Difference between revisions of "LlResetTime"

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(synch with old content and recent changes at llGetTime)
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|func_id=83|func_sleep=0.0|func_energy=10.0
|func_id=83|func_sleep=0.0|func_energy=10.0
|func=llResetTime
|func=llResetTime
|func_desc=Sets the script's running time to zero.  
|func_desc=Restarts the count of dilated time returned by [[llGetTime]] and by [[llGetAndResetTime]].
|return_text
|return_text
|spec
|spec
|caveats=*Note that this time can be set to zero by editing the script, resetting the script, a sim reset, etc.
|caveats=
**Not reliable for long term monitoring of a script's run time.
*Script reset and various events outside user control, such as sim reset, also restart this count.
|examples=<pre>
|examples=<pre>
default {
default {

Revision as of 20:52, 19 October 2007

Summary

Function: llResetTime( );
0.0 Forced Delay
10.0 Energy

Restarts the count of dilated time returned by llGetTime and by llGetAndResetTime.

Caveats

  • Script reset and various events outside user control, such as sim reset, also restart this count.

Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time;
        time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Functions

•  llGetTime
•  llGetAndResetTime

Deep Notes

Signature

function void llResetTime();