Difference between revisions of "LSL Script Efficiency"

From Second Life Wiki
Jump to navigation Jump to search
m (Stub)
Line 20: Line 20:


<pre>
<pre>
integer time() {
    string stamp = llGetTimestamp();
    return (integer) llGetSubString(stamp, 11, 12) * 3600000 + (integer) llGetSubString(stamp, 14, 15) * 60000 + llRound((float) llGetSubString(stamp, 17, -2) * 1000.0);
}
default {
default {
   state_entry() {
   state_entry() {
     integer i = 0;
     float i = 0;
     while (i < 1) {
    float max = 1000;
    float current = time();
     while (i < max) {
       ++a;
       ++a;
     }
     }
    llOwnerSay("The function tool a total of " + (string)((time()-current)/max)) + " milliseconds.");
   }
   }
}
}
Line 32: Line 43:
</div></div>
</div></div>
<div id="box">
<div id="box">
== Efficiency ==
== Efficiency ==
<div style="padding: 0.5em;">
<div style="padding: 0.5em;">

Revision as of 18:59, 15 May 2007

What is Efficiency

PAGE UNDER CONSTRUCTION!


Efficiency is how long it takes to run a script.

There are many ways to speed up scripts, such as using ++a instead of a++.

Rules for posting

The following code snipit will allow testing of a function.



integer time() {
    string stamp = llGetTimestamp();
    return (integer) llGetSubString(stamp, 11, 12) * 3600000 + (integer) llGetSubString(stamp, 14, 15) * 60000 + llRound((float) llGetSubString(stamp, 17, -2) * 1000.0);
}


default {
  state_entry() {
    float i = 0;
    float max = 1000;
    float current = time();
    while (i < max) {
      ++a;
    }
    llOwnerSay("The function tool a total of " + (string)((time()-current)/max)) + " milliseconds.");
  }
}

Efficiency

++a and a += 1 are equal in speed (they compile to the same bytecode). a++ is slower.