Difference between revisions of "LlStopSound"
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m |
m (only works for looped sounds) |
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Line 3: | Line 3: | ||
|func=llStopSound | |func=llStopSound | ||
|func_footnote | |func_footnote | ||
|func_desc=Stops the attached sound(s) currently playing | |func_desc=Stops the attached sound(s) currently playing, if they were started by llLoopSound | ||
|return_text | |return_text | ||
|spec | |spec |
Revision as of 09:08, 17 September 2013
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llStopSound( );92 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Stops the attached sound(s) currently playing, if they were started by llLoopSound
Caveats
- There is no way to stop a specific sound.
- In a linked set it will only stop the sound from the prim the script is in.
Examples
<lsl> default {
state_entry() { llLoopSound("string soundname if in object inventory or UUID", 1.0); } touch_start(integer total_number) { llStopSound();//As if by magic the sound stops!! }
}
</lsl>See Also
Functions
• | llSound | – | This function has been deprecated, please use llPlaySound instead. | |
• | llPlaySound | |||
• | llPlaySoundSlave | |||
• | llLoopSound | |||
• | llLoopSoundMaster | |||
• | llLoopSoundSlave |