Difference between revisions of "User:Strife Onizuka/Sandbox/Switch/Template:Test"
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{{!}}- | {{!}}- | ||
{{LSL ConstTB|PRIM_HOLE_DEFAULT|integer|hex=0x00}} | {{LSL ConstTB|PRIM_HOLE_DEFAULT|integer|hex=0x00}} | ||
{{!}} Default | {{!!}} Default | ||
{{LSL ConstTB|PRIM_HOLE_SQUARE|integer|hex=0x20}} | {{LSL ConstTB|PRIM_HOLE_SQUARE|integer|hex=0x20}} | ||
{{!}} Square | {{!}} Square | ||
{{!}}- | {{!!}}- | ||
{{LSL ConstTB|PRIM_HOLE_CIRCLE|integer|hex=0x10}} | {{LSL ConstTB|PRIM_HOLE_CIRCLE|integer|hex=0x10}} | ||
{{!}} Circle | {{!!}} Circle | ||
{{LSL ConstTB|PRIM_HOLE_TRIANGLE|integer|hex=0x30}} | {{LSL ConstTB|PRIM_HOLE_TRIANGLE|integer|hex=0x30}} | ||
{{!}} Triangle | {{!!}} Triangle | ||
{{!}}- | {{!}}- | ||
! colspan="2" {{!}} {{LSL Param|type}} Flags | ! colspan="2" {{!}} {{LSL Param|type}} Flags | ||
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{{!}}- | {{!}}- | ||
{{LSL ConstTB|PRIM_SCULPT_TYPE_SPHERE|integer|1}} | {{LSL ConstTB|PRIM_SCULPT_TYPE_SPHERE|integer|1}} | ||
{{!}}Sphere | {{!!}}Sphere | ||
{{!}} colspan="3" {{!}} Converge top & bottom, stitch left side to right | {{!}} colspan="3" {{!}} Converge top & bottom, stitch left side to right | ||
{{!}}- | {{!}}- | ||
{{LSL ConstTB|PRIM_SCULPT_TYPE_TORUS|integer|2}} | {{LSL ConstTB|PRIM_SCULPT_TYPE_TORUS|integer|2}} | ||
{{!}}Torus | {{!!}}Torus | ||
{{!}} colspan="3" {{!}} Stitch top to bottom, stitch left side to right | {{!}} colspan="3" {{!}} Stitch top to bottom, stitch left side to right | ||
{{!}}- | {{!}}- | ||
{{LSL ConstTB|PRIM_SCULPT_TYPE_PLANE|integer|3}} | {{LSL ConstTB|PRIM_SCULPT_TYPE_PLANE|integer|3}} | ||
{{!}}Plane | {{!!}}Plane | ||
{{!}} colspan="3" {{!}} No stitching or converging | {{!}} colspan="3" {{!}} No stitching or converging | ||
{{!}}- | {{!}}- | ||
{{LSL ConstTB|PRIM_SCULPT_TYPE_CYLINDER|integer|4}} | {{LSL ConstTB|PRIM_SCULPT_TYPE_CYLINDER|integer|4}} | ||
{{!}}Cylinder | {{!!}}Cylinder | ||
{{!}} colspan="3" {{!}} Stitch left side to right, double sided polygons? | {{!}} colspan="3" {{!}} Stitch left side to right, double sided polygons? | ||
{{!}}- | {{!}}- | ||
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{{!}}{{!}}{{LSLGC|Texture}}: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTexture]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetTexture]]}} | {{!}}{{!}}{{LSLGC|Texture}}: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTexture]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetTexture]]}} | ||
{{!}}- | {{!}}- | ||
{{! | {{!!}}Repeats: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureScale]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llScaleTexture]]}} | ||
{{!}}- | {{!}}- | ||
{{! | {{!!}}Offset: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureOffset]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llOffsetTexture]]}} | ||
{{!}}- | {{!}}- | ||
{{! | {{!!}}Rotation: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetTextureRot]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llRotateTexture]]}} | ||
{{!}}} | {{!}}} | ||
{{!}}- | {{!}}- | ||
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{{!}} colspan="3" {{!}} | {{!}} colspan="3" {{!}} | ||
{{{!}} | {{{!}} | ||
