Difference between revisions of "User:Jesse Barnett/Script Anatomy"
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*[[User:Jesse_Barnett|Click Here]] To see my page and more of my scripts | *[[User:Jesse_Barnett|Click Here]] To see my page and more of my scripts | ||
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//////////////////////////////ANATOMY OF A SCRIPT/////////////////////////////////// | //////////////////////////////ANATOMY OF A SCRIPT/////////////////////////////////// | ||
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//If you do not need it, you do not have to call state_exit | //If you do not need it, you do not have to call state_exit | ||
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Latest revision as of 17:38, 28 January 2023
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
- Click Here To see my page and more of my scripts
/////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////ANATOMY OF A SCRIPT///////////////////////////////////
//////GLOBAL VARIABLES
//Variables declared here can be used throughout the script
//Global Variables make the script easier to read and edit
//Global Variables use less memory if used multiple times in a script
//Global Variables use more memory if only used once or twice, balance this with readability
//Name a variable so that you can remember what it is and references
//This becomes more important as the script grows in length
string strExample = "I am a string";
list lstExample = ["I am a string in a list"]; //lists start at 0
vector vecExample;// Global Variables need to be declared but do not need to be defined yet
//////USER DEFINED FUNCTIONS
//Please see the wiki section on User Defined Functions for more info
my_function(){
llOwnerSay("I am called from a User Defined Function");
}
/////STATES
//Every script has to have at least one state
//The first state is named default and does not need to be declared as a state
//except to call it from another state
//Any other states need to be declared
//Example: "state next" w/o qoutation marks
//Wherever it is used it will always be both words: "state next" w/o quotation marks
//Declaring state next and calling just "next" will not work
//Multiple states can make a script easier to read and maintain
//It is better to stay within one state if at all possible
default{ //notice that "state" is not necessary
/////EVENTS
//Events are declared inside a state
//You can not declare an event inside another event or User Defined Function
state_entry() {
llOwnerSay(strExample + " called from within state_entry");
//Notice that i have just combined the two strings this will result in
//this message:
//"I am a string called from within state_entry"
my_function();
//Now I have just called the user defined function
vecExample = llGetPos();
//Now I have defined the vector I declared globally
//This can now be used throught the script and
//will stay the same unless it is redefined
}
touch_start(integer n) {
llOwnerSay("I have just been touched");
/////Local Variables
//Local Variables use less memory then Glabal Variables
//But can only be used within the current event
string lstExampleString = llList2String(lstExample, 0);
llOwnerSay(lstExampleString);
llOwnerSay("I am a vector cast as a string: " + (string)vecExample);
//llOwnerSay "says" strings and only strings to
//"say" anything that is not a string it must be "cast"
//Please see the wiki section on "typecasting" for more information
//vecExample is a vector but here I have "cast" it as a string
state next;
//Several things occur when you change states
//Some porcesses are put on hold and you may
//need to put some on hold yourself
//to do this use state_exit()
}
state_exit() {
llOwnerSay("I am called from state_exit");
}
}//Brackets are used everywhere in a script
//A closing bracket has to be used for every opening bracket
state next{
state_entry() {
llOwnerSay("WOOHOO! I am called from a different state " +
"Touch me again to switch back to state default");
//Notice how I broke the string into multiple parts to keep the line
//from running off the end"
}
touch_start(integer n) {
llOwnerSay("Switching back to the default state now");
state default;
//Notice that here I have had to call default as a state
}
//If you do not need it, you do not have to call state_exit
}