Difference between revisions of "Attach"

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|event_delay
|event_delay
|event=attach
|event=attach
|p1_type=key
|p1_type=key|p1_name=id
|p1_name=id
|p1_desc=the avatar if attached, if not attached {{LSL_Constant/NULL_KEY}}.
|p1_desc=the avatar if attached, if not attached {{LSL_Constant/NULL_KEY}}.
|p1_hover=the avatar if attached, if not attached NULL_KEY.
|p1_hover=the avatar if attached, if not attached NULL_KEY.
|event_desc=Triggered when an object attaches or detaches from agent.
|event_desc=Triggered when an object [[attachment|attaches]] or detaches from agent.
|constants
|constants
|spec
|spec

Revision as of 14:44, 11 October 2008

Description

Event: attach( key id ){ ; }

Triggered when an object attaches or detaches from agent.

• key id the avatar if attached, if not attached NULL_KEY.

Caveats


Examples

The following is a simplified example of the attach event. As explained above the variable id will be the key of the avatar the scripted object is attached to otherwise it will take on the value of NULL_KEY. The conditional if statement is used to determine if the value of the variable id.

<lsl>default {

   attach(key id)
   {
       if(id)//tests if it is a valid key and not NULL_KEY
       {
           llSay(PUBLIC_CHANNEL,"I have been attached!");
       }
       else
       {
           llSay(PUBLIC_CHANNEL,"I have been detached!");
       }
   }

}</lsl>

See Also

Functions

• llAttachToAvatar
• llDetachFromAvatar
• llGetAttached

Articles

• Attachment

Deep Notes

Signature

event void attach( key id );