{{! | {{!!}}{{LSLGC|Alpha}}: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetAlpha]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetAlpha]]}} | ||
{{!}}- | {{!}}- | ||
{{! | {{!!}}{{LSLGC|Color}}: {{!}}{{!}} {{#ifeq:{{{1|get}}}|get|[[llGetColor]]}} {{!}}{{!}} {{#ifeq:{{{1|set}}}|set|[[llSetColor]]}} | ||
{{!}}} | {{!}}} | ||
{{!}}- | {{!}}- | ||
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{{LSL ConstTB|PRIM_SHINY_HIGH|integer|3|m=3|s3=colspan="6"|c=high}} | {{LSL ConstTB|PRIM_SHINY_HIGH|integer|3|m=3|s3=colspan="6"|c=high}} | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!!}} | ||
{{!}} | {{!!}} | ||
{{!}} colspan="6" {{!}} | {{!}} colspan="6" {{!}} | ||
{{!}}- | {{!}}- |
Revision as of 19:18, 20 July 2007
Parameter | Additional Parameters | Description | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[ PRIM_TYPE ] | 9 | [ integer flag ] | Gets / Sets the prim shape. | ||||||||||||||||||
flag Constants | Flag Parameters | ||||||||||||||||||||
PRIM_TYPE_BOX | 0 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_CYLINDER | 1 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_PRISM | 2 | [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_SPHERE | 3 | [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple] | |||||||||||||||||||
PRIM_TYPE_TORUS | 4 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ] | |||||||||||||||||||
PRIM_TYPE_TUBE | 5 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ] | |||||||||||||||||||
PRIM_TYPE_RING | 6 | [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ] | |||||||||||||||||||
PRIM_TYPE_SCULPT | 7 | [ string map, integer type ] Sculpted_Prims:_FAQ | |||||||||||||||||||
hole_shape Flags | Shape | hole_shape Flags | Shape | ||||||||||||||||||
PRIM_HOLE_DEFAULT | 0x00 | Default | PRIM_HOLE_SQUARE | 0x20 | Square | - | PRIM_HOLE_CIRCLE | 0x10 | Circle | PRIM_HOLE_TRIANGLE | 0x30 | Triangle | |||||||||
type Flags | Style | Description | |||||||||||||||||||
PRIM_SCULPT_TYPE_SPHERE | 1 | Sphere | Converge top & bottom, stitch left side to right | ||||||||||||||||||
PRIM_SCULPT_TYPE_TORUS | 2 | Torus | Stitch top to bottom, stitch left side to right | ||||||||||||||||||
PRIM_SCULPT_TYPE_PLANE | 3 | Plane | No stitching or converging | ||||||||||||||||||
PRIM_SCULPT_TYPE_CYLINDER | 4 | Cylinder | Stitch left side to right, double sided polygons? | ||||||||||||||||||
[ PRIM_MATERIAL ] | 2 | [ integer flag] | Gets / Sets the prim's material. The material determines the default collision sound & sprite. | ||||||||||||||||||
flag Constants | Flag Description | ||||||||||||||||||||
PRIM_MATERIAL_STONE | 0 | stone | |||||||||||||||||||
PRIM_MATERIAL_METAL | 1 | metal | |||||||||||||||||||
PRIM_MATERIAL_GLASS | 2 | glass | |||||||||||||||||||
PRIM_MATERIAL_WOOD | 3 | wood | |||||||||||||||||||
PRIM_MATERIAL_FLESH | 4 | flesh | |||||||||||||||||||
PRIM_MATERIAL_PLASTIC | 5 | plastic | |||||||||||||||||||
PRIM_MATERIAL_RUBBER | 6 | rubber | |||||||||||||||||||
7 | light, DEPRECATED: Looks the same as [ PRIM_FULLBRIGHT, ALL_SIDES, TRUE ] | ||||||||||||||||||||
[ PRIM_PHYSICS ] | 3 | [ integer boolean ] | Physics status llGetStatus / llSetStatus | ||||||||||||||||||
[ PRIM_TEMP_ON_REZ ] | 4 | [ integer boolean ] | Temp on rez status llGetStatus / llSetStatus | ||||||||||||||||||
