Difference between revisions of "LlSetTimerEvent"

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Line 26: Line 26:
         llSay(0, "The timer stops.");
         llSay(0, "The timer stops.");
         llSetTimerEvent(0);
         llSetTimerEvent(0);
          
         counter = 0;
     }
     }


Line 32: Line 32:
     {
     {
         ++counter;  
         ++counter;  
         llSay(0, (string)counter+" ticks have passed in " + (string)llGetTime() + " script seconds. Estimated time should be " + (string)(counter * gap));
         llSay(0, (string)counter+" ticks have passed in " + (string)llGetTime() + " script seconds.\nEstimated elapsed time: " + (string)(counter * gap));
     }
     }
}</lsl>
}</lsl>

Revision as of 06:58, 3 February 2008

Summary

Function: llSetTimerEvent( float sec );
0.0 Forced Delay
10.0 Energy

Cause the timer event to be triggered once every sec seconds. Passing in 0.0 stops further timer events.

• float sec Any positive non-zero value.

Caveats

Examples

<lsl>float gap = 2.0; integer counter = 0;


default {

   state_entry()
   {
       // Activate the timer listener every 2 seconds
       llSetTimerEvent(gap);
       llResetTime();
   }
   touch_start(integer total_number)
   {
       llSay(0, "The timer stops.");
       llSetTimerEvent(0);
       counter = 0;
   }
   timer()
   {
       ++counter; 
       llSay(0, (string)counter+" ticks have passed in " + (string)llGetTime() + " script seconds.\nEstimated elapsed time: " + (string)(counter * gap));
   }
}</lsl>

See Also

Events

•  timer

Functions

•  llSensorRepeat
•  llGetRegionTimeDilation
•  llGetTime

Deep Notes

Signature

function void llSetTimerEvent( float sec );