) settings. You may want to play around with some of these settings (for example, the Aperture value) to manipulate the depth-of-field effect.
Tip: The default Second Life camera is roughly equivalent to a full frame digital (36x24mm sensor) camera using 31mm lens.
For reference, the following table describes the debug settings changed, their units, and what the setting does. Default values are not provided as these settings may vary between viewers.
Camera Field-of-View angle, horizontal. Equivalent to Angle of View - width degrees to equate a real lens. This changes the visible FoV.
CameraDoFResScale
Linear
Amount to scale down resolution of DoF effect. Manipulating this value may change performance.
CameraFieldOfView
Degrees
Field-of-View angle used for the DoF effect. Note that this value is the height FoV, NOT width.
CameraFNumber
F Stop
F Stop (or Aperture) value to be simulated by DoF effect. This is the value you should change to adjust the intensity of the DoF effect.
CameraFocalLength
mm
Focal length of the lens to be simulated by the DoF effect.
CameraMaxCoF
mm*1000
Lens Circle of Confusion value to be simulated by the DoF effect.
CameraFocusTransitionTime
Seconds
Time the camera will take to transition between 2 focal planes.
Editor note: The below settings assume that the screen is in the 16:9 aspect ratio - These values vary depending on aspect ratio, so if you have a screen of a different ratio, you may need to recalculate these values.
Note: To manipulate the intensity of the Depth-of-Field effect, change the aperture (F number) value. Common values are: 1.4, 2, 2.8, 4, 8, 12, 16, 20, 24
8 mm (Fisheye)
Debug Setting
Value
CameraAngle
2.306
CameraFieldOfView
103.4
CameraFocalLength
8
CameraMaxCoF
29.0
16 mm
Debug Setting
Value
CameraAngle
1.688
CameraFieldOfView
64.65
CameraFocalLength
16
CameraMaxCoF
29.0
24 mm
Debug Setting
Value
CameraAngle
1.287
CameraFieldOfView
45.75
CameraFocalLength
24
CameraMaxCoF
29.0
31 mm (SL Default)
Debug Setting
Value
CameraAngle
1.047
CameraFieldOfView
35.98
CameraFocalLength
31
CameraMaxCoF
29.0
50 mm
Debug Setting
Value
CameraAngle
0.691
CameraFieldOfView
22.9
CameraFocalLength
50
CameraMaxCoF
29.0
75 mm
Debug Setting
Value
CameraAngle
0.471
CameraFieldOfView
15.38
CameraFocalLength
75
CameraMaxCoF
29.0
100 mm
Debug Setting
Value
CameraAngle
0.350
CameraFieldOfView
11.56
CameraFocalLength
100
CameraMaxCoF
29.0
Did you know that you can leave DoF enabled for daily use? Try the settings given above for 31 mm, with an F-Stop (F number) value of 16.0.
How to calculate lens settings
If you don't have a 16:9 aspect ratio monitor, you will want to recalculate the lens settings.
The desired focal length is also one of the settings we need. (Debug setting: CameraFocalLength)
Scroll down, and select Option 1.
Advanced users: You may also want to change the sensor size if you are trying to match footage shot with a specific camera (e.g. a phone camera). See the following website to get some additional values: Sensor chart
Under Option 1, select the desired Aspect Ratio crop.