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DuraS Torok (talk | contribs) Reword the comment into better English |
Huney Jewell (talk | contribs) mNo edit summary |
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{{LSL Header}} | |||
=====Will Move your object to a position===== | =====Will Move your object to a position===== | ||
<pre> | <pre> | ||
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// Just please leave this header intact | // Just please leave this header intact | ||
// | // | ||
// Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you) | // Minor changes: | ||
// (insert your name here and delete this comment if you do any mod of this script, thank you) | |||
// | // | ||
// Script start here: | // Script start here: | ||
Revision as of 06:22, 7 September 2007
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Will Move your object to a position
// script created by SpiritWolf Chikuwa
//
// /!\ PUBLIC DOMAIN /!\
// You can Copy/Mod/Trans
// Please, do not resell this script and give it full perm
// Just please leave this header intact
//
// Minor changes:
// (insert your name here and delete this comment if you do any mod of this script, thank you)
//
// Script start here:
default
{
state_entry() // This example uses "state_entry", so the item moves as soon as it is rezzed.
// This could be another event such as "touch_start" when it will move only if
// Or use "on_rez" and the item will move only if rezzed, and now directly when
// the script is compiled.
{
llSetStatus(STATUS_PHYSICS | STATUS_PHANTOM, TRUE); // This must be used
// with physics (we move the item, and phantom, it's not needed, but better if the object
// doesn't collide with anything. Also, it's physics, so be carefull, only 31 prims
// for an item allowed.
llMoveToTarget(<53.654,199.364,502.542>, 10); // This will move the item to the
// vector <X,Y,Z> locally on the current sim. "10" is the speed, so the
// object will move slowly.
}
}