Difference between revisions of "Talk:Math Sculptor"
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Do you plan on releasing the source code for the entire program? What about posting some example add-ins here to give people an idea of what can be done, and for a beginning template to work off of. [[User:Eddy Stryker|Eddy Stryker]] 00:28, 10 July 2007 (PDT) | Do you plan on releasing the source code for the entire program? What about posting some example add-ins here to give people an idea of what can be done, and for a beginning template to work off of. [[User:Eddy Stryker|Eddy Stryker]] 00:28, 10 July 2007 (PDT) | ||
: I'm trying to separate the addins and application. For the Addins all the source is out there and the install comes with a sample addin project with all the source. In principle, I'd like the addins (which really just contain a mathimatical algorithm) to be useable in other applications (anyone want to add one to Maya :-) . Here is the source for the sample that comes with Math Sculptor [[MathSculptorAddinSample]]. And here are the interfaces [[MathSculptorInterface]] | |||
: For Math Sculptor, I'd like to post the source as well. Whats holding me back is wanting to keep the interfaces fixed. I've got this fear (perhaps unjustified?) that someone will come along and "improve" the interfaces between Math Sculptor and the Addins, thus breaking other peoples addins. [[User:Burhop Piccard|Burhop Piccard]] 10:31, 14 July 2007 (PDT) | |||
Having problems getting the program to run. The XNA requirements gives the following info: RADEON 9200 Series; Found Pixel Shader Version 1.4 Recommended at least Pixel Shader 2.0. Game may or may not work. Updating DirectX Version...Done, Updating XNA Framework...Done! | Having problems getting the program to run. The XNA requirements gives the following info: RADEON 9200 Series; Found Pixel Shader Version 1.4 Recommended at least Pixel Shader 2.0. Game may or may not work. Updating DirectX Version...Done, Updating XNA Framework...Done! | ||
The error is: Error setting up Microsoft XNA Graphics. This often means you have an older version of DirectX or XNA or that your graphics card is out of date. The particular error your computer reported is: Direct3D 9 is not available. This could be the result of using Remote Desktop or a corrupted DirectX 9 installation. --[[User:Destiny Niles|Destiny Niles]] 09:05, 12 July 2007 (PDT) | The error is: Error setting up Microsoft XNA Graphics. This often means you have an older version of DirectX or XNA or that your graphics card is out of date. The particular error your computer reported is: Direct3D 9 is not available. This could be the result of using Remote Desktop or a corrupted DirectX 9 installation. --[[User:Destiny Niles|Destiny Niles]] 09:05, 12 July 2007 (PDT) | ||
: Alas, the joy of Windoes XNA and DirectX :-( I've got a couple video cards that have similar problems mainly because they don't support the right Pixel Shader for XNA. I don't think there is a workaround for this. I have also seen problems with people installing from the wrong DirectX location (Microsoft has made this hard since the DirectX version number shows up the same!). However, you usually don't get a message mentioning the Pixel Shader in this case. [[User:Burhop Piccard|Burhop Piccard]] 10:31, 14 July 2007 (PDT) |
Revision as of 09:31, 14 July 2007
This page is to discuss anything about Math Sculptor, a free applications and set of interfaces for creating Sculpted Prims.
You can visit my web site at http://mark.burhop.net to download the latest software. I hope you find it useful Burhop Piccard 18:58, 30 June 2007 (PDT)
Discussion
I originally wrote some code for the Sculpted Prim constest in Second Life which would create scupted prims from various mathematical alogrithms. I decided it might be useful to create a framework that supports other peoples creations either using my algorithms or, for the mathematically inclined, provide a way to host their algorithms. Does anyone find this useful? Burhop Piccard 18:58, 30 June 2007 (PDT)
Do you plan on releasing the source code for the entire program? What about posting some example add-ins here to give people an idea of what can be done, and for a beginning template to work off of. Eddy Stryker 00:28, 10 July 2007 (PDT)
- I'm trying to separate the addins and application. For the Addins all the source is out there and the install comes with a sample addin project with all the source. In principle, I'd like the addins (which really just contain a mathimatical algorithm) to be useable in other applications (anyone want to add one to Maya :-) . Here is the source for the sample that comes with Math Sculptor MathSculptorAddinSample. And here are the interfaces MathSculptorInterface
- For Math Sculptor, I'd like to post the source as well. Whats holding me back is wanting to keep the interfaces fixed. I've got this fear (perhaps unjustified?) that someone will come along and "improve" the interfaces between Math Sculptor and the Addins, thus breaking other peoples addins. Burhop Piccard 10:31, 14 July 2007 (PDT)
Having problems getting the program to run. The XNA requirements gives the following info: RADEON 9200 Series; Found Pixel Shader Version 1.4 Recommended at least Pixel Shader 2.0. Game may or may not work. Updating DirectX Version...Done, Updating XNA Framework...Done! The error is: Error setting up Microsoft XNA Graphics. This often means you have an older version of DirectX or XNA or that your graphics card is out of date. The particular error your computer reported is: Direct3D 9 is not available. This could be the result of using Remote Desktop or a corrupted DirectX 9 installation. --Destiny Niles 09:05, 12 July 2007 (PDT)
- Alas, the joy of Windoes XNA and DirectX :-( I've got a couple video cards that have similar problems mainly because they don't support the right Pixel Shader for XNA. I don't think there is a workaround for this. I have also seen problems with people installing from the wrong DirectX location (Microsoft has made this hard since the DirectX version number shows up the same!). However, you usually don't get a message mentioning the Pixel Shader in this case. Burhop Piccard 10:31, 14 July 2007 (PDT)