[ PRIM_PHANTOM ] | 5 | [ integer boolean ] | Phantom status llGetStatus / llSetStatus | ||||||||||||||||||
[ PRIM_POSITION ] | 6 | [ vector position ] | Position, llGetPos / llSetPos | ||||||||||||||||||
[ PRIM_ROTATION ] | 8 | [ rotation rot ] | Rotation, llGetRot / llSetRot | ||||||||||||||||||
[ PRIM_SIZE ] | 7 | [ vector size ] | Size, llGetScale / llSetScale | ||||||||||||||||||
[ PRIM_TEXTURE, integer face ] | 17 | [ string texture, vector repeats, vector offsets, float rotation_in_radians ] |
| ||||||||||||||||||
[ PRIM_COLOR, integer face ] | 18 | [ vector color, float alpha ] |
| ||||||||||||||||||
[ PRIM_BUMP_SHINY, integer face ] | 19 | [ integer shiny, integer bump ] | |||||||||||||||||||
shiny & bump Constants | Description | ||||||||||||||||||||
PRIM_SHINY_NONE | 0 | none | |||||||||||||||||||
PRIM_SHINY_LOW | 1 | low | |||||||||||||||||||
PRIM_SHINY_MEDIUM | 2 | medium | |||||||||||||||||||
PRIM_SHINY_HIGH | 3 | high | |||||||||||||||||||
PRIM_BUMP_NONE | 0 | none: no bump map | |||||||||||||||||||
PRIM_BUMP_BRIGHT | 1 | brightness: generate from highlights | |||||||||||||||||||
PRIM_BUMP_DARK | 2 | darkness: generate from lowlights | |||||||||||||||||||
PRIM_BUMP_WOOD | 3 | woodgrain | |||||||||||||||||||
PRIM_BUMP_BARK | 4 | bark | |||||||||||||||||||
PRIM_BUMP_BRICKS | 5 | bricks | |||||||||||||||||||
PRIM_BUMP_CHECKER | 6 | checker | |||||||||||||||||||
PRIM_BUMP_CONCRETE | 7 | concrete | |||||||||||||||||||
PRIM_BUMP_TILE | 8 | crustytile | |||||||||||||||||||
PRIM_BUMP_STONE | 9 | cutstone: blocks | |||||||||||||||||||
PRIM_BUMP_DISKS | 10 | discs: packed circles | |||||||||||||||||||
PRIM_BUMP_GRAVEL | 11 | gravel | |||||||||||||||||||
PRIM_BUMP_BLOBS | 12 | petridish: blobby amoeba like shapes | |||||||||||||||||||
PRIM_BUMP_SIDING | 13 | siding | |||||||||||||||||||
PRIM_BUMP_LARGETILE | 14 | stonetile | |||||||||||||||||||
PRIM_BUMP_STUCCO | 15 | stucco | |||||||||||||||||||
PRIM_BUMP_SUCTION | 16 | suction: rings | |||||||||||||||||||
PRIM_BUMP_WEAVE | 17 | weave | |||||||||||||||||||
[ PRIM_FULLBRIGHT, integer face ] | 20 | [ integer boolean ] | |||||||||||||||||||
[ PRIM_FLEXIBLE ] | 21 | [ integer boolean, integer softness, float gravity, float friction, float wind, float tension, vector force ] | |||||||||||||||||||
[ PRIM_TEXGEN, integer face ] | 22 | [ integer type ] | |||||||||||||||||||
type Constants | Description | ||||||||||||||||||||
PRIM_TEXGEN_DEFAULT | 0 | ||||||||||||||||||||
PRIM_TEXGEN_PLANAR | 1 | ||||||||||||||||||||
[ PRIM_POINT_LIGHT ] | 23 | [ integer boolean, vector color, float intensity, float radius, float falloff ] | |||||||||||||||||||
[ 1 ] |
1 | [ integer flag, paramaters ] | |||||||||||||||||||
flag Constants | Flag Parameters | ||||||||||||||||||||
PRIM_TYPE_BOX | 0 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_CYLINDER | 1 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_PRISM | 2 | [ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ] | |||||||||||||||||||
PRIM_TYPE_SPHERE | 3 | [ vector cut, float hollow, vector dimple ] | |||||||||||||||||||
PRIM_TYPE_TORUS | 4 | [ vector cut, float hollow, float twist_end, float hole_size_y, vector top_shear, vector advanced_cut ] | |||||||||||||||||||
PRIM_TYPE_TUBE | 5 | [ vector cut, float hollow, float twist_end, float topshear_x ] |