Difference between revisions of "Template:LSL Constants/PrimitiveParams"

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{{!}} rowspan="10" {{!}} 2
{{!}} rowspan="10" {{!}} 2
{{!}} colspan="2" {{!}} [ [[integer]] {{HoverText|flag|PRIM_MATERIAL_* flag}}]
{{!}} colspan="2" {{!}} [ [[integer]] {{HoverText|flag|PRIM_MATERIAL_* flag}}]
{{!}} colspan="6" {{!}} {{#switch:{{{1|}}}|get=Gets|set=Sets|Gets / Sets}}
{{!}} colspan="6" {{!}} {{#switch:{{{1|}}}|get=Gets|set=Sets|Gets / Sets}} the prim's material. Material is used to set the default [[llCollisionSound|collision sound]] & [[llCollisionSprite|sprite]].
{{!}}-
{{!}}-
! colspan="2" {{!}} {{HoverText|flag|PRIM_TYPE_* flag}} Constants
! colspan="2" {{!}} {{HoverText|flag|PRIM_TYPE_* flag}} Constants
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{{!}} colspan="6" {{!}} rubber
{{!}} colspan="6" {{!}} rubber
{{!}}-
{{!}}-
{{!}} [[PRIM_MATERIAL_LIGHT]]
{{!}} <s>[[PRIM_MATERIAL_LIGHT]]</s>
{{!}} 7
{{!}} 7
{{!}} colspan="6" {{!}} light
{{!}} colspan="6" {{!}}light, DEPRECATED: Does the same thing as [&nbsp;[[PRIM_FULLBRIGHT]], ALL_SIDES, TRUE&nbsp;]
{{!}}-
{{!}}-
{{!}} [&nbsp;[[PRIM_PHYSICS]]&nbsp;]
{{!}} [&nbsp;[[PRIM_PHYSICS]]&nbsp;]

Revision as of 17:22, 16 April 2007

Parameter Additional Parameters Description
PRIM_TYPE ] 9 [ integer flag ] Gets / Sets the prim shape.
flag Constants Flag Parameters
PRIM_TYPE_BOX 0 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_CYLINDER 1 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_PRISM 2 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_SPHERE 3 [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
PRIM_TYPE_TORUS 4 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_TUBE 5 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_RING 6 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
  hole_shape Constants Shape hole_shape Constants Shape
PRIM_HOLE_DEFAULT 0x0 Default PRIM_HOLE_SQUARE 0x20 Square
PRIM_HOLE_CIRCLE 0x10 Circle PRIM_HOLE_TRIANGLE 0x30 Triangle
PRIM_MATERIAL ] 2 [ integer flag] Gets / Sets the prim's material. Material is used to set the default collision sound & sprite.
flag Constants Flag Description
PRIM_MATERIAL_STONE 0 stone
PRIM_MATERIAL_METAL 1 metal
PRIM_MATERIAL_GLASS 2 glass
PRIM_MATERIAL_WOOD 3 wood
PRIM_MATERIAL_FLESH 4 flesh
PRIM_MATERIAL_PLASTIC 5 plastic
PRIM_MATERIAL_RUBBER 6 rubber
PRIM_MATERIAL_LIGHT 7 light, DEPRECATED: Does the same thing as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ]
PRIM_PHYSICS ] 3 [ integer boolean ] Physics status llGetStatus / llSetStatus
PRIM_TEMP_ON_REZ ] 4 [ integer boolean ] Temp on rez status llGetStatus / llSetStatus
PRIM_PHANTOM ] 5 [ integer boolean ] Phantom status llGetStatus / llSetStatus
PRIM_POSITION ] 6 [ vector position ] Position, llGetPos / llSetPos
PRIM_ROTATION ] 8 [ rotation rot ] Rotation, llGetRot / llSetRot
PRIM_SIZE ] 7 [ vector size ] Size, llGetScale / llSetScale
PRIM_TEXTURE, integer face ] 17 [ string id, vector repeats, vector offsets, float rotation_in_radians ] Texture, llSetTexture / llGetTexture
PRIM_COLOR, integer face ] 18 [ vector color, float alpha ] Position, llSetAlpha / llGetAlpha, llSetColor / llGetColor
PRIM_BUMP_SHINY, integer face ] 19 [ integer shiny, integer bump ]
PRIM_SHINY_NONE 0 none
PRIM_SHINY_LOW 1 low
PRIM_SHINY_MEDIUM 2 medium
PRIM_SHINY_HIGH 3 high
PRIM_BUMP_NONE 0 none: no bump map
PRIM_BUMP_BRIGHT 1 brightness: generate bump map from highlights
PRIM_BUMP_DARK 2 darkness: generate bump map from lowlights
PRIM_BUMP_WOOD 3 woodgrain
PRIM_BUMP_BARK 4 bark
PRIM_BUMP_BRICKS 5 bricks
PRIM_BUMP_CHECKER 6 checker
PRIM_BUMP_CONCRETE 7 concrete
PRIM_BUMP_TILE 8 crustytile
PRIM_BUMP_STONE 9 cutstone: blocks
PRIM_BUMP_DISKS 10 discs: packed circles
PRIM_BUMP_GRAVEL 11 gravel
PRIM_BUMP_BLOBS 12 petridish: blobby amoebalike shapes
PRIM_BUMP_SIDING 13 siding
PRIM_BUMP_LARGETILE 14 stonetile
PRIM_BUMP_STUCCO 15 stucco
PRIM_BUMP_SUCTION 16 suction: rings
PRIM_BUMP_WEAVE 17 weave
PRIM_FULLBRIGHT, integer face ] 20 [ integer boolean ]
PRIM_FLEXIBLE ] 21 [ integer boolean, integer softness, float gravity, float friction, float wind, float tension, vector force ]
PRIM_TEXGEN, integer face ] 22 [ integer type ]
PRIM_TEXGEN_DEFAULT 0
PRIM_TEXGEN_PLANAR 1
PRIM_POINT_LIGHT ] 23 [ integer boolean, vector color, float intensity, float radius, float falloff ]
[ 1 ]
PRIM_TYPE_LEGACY
1 [ integer flag, paramaters ]
PRIM_TYPE_BOX 0 [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
PRIM_TYPE_CYLINDER 1 [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
PRIM_TYPE_PRISM 2 [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
PRIM_TYPE_SPHERE 3 [ vector cut, float hollow, vector dimple ]
PRIM_TYPE_TORUS 4 [ vector cut, float hollow, float twist_end, float hole_size_y, vector top_shear, vector advanced_cut ]
PRIM_TYPE_TUBE 5 [ vector cut, float hollow, float twist_end, float topshear_x ]