Difference between revisions of "LlGetRegionFPS"

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|spec
|spec
|caveats=
|caveats=
*Region FPS is capped at 45.0 frames per second, so this function never returns greater than 45.0
*Region FPS is currently capped at 45.0 frames per second, so this function never returns greater than 45.0
|examples
|examples=<pre>
// The beginnings of a region-info script.
default
{
    state_entry()
    {
        llSetTimerEvent(3.0);
    }
   
    timer()
    {
        string msg;
       
        msg = "  REGION NAME : " + llGetRegionName() + "\n"
            + "TIME DIALATION : " + (string)llGetRegionTimeDilation() + "\n"
            + "    REGION FPS : " + (string)llGetRegionFPS() + "\n";
       
        llSetText(msg, <0,1,0>, 1.0);
    }
}
</pre>
|helpers
|helpers
|also_header
|also_header

Revision as of 14:35, 17 May 2007

Summary

Function: float llGetRegionFPS( );
0.0 Forced Delay
10.0 Energy

Returns a float that is the mean region frames per second.

Caveats

  • Region FPS is currently capped at 45.0 frames per second, so this function never returns greater than 45.0

Examples

// The beginnings of a region-info script.
default
{
    state_entry()
    {
        llSetTimerEvent(3.0);
    }
    
    timer()
    {
        string msg;
        
        msg = "   REGION NAME : " + llGetRegionName() + "\n"
            + "TIME DIALATION : " + (string)llGetRegionTimeDilation() + "\n"
            + "    REGION FPS : " + (string)llGetRegionFPS() + "\n";
        
        llSetText(msg, <0,1,0>, 1.0);
    }
}

See Also

Functions

•  llGetSimulatorHostname Gets the hostname of the server
•  llGetRegionTimeDilation Gets the region time dilation

Deep Notes

Signature

function float llGetRegionFPS();