Difference between revisions of "User:Burhop Piccard"
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I'm very interested in bringing external geometry into Second Life and other virtual worlds. I'm a little fustrated with the current functionality and hope to improve it in future generations. I'd really like to see Parasolid or ACIS like [http://en.wikipedia.org/wiki/Boundary_representation BREP] support given its much stronger match to real world geometry (but realize its a tricky balance between speed and functionality). | I'm very interested in bringing external geometry into Second Life and other virtual worlds. I'm a little fustrated with the current functionality and hope to improve it in future generations. I'd really like to see Parasolid or ACIS like [http://en.wikipedia.org/wiki/Boundary_representation BREP] support given its much stronger match to real world geometry (but realize its a tricky balance between speed and functionality). | ||
I wrote [[MathSculptor|Math Sculptor]], an application and framework for creating sculpted prims. You can download it at http://mark.burhop.net. | I wrote [[MathSculptor|Math Sculptor]], an application and framework for creating sculpted prims. You can download it at http://mark.burhop.net. There is much better sculpty software out there but i did learn some clever things while doing this. | ||
I'm the member of several groups including the [http://wiki.secondlife.com/wiki/Architecture_Working_Group AWG] and [https://wiki.secondlife.com/wiki/Sculptie_Dev Sculptie Dev] | I'm the member of several groups including the [http://wiki.secondlife.com/wiki/Architecture_Working_Group AWG] and [https://wiki.secondlife.com/wiki/Sculptie_Dev Sculptie Dev] | ||
In particular, I have some ideas on geometry to better support future tools and formats. You can read it here: [http://wiki.secondlife.com/wiki/Geometry_Based_Architecture_View] Geometry based Architectural View] | |||
In First Life, I work for a mega-corporation and have been writing, designing, and architecting code for MANY years. I'm a technology junky doing projects in C++, JAVA, C#, LISP, VB, C and FORTRAN (shows my age!). I also work in higher level technologies like UML, SOA, COM and STL and am a serious proponent of agile technologies, usecases and iterative design. I've worked on several 3D products that are sold commercially. I'm a former member of the adjuct faculty at the University of Cincinnati where I taught advanced C++. I've also reviewed a number of text books from Addison-Wesly. | In First Life, I work for a mega-corporation and have been writing, designing, and architecting code for MANY years. I'm a technology junky doing projects in C++, JAVA, C#, LISP, VB, C and FORTRAN (shows my age!). I also work in higher level technologies like UML, SOA, COM and STL and am a serious proponent of agile technologies, usecases and iterative design. I've worked on several 3D products that are sold commercially. I'm a former member of the adjuct faculty at the University of Cincinnati where I taught advanced C++. I've also reviewed a number of text books from Addison-Wesly. | ||
Lately, I've moved into more of a product planning role and end up coding in my free time to get my "fix". | Lately, I've moved into more of a product planning role and end up coding in my free time to get my "fix". |
Revision as of 07:26, 6 February 2008
Burhop Piccard AKA Mark Burhop
I'm not all the creative but my math and programming skills are top notch. So I throw together some parametric equations and count on my wife for the artistic ideas.
I'm very interested in bringing external geometry into Second Life and other virtual worlds. I'm a little fustrated with the current functionality and hope to improve it in future generations. I'd really like to see Parasolid or ACIS like BREP support given its much stronger match to real world geometry (but realize its a tricky balance between speed and functionality).
I wrote Math Sculptor, an application and framework for creating sculpted prims. You can download it at http://mark.burhop.net. There is much better sculpty software out there but i did learn some clever things while doing this.
I'm the member of several groups including the AWG and Sculptie Dev
In particular, I have some ideas on geometry to better support future tools and formats. You can read it here: [1] Geometry based Architectural View]
In First Life, I work for a mega-corporation and have been writing, designing, and architecting code for MANY years. I'm a technology junky doing projects in C++, JAVA, C#, LISP, VB, C and FORTRAN (shows my age!). I also work in higher level technologies like UML, SOA, COM and STL and am a serious proponent of agile technologies, usecases and iterative design. I've worked on several 3D products that are sold commercially. I'm a former member of the adjuct faculty at the University of Cincinnati where I taught advanced C++. I've also reviewed a number of text books from Addison-Wesly.
Lately, I've moved into more of a product planning role and end up coding in my free time to get my "fix".