Difference between revisions of "LlGetObjectMass"

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|constants
|constants
|examples=
|examples=
Avatar mass is not a constant of 1.954922 Lindens.  Avatar mass as of Second Life Server 1.18.6.76747 server code is now dynamic and relative to the Avatar's size/shape.  *Note* Attached objects still does not effect one's avatar mass.  - 1/12/08 -
Avatar mass is not a constant of 1.954922 Lindens.  Avatar mass as of Second Life Server 1.18.6.76747 server code is now dynamic and relative to the Avatar's size/shape.  *Note* Attached objects still do not effect avatar mass.  - 1/12/08 -
<pre>
<lsl>default
default
{
{
     touch(integer n)
     touch(integer n)
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         llSay(0, llDetectedName(0) + " your mass is " + (string)llGetObjectMass( llDetectedKey(0)) + " Lindens.");
         llSay(0, llDetectedName(0) + " your mass is " + (string)llGetObjectMass( llDetectedKey(0)) + " Lindens.");
     }
     }
}//Anylyn Hax 15:02, 28 July 2007 (PDT)
}//Anylyn Hax 15:02, 28 July 2007 (PDT)</lsl>
</pre>
Mass [m] is the quantity of materia that a avatar has inside itself, and is expressed in Kg (Kilogramms).
Mass [m] is the quantity of materia that a avatar has inside itself, and is expressed in Kg (Kilogramms).
The Weight [G] is a Force, expressed in N (Newtons), and it is m * g, where g is the the gravitational atraction (g = 9.81 on Earth).
The Weight [G] is a Force, expressed in N (Newtons), and it is m * g, where g is the the gravitational atraction (g = 9.81 on Earth).
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|also_events
|also_events
|also_articles
|also_articles
|history=Prior to server code version 1.18.6.76747 avatar mass was fixed at 1.954922 Lindens.
|notes
|notes
|cat1=Object
|cat1=Object

Revision as of 04:03, 12 January 2008

Summary

Function: float llGetObjectMass( key id );
0.0 Forced Delay
10.0 Energy

Returns a float that is the mass of id

• key id Avatar or object in the sim

Caveats

  • Returns zero if id is not found in the sim.

Examples

Avatar mass is not a constant of 1.954922 Lindens. Avatar mass as of Second Life Server 1.18.6.76747 server code is now dynamic and relative to the Avatar's size/shape. *Note* Attached objects still do not effect avatar mass. - 1/12/08 - <lsl>default {

   touch(integer n)
   {
       llSay(0, llDetectedName(0) + " your mass is " + (string)llGetObjectMass( llDetectedKey(0)) + " Lindens.");
   }

}//Anylyn Hax 15:02, 28 July 2007 (PDT)</lsl> Mass [m] is the quantity of materia that a avatar has inside itself, and is expressed in Kg (Kilogramms).

The Weight [G] is a Force, expressed in N (Newtons), and it is m * g, where g is the the gravitational atraction (g = 9.81 on Earth).

See Also

Functions

•  llGetMass Gets the current object mass.

Deep Notes

History

Prior to server code version 1.18.6.76747 avatar mass was fixed at 1.954922 Lindens.

Signature

function float llGetObjectMass( key id );