Difference between revisions of "VEHICLE TYPE AIRPLANE"
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===Effects=== | ===Effects=== | ||
Setting the vehicle type to airplane enables the vehicle system and additionally has the same effect of executing the following: | Setting the vehicle type to airplane enables the vehicle system and additionally has the same effect of executing the following: | ||
< | <source lang="lsl2"> | ||
// very little friction along forward-back axis | // very little friction along forward-back axis | ||
llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <200, 10, 5> ); | llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <200, 10, 5> ); | ||
Line 50: | Line 50: | ||
// set these flags | // set these flags | ||
llSetVehicleFlags( VEHICLE_FLAG_LIMIT_ROLL_ONLY ); | llSetVehicleFlags( VEHICLE_FLAG_LIMIT_ROLL_ONLY ); | ||
</ | </source> | ||
|constants={{!}} {{LSL Constants/Vehicle Types}} | |constants={{!}} {{LSL Constants/Vehicle Types}} | ||
|functions={{LSL DefineRow||[[llSetVehicleType]]}} | |functions={{LSL DefineRow||[[llSetVehicleType]]}} |
Latest revision as of 15:39, 23 January 2015
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Description
Constant: integer VEHICLE_TYPE_AIRPLANE = 4;The integer constant VEHICLE_TYPE_AIRPLANE has the value 4
Uses linear deflection for lift, no hover, and banking to turn.
Effects
Setting the vehicle type to airplane enables the vehicle system and additionally has the same effect of executing the following:
// very little friction along forward-back axis
llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <200, 10, 5> );
// uniform angular friction
llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 20 );
// linear motor
llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> );
llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 2 );
llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 60 );
// agular motor
llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> );
llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 4 );
llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 8 );
// no hover
llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0 );
llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 0.5 );
llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 1000 );
llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0 );
// linear deflection
llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.5 );
llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.5 );
// angular deflection
llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 1.0 );
llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 2.0 );
// vertical attractor
llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.9 );
llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 2 );
// banking
llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 1 );
llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 0.7 );
llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 2 );
// default rotation of local frame
llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> );
// remove these flags
llRemoveVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP
| VEHICLE_FLAG_HOVER_WATER_ONLY
| VEHICLE_FLAG_HOVER_TERRAIN_ONLY
| VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT
| VEHICLE_FLAG_HOVER_UP_ONLY
| VEHICLE_FLAG_LIMIT_MOTOR_UP );
// set these flags
llSetVehicleFlags( VEHICLE_FLAG_LIMIT_ROLL_ONLY );
Caveats
Related Articles
Constants
|
Functions
• | llSetVehicleType |