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| {{Multi-lang}}
| | {{LSL Constant/ja |
| {{LSL Header/ja}} __NOTOC__ | | |name=ACTIVE |
| <div style="padding: 0.25em">
| | |type=integer |
| <div id="box">
| | |value={{LSL Hex|0x2}} |
| == [[Integer]] [[ACTIVE/ja | ACTIVE]] = {{LSL Hex|0x2}}; ==
| | |desc |
| <div style="padding: 0.5em">
| | |examples |
| integer定数ACTIVEは{{LSL Hex|0x2}}の値をもちます。
| | |constants={{LSL Constants Sensor|no_wrapper=true}} |
| </div>
| | |functions= |
| </div>
| | {{LSL DefineRow||[[llDetectedType]]|}} |
| <div id="box">
| | {{LSL DefineRow||[[llSensor]]|}} |
| ==関連した関数、イベント、定数==
| | {{LSL DefineRow||[[llSensorRepeat]]|}} |
| <div style="padding: 0.5em">
| | |events= |
| '''定数'''
| | |cat1=Sensor |
| <table style="border = 0;"><tr><td>
| | |cat2 |
| <table {{Prettytable}}><tr style="background-color:#A7C1F2;">
| | |cat3 |
| <th colspan="2">フラグ</th>
| | |cat4 |
| <th>解説</th>
| | }} |
| </tr><tr>
| |
| <td>[[AGENT]]</td>
| |
| <td>{{LSL Hex|0x1}}</td>
| |
| <td></td>
| |
| </tr><tr>
| |
| <td>[[ACTIVE]]</td>
| |
| <td>{{LSL Hex|0x2}}</td>
| |
| <td>これは移動しているオブジェクトを探すセンサに用いられます。</td>
| |
| </tr></table></td><td>
| |
| <table {{Prettytable}}><tr style="background-color:#A7C1F2;">
| |
| <th colspan="2">フラグ</th>
| |
| <th>解説</th>
| |
| </tr><tr>
| |
| <td>[[PASSIVE]]</td>
| |
| <td>{{LSL Hex|0x4}}</td>
| |
| <td>これは移動しないオブジェクトを探すセンサに用いられます。</td>
| |
| </tr><tr>
| |
| <td>[[SCRIPTED]]</td>
| |
| <td>{{LSL Hex|0x8}}</td>
| |
| <td>これはスクリプトが付与されたオブジェクトを探すセンサに用いられます。</td>
| |
| </tr></table>
| |
| </td></tr></table>
| |
| '''関数'''
| |
| *[[llDetectedType]]
| |
| *[[llSensor]]
| |
| *[[llSensorRepeat]]
| |
| </div>
| |
| </div>
| |
| </div>
| |
ACTIVE
関連記事
定数
| Flag Mask
|
Description (llDetectedType())
|
Description (llSensor() and llSensorRepeat() mask)
|
| AGENT_BY_LEGACY_NAME
|
0x1
|
Agents
|
This is used to find agents by legacy name.
|
| AGENT
|
0x1
|
Agents
|
This is also used to find agents by legacy name, and is functionally identical to AGENT_BY_LEGACY_NAME
|
| AGENT_BY_USERNAME
|
0x10
|
Reserved
|
This is used to find agents by username.
|
| ACTIVE
|
0x2
|
Physical tasks. (Physical objects & agents)
|
Physical objects that are moving or objects containing an active script. Thus, it is using SL server resources now.
|
| PASSIVE
|
0x4
|
Non-physical objects.
|
Non-scripted or script is inactive and non-physical or, if physical, not moving. Thus, it is not using SL server resources now.
|
| SCRIPTED
|
0x8
|
Objects containing any active script.
|
Objects that has any script, which is doing anything in simulator just now.
|
| DAMAGEABLE
|
0x20
|
Objects & agents that are able to process damage.
|
Filter for objects in world that have a script with on_damage or a final_damage event (able to process damage)
|
|
関数
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