Difference between revisions of "LlResetTime"

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m (lsl code tagging)
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**Simulator reset (admin or crash)
**Simulator reset (admin or crash)
**Call to either [[llResetTime]] or [[llGetAndResetTime]]
**Call to either [[llResetTime]] or [[llGetAndResetTime]]
|examples=<pre>
|examples=
<lsl>
default {
default {
     state_entry()
     state_entry()
Line 23: Line 24:
     }
     }
}
}
</pre>
</lsl>
|helpers
|helpers
|also_functions={{LSL DefineRow||[[llGetTime]]|}}
|also_functions={{LSL DefineRow||[[llGetTime]]|}}

Revision as of 12:38, 30 March 2008

Summary

Function: llResetTime( );
0.0 Forced Delay
10.0 Energy

Resets the script-time timer to zero.

Caveats

Examples

<lsl> default {

   state_entry()
   {
       llResetTime();
   }
   touch_start(integer num_touch)
   {
       float time = llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
       llResetTime();
       llSay(0,(string)time + " seconds have elapsed since the last touch." );
   }

}

</lsl>

See Also

Functions

•  llGetTime
•  llGetAndResetTime

Deep Notes

Signature

function void llResetTime();