Difference between revisions of "LlSetTimerEvent"

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|examples=<pre>
|examples=<pre>
float gap = 2.0;
float gap = 2.0;
float counter = 0.0;
integer counter = 0;
 


default
default
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         // Activate the timer listener every 2 seconds
         // Activate the timer listener every 2 seconds
         llSetTimerEvent(gap);
         llSetTimerEvent(gap);
        llResetTime();
     }
     }


Line 30: Line 32:
     timer()
     timer()
     {
     {
         counter = counter + gap;  
         ++counter;  
         llSay(0, (string)counter+" seconds have passed");
         llSay(0, (string)counter+" ticks have passed in " + (string)llGetTime() + " script seconds. Estimated time should be " + (string)(counter * gap));
     }
     }
}
}

Revision as of 06:54, 3 February 2008

Summary

Function: llSetTimerEvent( float sec );
0.0 Forced Delay
10.0 Energy

Cause the timer event to be triggered once every sec seconds. Passing in 0.0 stops further timer events.

• float sec Any positive non-zero value.

Caveats

Examples

float gap = 2.0;
integer counter = 0;


default
{
    state_entry()
    {
        // Activate the timer listener every 2 seconds
        llSetTimerEvent(gap);
        llResetTime();
    }

    touch_start(integer total_number)
    {
        llSay(0, "The timer stops.");
        llSetTimerEvent(0);
        
    }

    timer()
    {
        ++counter; 
        llSay(0, (string)counter+" ticks have passed in " + (string)llGetTime() + " script seconds. Estimated time should be " + (string)(counter * gap));
    }
}

See Also

Events

•  timer

Functions

•  llSensorRepeat
•  llGetRegionTimeDilation
•  llGetTime

Deep Notes

Signature

function void llSetTimerEvent( float sec );