Difference between revisions of "Script Override Functions"

From Second Life Wiki
Jump to navigation Jump to search
(cleaning up the code and what the heck is said_name supposed to be used for?)
m (It's just an example, not really a script)
Line 1: Line 1:
{{LSL Header}}
{{LSL Header}}
== Script Override ==
Well, you like to override strings, integer etc. in chat channel. For example you like to enable debug or change the channel. I find this the best solution and it can be pretty useful API framework for many listens.


well you like to overide strings, integer etc in chat channel
==== USAGE: /CHANNEL Object_Name,message,value eg: /1000 Object,channel,1001 ====
for example you like to enable debug or change the channel i find this the best solution and can be prety usefull API framework for many listens.
 
USAGE: /CHANNEL Object_Name,message,value eg: /1000 Object,channel,1001
<pre>
<pre>
list csv_commands;
list csv_commands;
Line 31: Line 30:
         else if(command == "avatar" || message == "AVATAR")
         else if(command == "avatar" || message == "AVATAR")
         {
         {
             llSay(0, "hello avatar");
             llSay(0, "Hello, Avatar!");
         }
         }
     }
     }
Line 43: Line 42:
[http://slurl.com/secondlife/Snow%20Crash/128/128/23 Snow Crash]
[http://slurl.com/secondlife/Snow%20Crash/128/128/23 Snow Crash]


{{#vardefine:sort|Script Overide Functions}}{{LSLC|Library}}{{LSLC|Examples}}
{{#vardefine:sort|Script Override Functions}}{{LSLC|Examples}}

Revision as of 05:32, 7 September 2007

Script Override

Well, you like to override strings, integer etc. in chat channel. For example you like to enable debug or change the channel. I find this the best solution and it can be pretty useful API framework for many listens.

USAGE: /CHANNEL Object_Name,message,value eg: /1000 Object,channel,1001

list csv_commands;

integer P_channel = 1000; // channel
integer key_listen;  // listen key
default
{
    state_entry()
    {
        key_listen = llListen(P_channel, "", NULL_KEY, "");
    }

    listen(integer channel, string name, key id, string message) 
    {
        csv_commands = llCSV2List( llToLower( message ));
//        string said_name = llList2String( csv_commands, 0);        
        string command = llList2String( csv_commands, 1);
        if ( command == "channel") 
        {
            P_channel = (integer)llList2String( csv_commands, 2);
            llListenRemove( key_listen );
            key_listen = llListen(P_channel, "","","");
            llOwnerSay( "Listen Channel set to " + (string)P_channel);
        }
        else if(command == "avatar" || message == "AVATAR")
        {
            llSay(0, "Hello, Avatar!");
        }
    }
}

For technical support, requests, etc., use the Search under the Groups Tab and search for .::Prototype::.

if you have any problems getting this script to work either contect me inworld Revolution Perenti or visit out Open Source Section at skidz partz we have many different versions of this system. Snow Crash