Difference between revisions of "LlGetObjectMass"

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(The SL unit of mass is the Linden, no way you would know that. Articles are supposed to be written in the thrid person.)
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Every avatar, regardless of size, shape, attachments, sex or species, the avatar mass is always 1.954922 Lindens.
Avatar mass is not a constant of 1.954922 Lindens. Avatar mass as of Second Life Server 1.18.6.76747 server code is now dynamic and relative to the Avatar's size/shape.  *Note* Attached objects still does not effect one's avatar mass.  - 1/12/08 -
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Revision as of 00:50, 12 January 2008

Summary

Function: float llGetObjectMass( key id );
0.0 Forced Delay
10.0 Energy

Returns a float that is the mass of id

• key id Avatar or object in the sim

Caveats

  • Returns zero if id is not found in the sim.

Examples

Avatar mass is not a constant of 1.954922 Lindens. Avatar mass as of Second Life Server 1.18.6.76747 server code is now dynamic and relative to the Avatar's size/shape. *Note* Attached objects still does not effect one's avatar mass. - 1/12/08 -

default
{
    touch(integer n)
    {
        llSay(0, llDetectedName(0) + " your mass is " + (string)llGetObjectMass( llDetectedKey(0)) + " Lindens.");
    }
}//Anylyn Hax 15:02, 28 July 2007 (PDT)

Mass [m] is the quantity of materia that a avatar has inside itself, and is expressed in Kg (Kilogramms).

The Weight [G] is a Force, expressed in N (Newtons), and it is m * g, where g is the the gravitational atraction (g = 9.81 on Earth).

See Also

Functions

•  llGetMass Gets the current object mass.

Deep Notes

Signature

function float llGetObjectMass( key id );