Difference between revisions of "LlPlaySound"
Jump to navigation
Jump to search
All Issues ~ Search JIRA for related Bugs
(<lsl> example) |
m (Added llLoopSound and llLoopSound to see also (wish it had been done before when looking for this)) |
||
Line 23: | Line 23: | ||
|also_functions={{LSL DefineRow||[[llTriggerSound]]|3=Plays a sound {{HoverText|unattached|The sound does not moves with the prim}}.}} | |also_functions={{LSL DefineRow||[[llTriggerSound]]|3=Plays a sound {{HoverText|unattached|The sound does not moves with the prim}}.}} | ||
{{LSL DefineRow||[[llTriggerSoundLimited]]}} | {{LSL DefineRow||[[llTriggerSoundLimited]]}} | ||
{{LSL DefineRow||[[llLoopSound]]}} | |||
{{LSL DefineRow||[[llLoopSoundSlave]]|3=Plays a sound {{HoverText|attached|The sound moves with the prim}}.}} | |||
|also_events | |also_events | ||
|also_tests | |also_tests |
Revision as of 00:44, 21 August 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llPlaySound( string sound, float volume );86 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Plays attached sound once at volume
• string | sound | – | a sound in the inventory of the prim this script is in or a UUID of a sound | |
• float | volume | – | between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0 )
|
Caveats
- If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If sound is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
- If the object playing the sound is a HUD, the sound is only heard by the user the HUD is attached to.
- To play a sound inworld from a HUD use llTriggerSound.
Examples
<lsl> default
{ state_entry() { llPlaySound("some_sound",1.0); } }</lsl>
See Also
Functions
• | llTriggerSound | – | Plays a sound unattached. | |
• | llTriggerSoundLimited | |||
• | llLoopSound | |||
• | llLoopSoundSlave | – | Plays a sound attached. |