Difference between revisions of "LlScaleTexture"

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|examples=<pre>
|examples=<pre>
//Scales the textures on 6 sides
//Scales the textures on 6 sides
float offset;
float scale;
default
default
{
{
Line 23: Line 23:
         for( i = 1; i < 7; i++ )
         for( i = 1; i < 7; i++ )
         {
         {
             offset = offset + .1;
             scale = scale + .1;
             llScaleTexture( (float)offset, (float)offset, i);
             llScaleTexture( (float)scale, (float)scale, i);
         }
         }
     }
     }

Revision as of 04:45, 14 December 2007

Summary

Function: llScaleTexture( float u, float v, integer face );
0.2 Forced Delay
10.0 Energy

Sets the texture u & v scales for the chosen face.

• float u
• float v
• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function works on all sides.

Specification

In the default texture mapping mode the scale units are in texture repeats per face. In the planar texture mapping mode the scale units are in texture repeats per half meter. This is in contrast to the in-world editing tool, in which the planar texture scaling units are repeats per meter.

Caveats

  • This function causes the script to sleep for 0.2 seconds.
  • The function silently fails if its face value indicates a face that does not exist.

Examples

//Scales the textures on 6 sides
float scale;
default
{
    state_entry()
    {
        integer i;
        
        for( i = 1; i < 7; i++ )
        {
            scale = scale + .1;
            llScaleTexture( (float)scale, (float)scale, i);
        }
    }
}

See Also

Functions

•  llGetTextureScale

Deep Notes

Signature

function void llScaleTexture( float u, float v, integer face );