Difference between revisions of "LlGetTextureRot"

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Line 18: Line 18:
         integer i;
         integer i;
         for( i = 1; i < 7; i++ )
         for( i = 1; i < 7; i++ )
         llSay(0,"Side " + (string)i + " texture offset is: " + (string)llGetTextureRot(i));
         llSay(0,"Side " + (string)i + " texture rotation is: " + (string)llGetTextureRot(i));
     }
     }
}
}

Revision as of 03:26, 14 December 2007

Summary

Function: float llGetTextureRot( integer side );
0.0 Forced Delay
10.0 Energy

Returns a float that is the texture rotation of side

• integer side face number or ALL_SIDES

If side is ALL_SIDES then the function works on all sides.

Caveats

  • The function silently fails if its side value indicates a face that does not exist.

Examples

//Tells the owner the texture rotation on 6 sides
default
{
    state_entry()
    {
        integer i;
        for( i = 1; i < 7; i++ )
        llSay(0,"Side " + (string)i + " texture rotation is: " + (string)llGetTextureRot(i));
    }
}

Deep Notes

Signature

function float llGetTextureRot( integer side );